
Saga of Sins is an expiatory action-adventure which features a mystical storyline and a rewarding arcade gameplay! Transform into demonic creatures and fight the seven deadly sins.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Dutch, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent jeu ! Je conseil très fortement !
It's a good little side scroller. I got it cheap and the graphics are very pretty and the voice acting's good. If you want a nice little diversion for a couple of bucks I see no problem picking this game up!
Yet another game where visuals try to carry the day, but as brilliant as they are, they cannot compensate for all the gameplay weaknesses. Saga of Sins is mostly a platforming action game with a very light upgrade system, thematically organized around the seven sins. The stained glass style visuals are amazing, and the animations mostly fit the middle ages theme, but the combat gameplay gets repetitive quickly, with the addition of new characters only briefly livening up the experience. I liked the idea of the fourth character though, but then again, the designers only touched the surface of the gameplay opportunities he provides. At a significant discount, it's not hard to recommend this game - most probably I wouldn't pay the full 15 EURs for it, though.
Mi piace molto la narrativa.
Saga of Sins is a strikingly original action platformer that combines medieval morality, gothic art, and old-school gameplay into a single, visually mesmerizing package. Developed by Bonus Level Entertainment and published by Maximum Entertainment, the game casts players as Cecil, a battle-worn cleric returning from the Crusades to find his home village, Sinwell, ravaged by plague and overrun by sin. The premise is immediately captivating: to cleanse the corruption spreading through the land, Cecil must literally dive into the minds of the afflicted and purge the seven deadly sins infecting their souls. It’s a darkly imaginative concept that bridges biblical allegory and fantasy adventure, using religious iconography and psychological horror as the backdrop for its classic side-scrolling gameplay. The result is a game that feels both familiar and artistically daring, with an atmosphere that evokes medieval stained glass come to life. The most immediately noticeable feature of Saga of Sins is its visual identity. Every frame of the game looks like a moving cathedral window, bursting with rich colors and bold outlines that resemble hand-cut glasswork. The developers have embraced this style so completely that it becomes more than mere decoration—it defines the tone of the experience. Light refracts through mosaics of sin and salvation, every stage tinted in hues that reflect the moral corruption being fought. The artistic design also doubles as world-building: levels themed after specific sins carry their own visual motifs and symbolic enemies, whether it’s gluttonous monsters feasting endlessly or creatures representing envy and pride. The sense of stepping into a living piece of medieval art gives Saga of Sins a rare visual coherence, and even when the gameplay falters, the aesthetic ambition keeps it compelling to watch. The gameplay blends platforming and combat in a structure that recalls classic arcade titles, with a few modern twists. As Cecil, players gain the ability to transform into various demonic avatars, each tied to a particular set of powers and movement abilities. Early on, you unlock the werewolf, a form built for straightforward projectile combat and brute strength. Later, new transformations like the gargoyle and griffin expand your toolset with flight, fire attacks, wall climbing, and area-specific traversal. These transformations aren’t just cosmetic—they’re woven into the game’s progression system, gating access to previously unreachable areas and encouraging light backtracking. Each form has upgrade paths that enhance its speed, damage, or special skills, creating a sense of gradual empowerment as you push deeper into Sinwell’s twisted labyrinths. Though the combat loop is relatively simple—shoot, dash, avoid traps—the interplay between forms adds welcome variety and a touch of strategy to each encounter. Level design in Saga of Sins balances linearity with moments of exploration. Each villager’s corrupted mind serves as a self-contained stage with its own set of enemies, puzzles, and traps. Some levels are straightforward combat gauntlets, while others incorporate mild platforming challenges and environmental manipulation. Occasionally, you’ll encounter levels belonging to “innocent” villagers, which serve as gentler puzzle sections rather than battles. These shifts in pacing help the game feel dynamic, even if the structure remains fairly consistent. The seven deadly sins provide the overall narrative framework, with each one culminating in a themed boss battle that tests your mastery of newly learned skills. While the bosses are imaginative in design, their mechanical execution leans toward the forgiving side. Players looking for intense or punishing combat may find them underwhelming, but those who appreciate rhythm and pattern recognition will find them satisfying in their symbolism. Despite its many strengths, Saga of Sins isn’t without its shortcomings. Its greatest weakness lies in repetition. The core gameplay loop—enter a villager’s mind, fight through enemies, defeat a boss, unlock an upgrade—can begin to feel formulaic after several hours. Enemy and level variety, while