
Back from hell and into Hyuga, enemies and allies clash in this epic sequel! Overcome ultimate despair or be consumed by it: the choice is yours, ronin!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
EDIT: After finishing it, I'm about ready to tear my hair out. I figured the series wasn't done because this title wasn't listed as the end of the series, but it's very clear even the next one isn't. There's probably three more books of torture to follow, and I can't believe how much time this book spent on something that was effectively inconsequential. Without going into spoilers (though it's not because I particularly think they're good or interesting moments or the like), a good 75% of this book is pointless. It's either inner monologue that justifies your character's actions, particularly if you keep selecting the opposite actions, or descriptions and confrontations that are repeated at least three times each. No argument can happen in this book between characters that won't happen two more times. Even the character talking to themselves in their deranged state threads so much of the same exact ground again and again. The description lists over 400k words and it is not lying. It just doesn't say that it's 10 repetitions of the same 40 thousand words. I don't know what I expected. Giving up on the series at book 3 had definitely been a good choice and coming back to book 5 certainly reinforced that. There is so much wrong with this series that is so very well exposed in this book. The first and most glaring is the absolutely pointlessness of this being a CYOA. Let me be very clear. It is not. The same things will happen regardless, and you can only choose if you fail more or less terribly at literally everything you set out to do. One of the biggest issues in book 3, that really started in book 2, and has gone on to completely dominate 5 (and 4 from both the recap at the beginning of 5, and the parts of 4 I did manage to play) was the emphasis on suffering. You will suffer, the people around you will suffer. It's a juvenile fantasy focused on suffering and trauma as some sort of way to become a better person. It's a worse version of grim-dark than the entirety of 40k somehow is and that is saying a lot. Because of this emphasis on trauma, all of your decisions propagate it. You make the right choices? Doesn't matter, someone (likely you) will suffer, push all your friends away or get them killed, lament that you're a terrible person, AND DO NOTHING ABOUT IT. See, that wouldn't be so egregious if there was an arc to the character, or something to allow me to, I don't know, choose my path, so that maybe I can choose to improve, to vow to not see my friends die again, and so forth. You don't make any real choices because if you did, you could break the self-abusive cycle that this book and this whole series tries to push. The second most egregious thing in this series is the just abject horribleness of the things that happen. This is to emphasize just how juvenile it is, but it can't just be that something bad happens to an interesting character, but that the bad thing is as bad as possible. All the time. There's no situation in which you rescue someone from what could have been a worse fate. No one can be imprisoned that can't be SAd, or made to eat or drink stones or...worse (not sure how Steam acts around reviews, but the technical term is coprophagia. If you don't know what it is, keep it that way. Seriously.) Quick aside, but also be prepared for at least half the choices to be a memory test of the previous games...and for them to not matter. Attunement basically never mattered anyway, and it's basically gone in this book. Remember you can't succeed at anything anyway because all the right choices lead to the same amount of terrible stuff happening as all the wrong choices. Let me show just how bad this is actually. In book 3, a minor side character you meet (that the game tries to make seem more important, but really really isn't) gets taken by that book's baddies, and r****. In book 5, you meet her again, and its revealed she's pregnant because of it. In book 3 she's one of the only people to initially believe and support you (which turns out to be a woefully bad idea even if it does pan out), and is shown to be a reliably strong-willed and determined woman. Really, she was a breath of fresh air to all the disfunction up to that point. In 5, she doesn't feel worthy of courting someone who was very obviously in love with her (one of your friends from book 3) because of said pregnancy from the SA, saying she was "soiled". On the face of it, that seems like it's speaking to a cultural thing maybe, and the way that women were made to think of their own bodies, except none of it is set up in 3 as such. She's not told to be ashamed in 3 by anyone and you can in fact be very supportive of her. That there's this shame in 5 makes zero sense to a strong and kind character previously. Finally, there's a romantization of the idea of dying for a cause. It's not done well however. It's not treated as a sacrifice made by people in a situation where there was no other option. It's not the last stand of the 300 (+ a lot of others), or the person diving into a wrecked ship to rescue survivors who dies in the process, and so forth. The game