
Join your fellow Marked Inquisitors in this online coop successor to award-winning 2016 Soulslike Salt and Sanctuary.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About



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Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 62% | — | $711.1K |
| $19.99 | 3.6Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is gooooooooooooooooooooooooooooooooood
İlk oyuna bayıla ayıla oynadıktan sonra yıllar sonra arkadaşım ile aa 2. si çıktı koş alalım deyip hüsrana uğramamız. Baştan söylüyorum kısaca bu oyun tamamen para tuzağı şimdi diğer kısımlara geçelim. -Souls like kalsın demişler iyi güzelde kendi k*çlarından yeni bi element uydurmak adına salakça zaman kaybı bir şey yapmışlar önce bossu bulmak için bir ölü npc bul sonra bosu bull bosa vur kaçsın tekrar bul kaçsın tekrar bul kaçsın en son bul kes sonra tekrar tekrar bunu yap delimisiniz - mob yok kopyala yapıştır - harita dizaynı berbat - ana mekana sürekli ışınlanmanız gerekli level almak için her hangi bir bonfire yetmiyor İlk oyunu oynadığım en iyi 2d souls like tı bu ise aklımdan hemen atıcağım ne souls like ne hack and slash ne olduğu belirsiz aşure ve zamanına saygı duymayan scam oyunu kütüphanemden gizliye alıyorum
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked Salt & Sanctuary you'll like this. It's like going from Dark Souls 3 to Elden Ring. The world is bigger, the game looks cleaner and smoother overall while still retaining that Ska Studios hand-drawn comic book feel. If you didn't play the first S&S but enjoy soulslike games in general you'll (probably) like this. Lots of easter eggs / homages. If you didn't play the first S&S and aren't that into soulslike games either but you *do* like metroidvania style side-scrollers then you would probably still like this. The only real three negative things I can say about this game. 1) The menus are clunky: we're how many DECADES into this genre and you're still forcing on us items being added to the belt without asking? And in case it wasn't bad enough then when you run out it stays on your belt with a 0 instead of being removed from the slot, IT DOES THAT IN THE DIRECT BAG VIEW (INVENTORY as opposed to EQUIPPMENT). I can't remember the last time I saw a game do this, if ever. Navigating through dialogue with NPCs starts to get really tedious after the 20th or so time you have to mash through flavor text to get to the part where they'll let you click on the shop. 2) Tying into clunky menus: Some crafting menus don't show you the name of the required reagent(s) just an icon and your current amount. I shouldn't have to google "what is this red blob required to upgrade my flask?" just to see what it's called. 3) When you connect a cooperative summon it's basically a coin flip to spawn in right next to them or nowhere near them. To add to that, the on-screen indicator of where the other player is sucks. It doesn't seem to indicate verticality (are they above/below me) and I've even seen it pointing left when the other player was actually to my right. I haven't been playing this very long (3 hours at the time of writing this review) but I've already had two cooperative summons where I ran around for a good 2-3 minutes only for the host to die before I could even find them. Since the summoning is visually represented by a candle that floats around us as we move & we're not writing a message on the ground with a soapstone (like in those other games) the connecting player should be spawning in to the host location and not where they were when your connection was first initiated. All in all, a few (admittedly) minor confusing design choices in an otherwise great game.
想体验折磨的可以玩,有朋友和没朋友完全两个游戏,很多地方恶意堆怪到让人恶心的地步一个小平台给你挤一堆大汉,有队友的情况下还好,单人完全一旦被围住就是颠勺打得一直飞。后期完全数值崩坏,重甲和纸糊的一样小怪挠两下都是半管血,要么你先打死它要么它一巴掌呼死你。打个法师需要先找怪,然后满地马拉松追一路换区,初代怪猎这一块👍而且甚至出现一大窝子法师加小怪群魔乱舞的地狱绘图带给你血条莫名其妙蒸发的意外惊喜口牙。跑图完全依赖各种捷径,而且后期地图非常多恶心人的跳跳乐,但凡一个近路没开到或者中途不小心摔死了就是365里路。最终Boss演出也是毫无排场,甚至不如法师。 对比起一代来说差很多,优点也就是联机体验很不错相当稳定,战斗手感不错,战斗模组对比起一代多了很多挺有意思。只建议打折没事干和朋友一起玩,如果是冲一代来的还是算了。
Very Nice!
小怪BOSS化,BOSS小怪化。与BOSS体验激情互秒的感觉,跟精英怪斗智斗勇,还有数不尽的险恶机关。整体来说不如盐避。强烈建议打一个法师不会逃跑的MOD,不然与BOSS的马拉松简直是种“享受”。
23小時半通關 二代畫面明亮不再瞎眼了 整體來說基本還是一代機制但主要是狩獵法師=2D魂獵人 還能多人合作或是PVP 大部分裝備需要刷材料 五張主線圖+一張額外圖 依舊沒地圖 不擅長橫版動作遊戲應該會挺牢的 建議找基友一起玩 繁中裝備翻譯有錯誤 如果看不太懂意思建議換簡體或直接英文 整體來說還行吧 遊戲沒教的事: 這代彈反操作不再是按住防禦+彈 直接精準防禦就行了 打法師BOSS失衡後(是站姿 頭部會有不太明顯標示)跳起來勾住頭即可處決接著看情況接輕打或是重擊 不少武器戰技需要點技能解鎖後才能用 好在技能樹裡會提示武器需要的解鎖點
平庸,可耻的平庸。 一代那种深邃和灵气都不见了,只有急功近利和东拼西凑的平庸。
This game is quite a bit different from sanctuary and that did bother me at first, but a lot has been fixed since its released. It's more grindy than sanctuary, but the grind is ok, you actually feel stronger with each mage hunt. And during the mage hunts you can come across some stray mages on the map, and if they are in the boss arena when you are about to fight your main hunt, a second HP bar will appear and you'll have 3-way free-for-all fight and that's one of the coolest things I've ever seen in a soulslike.
9/10 I went into Salt and Sacrifice with pretty low expectations because of all the mixed reviews and comparisons to Salt and Sanctuary. After getting 100% achievements, I honestly think it's underrated. The biggest change is the mage hunt system. I actually liked the idea because it gives the game its own identity instead of just being Salt and Sanctuary 2. It does get repetitive towards the end when every area is full of mages, but that's also the core mechanic of the game. Whether you enjoy it or not will probably decide how much you like Salt and Sacrifice. The art direction is amazing. Every area feels different, the mage designs are really cool, and I enjoyed exploring the interconnected world and coming back to old areas after unlocking new hunter tools. I played with a two-hander build and found the game fair. Coming from Salt and Sanctuary, I actually found it a bit easier and beat most bosses on my 1st try. My favorite fight was Barix, First of the Marked from the free DLC. The fight was fast, challenging, and probably the most fun in the game. I still prefer Salt and Sanctuary. It's a 10/10 game for me. But I also appreciate that Salt and Sacrifice tried something different instead of copying the 1st game. Not every new idea worked, but I respect that it has its own identity. The free DLC is also great and adds a surprising amount of content. Overall, I enjoyed the game a lot more than I expected. If you're interested in it, don't let the reviews stop you from giving it a chance. I think it's absolutely worth playing at least once, especially if you're a fan of Souls-likes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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