visually appealing, don’t evolve enough to maintain tension throughout the campaign. Some of the platforming sections are hindered by inconsistent hit detection and occasional difficulty spikes caused more by control precision than genuine challenge. The upgrade system, though present, doesn’t always encourage players to experiment with all available forms, as one or two transformations tend to dominate in effectiveness. The story, too, has moments of missed potential: while the premise is rich in symbolism and biblical undertones, the dialogue and voice acting fall short of fully conveying the gravity of Cecil’s spiritual descent. The emotional weight of the plot—redemption, guilt, and sin—sometimes feels overshadowed by the mechanical rhythm of clearing stages. Nevertheless, Saga of Sins succeeds where many indie action titles falter—it commits wholeheartedly to its artistic vision. The stained-glass aesthetic is not a gimmick but a core part of the game’s identity, shaping every aspect of its presentation. The musical score complements this perfectly, blending haunting chants and somber tones that evoke the echoes of ancient cathedrals. It’s a world steeped in atmosphere, one that feels both divine and grotesque, full of allegorical details waiting to be interpreted. The game also benefits from a compact runtime that ensures it doesn’t overstay its welcome. While it might not reach the mechanical depth of genre titans, its tight structure and thematic focus make it an easy recommendation for players seeking something stylistically distinct. Saga of Sins stands as a creative and visually arresting interpretation of classic platforming principles filtered through a lens of medieval spirituality and psychological allegory. It’s not a flawless experience—its combat simplicity and repetitive level design keep it from greatness—but it’s a memorable one. There’s a sense of passion in every handcrafted detail, from the moral symbolism of its bosses to the melancholic tone of its music. It feels like a labor of love made by developers who wanted to build something both beautiful and haunting. For players who enjoy dark fantasy aesthetics, mythic storytelling, and accessible yet engaging action, Saga of Sins offers a brief but resonant journey through the stained glass of the human soul. Rating: 7/10
Puedes seguir nuestra página de mentoría [url=https://store.steampowered.com/curator/45082041/] Aquí [/url]. Metroidvania de Fantasía Medieval Cristiana con un estilo artístico de dibujo en forma de Vidrieras excepcional. Se nos presenta la historia de Cecil, el cual es un chico que acaba de llegar de una guerra por la cual no creía. Al llegar al pueblo se da cuenta de la decadencia del mismo y de sus gentes. Cecil intentará salvar el pueblo cueste lo que cueste. Para quien no haya ahondado, el juego plantea una crítica a la patria y a la religión de una forma sosegada y bastante buena bajo mi punto de vista. El juego presenta una buena dificultad (si lo pones por encima de fácil) en sus niveles mezcla de plataformas y acción metroidvania. Los distintos personajes y habilidades están muy bien llevados y el juego te obliga a jugar con todos un poco. La música es muy buena y el estilo artístico es una maravilla. Los logros y el progreso en general están bien llevados y se hace ameno el proceso de compleción. Como aspectos a mejorar cabría destacar dos: 1. Que tengas que volver a la alcoba cada vez que terminas un nivel es algo tedioso, estaría bien que esas cinemáticas y el volver a la alcoba fuera de otra forma. 2. La voz de Cecil y el diablo es la misma. Podrían haber utilizado un distorsionador de voz, la voz de otra persona, o algo así para que no se notara que es la misma. Por lo demás el juego está genial y merece que te lo compres en cuanto lo veas de oferta. Valoración: Recomendado
A easy platformer held up by it's great aesthetics and good voice acting. The stain glass look fits perfectly with the themes and makes for a very enjoyable playthrough allowing the simple but serviceable story to function. The care is clear with the many different backgrounds and settings. It won't challenge you gameplay wise or make you rethink your views on Christianity but it's unique idea. Plus you can not only pet the dog but go into his very soul. As for some negatives; it can be a bit handholdy, but that's manageable, just press through and play more. The story is simple, but doesn't need to be overly complex. I recommend this game.
A fun platformer game in a beautiful artstyle. The level design is fun, however; it becomes quite repetative throughout the game. I would reconmend the game if you ar looking for a relatively short and not too challanging of a game. 7/10 would play again!
Oyunun görselliği inanılmaz güzel, hikaye iyi zaten resimlerde de belli biraz karanlık bir atmosfer ve hikaye hakim oyunda. Oynanış olarak oldukça basit ve keyifli, platform oyunu seven herkes bence keyifle oynar keza atmosfer zaten muazzam. Bizim ana karakteri sanki dima_wallhacks seslendirmiş gibi aq birebir aynı ses ve tonlama, konuşma tarzı da birebir aynı :D.
Sehr schönes Artwork und ein wirklich gelungenes Spiel, das enorm viel Spaß macht. Und ein sehr denkwürdiges Grundthema das hier sehr deutlich und gut aufgegriffen wird ... regt auch zum Nachdenken über das eigene Handeln an .. hat mir SEHR gut gefallen, klare Kaufempfehlung.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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