and the writer want to make it seem like it would be that, but it's not. It's actually predicated on the above trauma, and painted as this way of making that trauma worth it. It is insane how crazy that idea is, and it's got something of a 14-18 year old's idea of dark and realistic. There's no attempt to deal with trauma, to attempt other solutions, particularly simple ones that come to mind, that might also be in character. Anything, and everything, that someone does to help you, has to kill them or almost kill them. Anything and everything that a person wants to do to stop some big bad has to come at the guaranteed and expected loss of their own lives. And this is not in the sense of the vague expectations soldiers have that they MAY die, or CAN die, but a willful pursuit of crazy plans and impossible odds that guarantee death. That's not to say of the insane forced prolonging of the MCs feelings, particularly romantic, toward a monstrous abuser. Book 4 is impossible to deal with because of that. They're finally dead (I hope) and gone in hell, literally, and the MC isn't allowed to feel relieved, or even apathetic about it. They have to somehow keep finding connections between themselves and this terrible thing, regardless of how you play your MC. I have made every choice imaginable that should lead toward my MC looking at this other person with, at most, hatred, and otherwise cold detachment, recognizing that though they shared a very screwed up past, who my MC is and who that person is are different and their paths have diverged. The game constantly forces you however to have these long introspection about how it didn't diverge, how you were just the same, and how you still care about that person, and their work, and their worth. THEY HAD NO WORTH. THEY WERE AN ABUSER AND MURDERER FFS. It's a terrible mess, that suffers from being at least somewhat well written. Don't expect more than to be gaslighted by this book and this series into a dull fatalism punctuated by immature brutality, and torture. IF you want to get the same experience, buy yourself a lot of pins and needles, and turn yourself into Pinhead from Hellraiser. EDIT 2: Someone, in their review to book 1, made a very very good point, that somehow didn't register to me consciously but immediately snapped to my mind once I read it. You don't play as your character. You're not the MC. You are just sort of tagging along in their head and occasionally making choices, that 8/10 times the character will proceed to self-justify away. The author needs to just needs to give up on CYOA and write this exactly where it should be. In a forgotten corner on Wattpad, or in Amazon's self-published e-books. It's not different from those. A repetitive, over-long, frustrating experience that hinges on exactly one gimmick or plot point.
Ok, so. Before I begin as you can see I recommended this game. Because I really enjoyed it. It was well wrote with humor and emotional moments. I would, as with all the books in this series, recommend it. But despite that, I do have several issues with it, as I have with all of the books. Spoilers below. Number 1: Masami. This marks the 2nd book in a row with basically no Masami. Which is baffling to me. My ronins main stat is protective. And during her mental insanity possessiveness grew to her biggest stat. My ronin's sole motivator in everything is Masami. Even Tosh touches on it crediting their journey from heartless monster to caring hero on Masami. I understand the reason why, it adds emotion and stress and responsibility to the Ronin, but to have my ronin's meaning for life absent for so long leaves a lot to be desired in my opinion. Number 2: The Ronin. The only time we've experienced the Ronin truly is book 1. Book 2, we lose our good katana and experience memory loss. 3, we forget the jigitto completely. 4, we're little but a slave. And now in book 5, when we finally recover our katana we spend most of the book with borderline insanity and malnourished. Its above and beyond time to finally let the Ronin be full and unhindered. Its become exhausting in all honesty. Again I understand the why, the heros journey and all. But its been too long. The rest of my issues are not solely at the feet of book 5 but the series as a whole. Samurai of hyuga has always been a little too railroad - y for me. Its 1 to 2 sentence decisions often fail to describe what exactly is about to happen. I always felt there should have been an entry in the stats page for what our moves are, if you think I remember what the strike of non thought is like 4 years later your sadly mistaken. And lastly, attunement. It is by far the dumbest stat I've seen in any CoG or Hosted game. It punishes you for roleplaying and reacting in the moment and discourages character growth and devolepment. It expects and rewards you for constantly acting the same no matter the situation or time since you made those choices about your character all the way back in 1. I was beyond glad to see it wasn't an issue for most of book 5, but I'm sure it will rear its ugly head again moving forward. Also, I know we all love to see our Ronin suffer a little, but if we could move away from this constant grimdark of everything we do is wrong and us and everyone around us is going to constantly suffer would be great.
