
A young woman from the 21st century with sharp swordsmanship skills finds herself in Honnō-ji during the Sengoku period! Together with a trio of newfound ninja friends, she races through the Underworld beneath Honnō-ji, confronted by enraged corpses at every turn!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es un juego hack and slash, con su dificultad pero nada del otro mundo, ameno y rejugable, para pasar un buen rato, desbloqueas armas y mejoras, habilidades bien comprando y cumpliendo misiones, con un tiempo correcto para su duración. Si te gusta esa clase de juego (hack and slash) y llevadero es un buen juego.
I quite like this game. I think this game is quite important if only because there's a massive lack of non-visual novel yuri games. Though if you enjoy visual novels, this game has that covered pretty well too. The characters are charming and I think the game's art direction is appealing. I think the gameplay itself is where it starts to fall apart for most people, the basic combat can start off feeling pretty repetitive. While you do unlock more moves throughout the game, you'll probably be sticking to a small handful that suits your playstyle and you'll likely never get punished for it. There's not really that much variety in enemy either. I think the demonic difficulty is when the game actually starts to put up a challenge. By then you'd have to juggle more between attacking and dodging enemies' attack while managing the three girls' gauges to maximize your damage. I appreciate having heals be limited and delayed by having to wait for Iyo place it down, this really does add a level of risk and reward into the combat. I am however, quite mixed about having demonic difficulty locked until you've finished hard mode, which itself is locked until you have the main game cleared. On one hand, this helps you gradually learn enemy attack patterns and helps you earn Inga to upgrade your weapons so that you can actually do damage by the time you unlock demonic difficulty. On the other hand, you'd have to have beat the game twice by then and I doubt most people are looking to play it for a third time by then. Menus UI can be a little clunky too, I love the memory fragments and seeing the concept arts but scrolling through them takes forever. Overall, I do hope more games like this will be made and be successful. This game is a bit on the pricey side, so I do recommend grabbing it on a sale. If they ever make a sequel, I'll be seated for it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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