
A short horror about exploring abandoned space stations and collecting junk in order to pay off your S.R.P.O debt.
Modeled estimate, not a reported figure. How we estimate →
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About

Salvage Protocol is a single-player horror game about infiltrating abandoned space stations. Break anything in sight, recover valuable components, dodge traps and fight off terrifying monsters hiding in plain sight!
And maybe one day YOU will pay off your debt to the S.R.P.O. mega-corp.

Sneak through vents, climb unstable structures and reactivate ancient machines to open new paths.
Every station is a handcrafted maze where death is lurking just around the corner.

If it looks like you can break it, you probably can.
Wreak havoc and collect scrap to satisfy S.R.P.O’s endless appetite for worthless junk.

Put your hard earned credits to good use, upgrade your gear and buy new tools to make the job easier!

5 handcrafted locations 🛰️
Dangerous monsters and traps😱
A variety of tools and upgrades ⚙️
Satisfying prop DESTRUCTION 💥
The joy of paying off your debt (maybe) 💸
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So... I'm now debt free? HEY!
Recomendado. Parkour, farmear scrap, como lethal company un poco, terror, espacio, abuelita. gg 10/10 jugaría más si lo actualizan o dlc
Un jueguito indie corto que consiste en recolectar chatarra en instalaciones futuristas abandonadas mientras das esquinazo a los monstruos mímicos que las infestan. No es un juego perfecto: Las mejoras se consiguen demasiado rápido, lo que provoca que el dinero pierda su utilidad pronto; y el mímico rojo en ocasiones es demasiado molesto. Aun así por el precio que tiene está bien.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game , need more maps and monsters , thank you~
A fantastic, creepy little "horror" game, with some cool enemy mechanics and an interesting (if short) story. Progression is well balanced. I paid $7 or $8 for this, but it's easily worth 10. I would love if the devs made this into a larger, 6-8 hour game, in a better engine, without the "faux PSX" renderer. I realize the benefits of developing a game with such an aesthetic, but I've never been a fan of it. That said, the game looks and plays well. I just can't help but wonder how much cooler it would be done with a more modern aesthetic and a serious approach to the horror elements. Buy it.
Salvage Protocol
Всем фхтагн! Да, я тоже не доверяю 100% рейтингу, но тут скриншоты и описание меня сломали в итоге. Если коротко - у нас тут разэдакая Lethal Company и немножечко Prey (не того, что с индейцем, другого Prey). То есть, мы должны огромную сумму денег некой компании, которую мы отрабатываем, перемалывая самый разный мусор (мебель, емкости, приборы - ваще все) в металлолом и сгружаем в корабль. Выполнили квоту? Летим на следующее задание. Сразу предупрежу - все линейно, это не рогалик, не "эвакуатор", так что губки не раскатывайте. Искренне рад, что по-прежнему находятся разработчики, готовые напомнить: игре вовсе не обязателен бесконечный процесс, просто хорошего, пусть и конечного, приключения часто более чем достаточно. И приключение тут в наличии! Заброшенные станции и целая военная база, неприятные и настырные монстры, немного апгрейдов и вещей, которые можно приобрести на кровно заработанные. Атмосфера в наличии, загадка - тоже. Как итог. Откровенно рекомендую. Приятно (пусть и несколько рутинно) проведете время и, может, даже чуток попугаетесь.
a bit expensive for a 59 minutes game, still got some soul
I don't want to give the game a bad review because it's not a bad game at all but it's just waaaay too short, I was hoping there'd be more depth beyond the demo but there's really not, You can't even pay off your debt as far as I can tell, it just goes back up after each level and it makes upgrading feel a little pointless, enemies also aren't much of a threat besides the one that's unkillable, I only died once and it was to a death pit by accident but on the other hand, I'd rather them be easy than be annoying A mode with deeper upgrades, random levels, harder and maybe more enemies type with the goal being to actually pay off a crazy debt would go a long way IMO
Nice, didn't take long to finish, wouldn't mind a continuation
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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