
Join your fellow Marked Inquisitors in this online coop successor to award-winning 2016 Soulslike Salt and Sanctuary.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
23小時半通關 二代畫面明亮不再瞎眼了 整體來說基本還是一代機制但主要是狩獵法師=2D魂獵人 還能多人合作或是PVP 大部分裝備需要刷材料 五張主線圖+一張額外圖 依舊沒地圖 不擅長橫版動作遊戲應該會挺牢的 建議找基友一起玩 繁中裝備翻譯有錯誤 如果看不太懂意思建議換簡體或直接英文 整體來說還行吧 遊戲沒教的事: 這代彈反操作不再是按住防禦+彈 直接精準防禦就行了 打法師BOSS失衡後(是站姿 頭部會有不太明顯標示)跳起來勾住頭即可處決接著看情況接輕打或是重擊 不少武器戰技需要點技能解鎖後才能用 好在技能樹裡會提示武器需要的解鎖點
Very Nice!
小怪BOSS化,BOSS小怪化。与BOSS体验激情互秒的感觉,跟精英怪斗智斗勇,还有数不尽的险恶机关。整体来说不如盐避。强烈建议打一个法师不会逃跑的MOD,不然与BOSS的马拉松简直是种“享受”。
[h1] 提示:这并不是一条好评 [/h1] 本作上线初期我就曾听闻风系法师龙卷风一套秒人、法师满地跑追着打不到等连串针对玩家的恶意。跟红沙一样,本作在经历一年有余的更新和修补之后,到了及格线水平,当然也仅仅是能玩的地步。 那好玩吗?要我说确实好玩,因为我是照着攻略一步一步打的。本作的武器系统继承了前作的丰富,只要加点得当,在毕业时基本上一半流派武器都能随心所欲使用,并且动作系统的美观和流畅度大有提高;但同时拔高了弹反难度,从第一代的随便弹到需要目押精算才能完美弹。即便如此,在中途我因为手快提前赶路而被光学迷彩装饰的陷阱坑飞了两条命以后,皮质醇也陡然增高;那些想要像一代那样享受探索要素的玩家们,不知道承受了多少倍于我的压力?陷阱偏偏还是设置在崖边,且大难不死必有补刀。身为2d魂类游戏非但没有在糅合了类银要素,每周目跑图要捡固定工具才能去往特殊地形的前提下补降低难度,反而在后期以完全忽视玩家成长曲线的数值设置小怪,稍不注意推图过程便是激情互秒。以上操作相比一代简直是改正归邪,不可理喻。 好在篝火位置多且相较于初版极个别位置做了优化,玩家跑图不缺血而且捡魂打boss不用跑十万八千里,但前提是需要时刻注意开捷径。随着游戏的推进,我也稍微理解了制作组的用意:集跑图+刷材料+打BOSS为一体,尽可能以BOSS逃窜来引导推图,并且各法师之间因阵营不同而不免伤。但缺点也异常明显,那就是仇恨混乱或隔岸观火躲避不当时容易飞来横祸或者追杀BOSS期间被其召来的小怪和道中小怪一并真连致死。考虑到这等要素,已没有游玩高周目的兴致,索性结局前复制存档观看结局了事。 [u] 哦对了 [/u],本作的bug过去冷场的两年没修估计今后也不会修了,因为是夫妻作坊,产能一般都是投到隔壁一代去的,这点表示理解。但还是需要注意下: [spoiler] 游戏还存在物品💰有时卡成贴图无法捡拾的情况,可以去附近图逛一圈再回来,届时可恢复正常 [/spoiler]
К сожалению, минусы сильно перевешивают плюсы. В отличие от первой части, локации не взаимосвязаны, теряется целостность мира, первая часть больше похода на Dark Souls своим геймдизайном и связанностью локаций, а уж если все епреходы и шорткаты открыты, можно от начала и до финала дойти без загрузок. Здесь же локации отдельны, сильное упущение. Однообразные боссы-маги. За исключением различных стихий и атак, больше ощущаются как рескины, а вот несколько боссов уникальных, которые не маги, даже не смотря на то, что некоторые механики у них слизаны с боссов первой части, весьма интересные. От понятного лора и происходящего в концовках первой части, здесь слишком простенько. Идея неплохая, даже был весёлый мультиплеер на старте, но круто работало бы это только в мире как в первой части. Ну и гринд, в первую очередь из-за тех же однообразных магов. Как повторяющиеся боссы для гринда они бы похошли, чем-то напоминают чаши Bloodborne и с той же целью, но как основа геймплея, увы, не очень.
