
Open World, Multiplayer VR Pirate Game!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Multiplayer has come to Sail VR!!!
Rally your crew and set Sail in the NEW Sail VR Multiplayer experience!!!
BUT BE WARNED . . .
You're not the only Pirate seeking fortune on the seas.
Fight off Pirate enemies on land with your Pirate weapon of choice
- OR -
Battle them on the seas using your ship's cannons and crew
- Social Lobbies: Join forces with friends or make new ones in the pirate social lobbies.
- Player Customization: Customize your pirate look with hats, eye patches, jackets, beards & more!!!
- PvP Pirate Combat: Battle other crews in in exhilarating ship-to-ship combat or sword duels.
- PvE Combat: Face off against cunning NPCs on land and sea.
- XP & Leveling: Level up as you plunder and earn your pirate reputation
- Treasure Hunting: Solve riddles and puzzles to be lead to buried loot.
- Extraction Game Mode: Outwit and outplay other crews for treasure and glory but you only get to keep it if you make it out alive.
With an Open World filled with Treasure, Mysterious Islands and limitless possibilities there's only one question left to ask...
Arrrrgh you ready to set SAIL ???
PLEASE NOTE: SAIL is in Early Access / Beta and may contain bugs. We appreciate any and all feedback. Download SAIL and join us and our awesome community as we work to create the best VR pirate game possible!Dev Note: CROSS-PLAY IS TEMPORARILY DISABLED. Once we better our Steam based Anti-Cheat system we plan on returning the feature.
THANK YOU FOR SUPPORTING SAIL!!!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
черный экран
bring back crossplay
Not a game per se, just a front-end for micro transactions. Everything is a micro-transaction so essentially a paywall or pay-to-play design. Uninstalled.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game runs very well must be optimized
good.
game is ass
Perm banned for questioning someones home life don't play, admins with double chins abuse power (:
this game is one of the best games i recommend for people that just got a vr so PLAY IT
Sail is an ambitious virtual reality pirate adventure developed by Red Team Interactive Inc. in collaboration with Continuum XR and published by Red Team Interactive Inc., and it aims squarely at delivering the fantasy of life on the high seas through physical, hands-on interaction. Designed from the ground up for VR and released in Early Access on Steam, the game focuses less on scripted storytelling and more on emergent moments created through navigation, combat, and player cooperation. From the first moments aboard your ship, Sail emphasizes presence: the sensation of standing on a creaking deck, scanning the horizon, and physically interacting with the tools of piracy forms the emotional core of the experience. At its heart, Sail is about freedom and scale. Players are dropped into an open ocean dotted with islands, ports, and hostile encounters, free to chart their own course rather than follow a rigid campaign. Sailing itself is a tactile process, requiring players to manually interact with ship systems such as anchors, wheels, sails, and cannons. This approach turns routine actions into immersive rituals, making even simple travel feel meaningful. Adjusting sails to catch the wind or scrambling to load cannons during a naval skirmish reinforces the sense that you are not merely controlling a ship, but inhabiting it. The VR-first design makes these interactions feel natural and physical, distinguishing Sail from traditional pirate games played on a flat screen. Naval combat is the centerpiece of the gameplay loop, and it is where Sail most clearly delivers on its fantasy. Ship-to-ship battles demand spatial awareness, timing, and coordination, especially in multiplayer crews. Steering while under fire, lining up cannon shots, and managing damage all unfold in real time, creating tense encounters that feel both chaotic and exhilarating. Boarding actions and close-range engagements add another layer of intensity, shifting the experience from strategic maneuvering to frantic, hands-on combat. These moments shine brightest when played cooperatively, as players naturally fall into roles—helmsman, gunner, lookout—without the need for explicit class systems. Exploration and treasure hunting provide a counterbalance to the intensity of combat. Islands offer opportunities to disembark, search for loot, and uncover hidden dangers, reinforcing the sense of adventure beyond the open sea. While these land-based sections are simpler than the naval gameplay, they contribute to pacing and variety, giving players moments of quiet discovery between battles. The promise of treasure and upgrades encourages risk-taking, pushing players to venture farther from safety in pursuit of greater rewards. Multiplayer is a defining pillar of Sail, shaping much of its identity. Cooperative play transforms the game from a solitary VR experience into a shared adventure, where communication and teamwork become essential. Crewing a ship with friends elevates every system, from sailing efficiency to combat effectiveness, and even casual encounters become memorable when shared with others. PvP encounters add unpredictability, as rival pirates can appear on the horizon at any moment, turning peaceful exploration into sudden conflict. However, as with many Early Access multiplayer titles, player population can fluctuate, occasionally limiting spontaneous encounters unless coordinated through community channels. As an Early Access release, Sail openly shows both its potential and its growing pains. The core mechanics are engaging, but the game still exhibits rough edges, including occasional bugs, uneven polish, and content gaps that remind players the experience is still evolving. Island variety and environmental detail, while serviceable, do not yet match the depth of the ship-based gameplay. That said, the developers’ emphasis on community feedback and iterative improvement suggests a project in active development rather than a static release, making early adopters participants in the game’s ongoing refinement. Visually and atmospherically, Sail makes effective use of VR’s strengths. Expansive ocean vistas, dynamic lighting, and the physical scale of ships contribute to immersion, even if asset detail remains modest in places. Audio design enhances this sense of presence, with crashing waves, booming cannons, and creaking hulls grounding the experience. While the presentation lacks the cinematic polish of larger VR productions, it succeeds in supporting the core fantasy of piracy through sensory engagement rather than spectacle. Overall, Sail is a promising and distinctive entry in the VR space, offering a hands-on pirate experience that prioritizes immersion, cooperation, and player-driven stories. It is best approached with an understanding of its Early Access status, as its greatest strengths lie in what it already does well rather than in a fully realized content suite. For players who enjoy VR games that emphasize physical interaction, open-ended exploration, and social play, Sail delivers moments of genuine excitement and camaraderie that hint at a much larger adventure still taking shape. Rating: 7/10
No Gold cosmetic No shared loot Has to wait daily quest and Reward ( bug for me not working ) Only thing to do with gold money ingame is to spend it to make more gold money Why waste time just play sea of thieves non vr
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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