I finished the novel on my phone, my steam hours does not accurately represent my time played. Honestly I adore this series but this wasn't it. Especially just coming off of the highest point of the series, imo (Book 4). There was a severe lack of choices. Even the dialogue choices felt very limited, at least in Book 4 you could still make some major decisions like choosing to have a relationship with Jun/ko etc etc. Here, EVERYTHING is decided for you. This would be less of a problem if the way the story went was interesting, at the end of the day I'm here for the story and relationships above all else. However, it was not interesting. Also the absence of Jun/ko was felt as the remaining characters struggled to propel the story forward or provide any meaningful character interaction (save for one scene where you enter a familiar village). It is not until the return of a certain ninja that the book picks up steam and becomes somewhat palatable. On top of all that, the writing has become so sloppy. From immersion breaking phrases to just straight up poor and cringe writing/dialogue. The Plot It drags on and on, becoming repetitive and dull, to the point where I was skipping pages at a time to get to something substantial (all i missed was useless ramblings and lore dumps). The story itself is fine (a little immature and quite predictable) but the bigger issue is that it felt like the book should have been half as long as it was, padded out with filler (none of which was particularly interesting). Next, I am not against dark content (as evidenced by my love for Book 4), but here it came off as edgy 15 year old fan fiction (at best). And once you catch on to the 'gimmick' of how the story was going, it became tiresome pretty fast. Overall, a very disappointing entry but I still look forward to the next entry and hope this is the only major misfire,
I have to say, this is one of the best series in interactive fiction so far. It's twisted, wonderful, an all around rollercoaster of literal emotionally abusive hell that leaves me not only cringing, especially as your togues curl from the sheer insanity of the worlds antics. As the character with their internal struggles, or what the author puts them through as the read chooses how your character conducts themselves on the journey. I've loved and hated this series for what it does to me. For how it makes me feel. I'm personally invested in the main character as my past loosely reflects a lot of the psychological damage life inflicted upon me. The trauma they go through, the insanity they battle with all the darn time. It strikes a cord with me that makes it very, VERY hard for me to put the book down. The entire series, really. My only real complaint is the lacklaster payoff of the romance involving the Player Character and male Toshio. I've sped run the series as I fell in love with him as a character. Ever being the sucker for the tall, pretty, dark, and handsome assassin's that plagues my fangirl heart and urges on the drive to make me to fight for him. Needless to say, I hoped for more content related to that. If the author ever reads these you are an amazing, utterly brilliant, spine tingling writer who makes a darn good series. But again, as a writer who enjoys a good pay off to the build up with a favorite character, the romance scenes were lack laster. Especially in the lastest book. I really wanted more. Other than all of that, 4/5. I can't wait for the next one to come out.
Don't expect this to be as good as the other books in the series. It's actually even better. It does a remarkable job of giving some of the minor characters in the previous books their chance in the limelight. The writing is excellent, and the prose feels more fleshed out than ever. The use of game mechanics to depict character development is quite clever - the rough equivalent of using music to evoke emotion in other media. Anyone who enjoyed the previous books will likely enjoy this one, too. It's similar to the previous books in that it has a specific story that it'll tell, with player choices being mostly cosmetic rather than plot-defining. Calling them cosmetic is not to diminish their effect, however, as it still provides a significant amount of customization to make the story feel quite personalized. So it's more of the same, except [i]more[/i] more and better.
Hosted Games puts out a lot of titles, but Samurai of Hyuga is one of the only series they've published that's been consistently good and arguably getting better. Book 5 is probably the best one in the series yet and I'm looking forward to where it's going to go from here.
♥♥♥♥ I hate cliffhangers. Pros: More sweet sweet SoH action and the final stat based Ronin manuever rounded. Basically an entire Book with your sweet ninja waifu/husbando. [spoiler]Basho, Jukoni, Borgia and Nishi. 07 [/spoiler] [spoiler]Masami turned everything into a highschool AU, funniest ♥♥♥♥ I've ever seen.[/spoiler] Sidestory DLC is great. The text input scene with [spoiler]ALL THESE VOICE INSIDE OF MY HEAD[/spoiler], is the greatest text input prompt in the entire series, and if it was the only one, it would justify the inclusion of that feature. Cons: Junko remains dead. I didn't expect her to come back but I'm still sad.
Unfortunately i feel this is the worst book in the series. Too much time is spent running around doing things that i just don't care about, especially when the main plot is so pressing. This is kind of a problem i have with the whole series, too much feels like filler to me. This book feels both rushed and too slow at the same time, like something hectic is always happening, but so much of it feels tedious because it doesn't go anywhere. Book 4 was the best one in the series for me. It felt like a very intimate story even though the stakes ended up being massive in the end. I loved exploring the ronins past and her beautiful, twisted relationship with Junko was actually amazing. In this book Junko is... absent, and the focus is what? A bunch of rushed action scenes? There's still moments of brilliance like always in the series, like the voices in your head concept, the "dream" sequences, and the interactions with Toshie as well as a few other characters. Ultimately, i love this series and i'm already looking forward to the next instalment! Please ignore my hours played lol, i just had the game on in the background a lot
I absolutely loved it. Mr Connell, please keep making these because i'm totally invested in the story.
Мясо. Матюки. Убийства. И голые сиськи! Шедевр![spoiler] Но верните мне моего помешанного парня, пожалуйста. [/spoiler]
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