this is a great game. It's smooth, beautiful and interesting. And fortunately not that depressing and the previous one. It's quite like that but this one allows you to kill defeated bosses again and this is why the other people didn't like it for some reason... Though the game has and unpleasant con. Its bosses have auto leveling, this is unpleasant. After you reach a certain point the previous bosses get stronger, their loot becomes better but they start to deal way more damage than they should and if you left someone behind and then returned to kill them they are harder than they should be and than they were if you hunted them earlier. This shouldn't be this way.
♥♥♥♥ game
9/10 I went into Salt and Sacrifice with pretty low expectations because of all the mixed reviews and comparisons to Salt and Sanctuary. After getting 100% achievements, I honestly think it's underrated. The biggest change is the mage hunt system. I actually liked the idea because it gives the game its own identity instead of just being Salt and Sanctuary 2. It does get repetitive towards the end when every area is full of mages, but that's also the core mechanic of the game. Whether you enjoy it or not will probably decide how much you like Salt and Sacrifice. The art direction is amazing. Every area feels different, the mage designs are really cool, and I enjoyed exploring the interconnected world and coming back to old areas after unlocking new hunter tools. I played with a two-hander build and found the game fair. Coming from Salt and Sanctuary, I actually found it a bit easier and beat most bosses on my 1st try. My favorite fight was Barix, First of the Marked from the free DLC. The fight was fast, challenging, and probably the most fun in the game. I still prefer Salt and Sanctuary. It's a 10/10 game for me. But I also appreciate that Salt and Sacrifice tried something different instead of copying the 1st game. Not every new idea worked, but I respect that it has its own identity. The free DLC is also great and adds a surprising amount of content. Overall, I enjoyed the game a lot more than I expected. If you're interested in it, don't let the reviews stop you from giving it a chance. I think it's absolutely worth playing at least once, especially if you're a fan of Souls-likes.
MAGE SYSTEM: terribly boring, you clear half the area just to run into a mage statue which then respawns everything and on top of that you have to chase the mage back through all the ♥♥♥♥ you already traversed.... boring as hell. MAP: idk how they went from a nice simple map design to a map that looks like something i would've made on Minecraft when i was 11. platformer map design with a million different directions to go, and have fun remembering which way you've already gone because there's no map to view. ENEMY SPAWNS: After each mage alter you activate and complete that mage will now randomly spawn around the map, so after you've done 3 to 5 alters you can imagine how annoying it would be to have to run around the map full of trash mobs (too many imo) but also have to deal with mages stacked on top of each other all spamming a bunch of corny ♥♥♥♥ that will 2 tap you. ITEM DROPS: killing trash mobs is basically pointless because all the important items come from farming mages so you end up running past all the trash mobs for that reason and the fact that you know damn well you're going to run into a mage alter and have to kill them all again. COMBAT: this is one of the areas where i think they did a great job updating but its pointless because everything you fight spams the same 3 things with not enough down time to really get off any combos so you're basically playing it with the same simplicity as their first game. BOSS FIGHTS: spam roll while they spam attack WEAPONS: i actually own this game on epic and ended up buying it again on steam to give it another chance because the amount of weapon selection is way better than their previous game. if you're going to play this game you definitely want to play it with a friend, it will make it a lot easier to forget about all the cancerous ♥♥♥♥ they did to the game.
juegazo
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