
Saborus, a gripping horror adventure! Guide the brave chicken, through a deadly slaughterhouse. Solve chilling puzzles and face relentless pursuit. Can you survive?
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About
Saborus is a thrilling horror adventure in which you guide a brave chicken through a deadly slaughterhouse where everything wants to kill you! You, as the chicken, will solve puzzles and face the relentless pursuit of the Saborus slaughterhouse workers.
Make your way through the sinister surroundings of a creepy slaughterhouse, full of suspense and surprises! Can you survive?
Saborus promises an immersive and spine-chilling horror game experience, inviting you to confront the depths within the confines of a sinister slaughterhouse. Will you be able to navigate the haunting horrors and get out of the slaughterhouse for good?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Portuguese - Brazil*, English*, Japanese, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Great premise for a game! Real Non-Fiction Horror not Halloween Fiction! If you like Stealth, rooting for the little guy over corp cruelty then this is for you! See a Factory-Farm video, its lifelong abuses.
It's an alright game, but I got to the room with all the spiders in it, and after finally opening the door and going through. The game had a crash, that kicked it out to desktop. Upon returning to the game, I hit continue, and the game spawns me in under the world and I just continue to fall and fall and fall and fall. I'm about 3 hours into the game, it's not that much fun that I want to start over. There are no "chapters" to start from in case something like this happens. Some I'm basically screwed. =/ Would not advise this game until problems like this are resolved. I feel cheated. Would refund but past my 2 hour mark. I was even streaming it!
take this and put it there and then take that and put it there annnddd thhheeenn thake this other thing and put it there....... stretched for no reason and he did that so no one can refund its so clear ......
Я петух
PRA QUEM TÁ AFIM DE SER UAM GALINHA E VIVER POUCAS E BOAS. ESSE JOGO É PRA VOCÊ!
Refreshing take on the horror genre, will run like a chicken again! Looking forward to a second game which lets you control both animals.
While the game can be fun, albeit extremely short, there are numerous issues that should really be addressed in order to eliminate a lot of headache. 1) In the first few levels before the slaughterhouse, dying can lock you out of forward progression, because the energy cores for the machinery do not always respawn. You must restart your file to fix this. 2) jumping is finnicky at best, frequently requiring players to jump well before the edge of areas in order to prevent plummeting to certain death. Since this game REQUIRES accurate jumping to begin with, this is a major problem. 3) landing from anything over 4 feet will pretty much kill you. I dont know what chickens you have come across, but I have yet to ever see any chicken take fall damage from ANY height. Considering that you can slide off of an object that you dont land absolutely perfectly on, this WILL kill you when you are trying to gain access to higher areas, which is quite a frequent thing. 4) Even with motion blur disabled, motion blur persists on the chicken, spiders, and other animals in the form of ghosting. I can record the effect itself using OBS, so this is NOT my display, it is the game, and it is very annoying. 5) the hitbox on fire is absurd. You cannot clearly tell what areas you can or cannot go through, because you will die merely being within two feet of a fire wall. Oh, and if you even get brushed once, you're dead. No warnings, Just dead. 6) when you first knock the barrel off of a platform in the beginning, there is no indication of what to do here. The friggin barrel refuses to do anything until you go INSIDE of it, which would be easier to figure out with some kind of indicator, rather than letting the player go nuts trying to move the damned thing by rolling it like any sane person would. 7) constant flciker, even on highest settings. Textures and lights pop in and out all the time, causing flashing on walls, white spots in random places when turning, and even causing the light motes to strobe and develop lined patterns in them just from moving. 8) there are several areas where you are on a shelf and need to jump up onto a pipe to cross a gap. You cannot really do this easily at all, because the developer didnt think to account for the height of the pipe and the fact that the chicken's jump height is a fixed unit, regardless of the duration of button press. It took me around 7 minutes just to get onto the damned pipe before immediately plummeting to my death, because when i finally DID land on the pipe's end, I slid sideways off of it, unable to do anything to stop the slow slide until I finally slid off and died. 9) the flaming office is an absolute ♥♥♥♥♥♥♥♥. After you get through the first part with the drone, the second part with the pig in the room is next to impossible, because there are many areas where you could clearly pass by without touching flame, yet you die instantly if you try to take the path. Put a ♥♥♥♥♥♥♥ wall up if you dont want someone going that way, or fill the ENTIRE pathway with flame. Do something, anything, to indicate these areas cannot be passed through, because trying to navigate that room is insane. 10) in the same flaming office with the pig, said pig can hit you through TWO bookshelves. His hitbox is VASTLY out of whack, which just akes this level all the more frustrating when paired with the poorly defined instant-death barriers. 11) this entire gameplay loop took 8 hours from start to finish, even counting the time I took for smoke breaks and repeated deaths, and the ending is one of the endings of all time. A rather limp-wristed end to a haphazardly coded program that really should only cost 9 dollars at most, and even then that is generous. I'm rather pissed that this was a gift, because my family member spent hard earned money on what she thought was a great gift, only for it to be an overpriced shovelware demo. Like I said, the game could be quite fun, but the developer clearly needs to learn a few things about level design and map layout. Given what I went through, the level of production quality, and the brevity of the game, I have to advise people to avoid this game unless you enjoy the tedium of doing a level 10 times from ♥♥♥♥♥♥ coding instead of player ineptitude. The game looks, feels, and plays like a beta test from 2006. The only solace I have is that I was recording my entire playthrough of the game, so I can show the world all of the 8 hour hassle that is Saborus.
Jogo fantástico, uma história totalmente diferente de tudo que eu joguei e vi até hoje em um game, além de ser uma história bem diferente ele é "100% BRASILEIRO"
This Game is so incredibly fun for what it is. I know its a horror style game but it will make you laugh at the amount of panic and chaos that ensues. Worth it for the price and I haven't even played it that long yet. Looking forward to a twist that I expect to come from the story.
I know the game is only three days old at the time of this review, but I've already noticed several things that definitely need changing/improving. Let me share my experiences with you. THE GAME: It's generally a relatively difficult and challenging game, and when I got to the point where you have to navigate a labyrinth with five checkpoints under time pressure, where you have absolutely no sense of direction—running through narrow corridors full of spiders with no way to find your way around—I was really put off. Then you have to find and destroy five electrical boxes and then find your way back to the end of the labyrinth, all without being able to save. If you don't manage it within the relatively short time limit, you're immediately eaten by the spiders and die. Then you have to do it ALL over again. From that point on, I have to say it's way too difficult and excessive. Especially since the game already demands a lot from the player before that point... it's not "fun" at all, it's just incredibly stressful. So, unless some things about the game's difficulty are changed, it's definitely NOT recommended. Unless, of course, you're someone who buys a game just to get frustrated and stressed out afterward. SUGGESTIONS FOR IMPROVEMENT: - Significantly more "save points" need to be implemented in the game, and not just every time you complete a chapter. This is a major reason why the game is stressful, because you know you have to complete EVERYTHING, otherwise it won't save. Optional (which would be much better): Give the player the option to save themselves (e.g., with three different save slots). This would greatly reduce the pressure you're under. Chapter selection: Once you've completed a chapter, you can't replay it. If you want to play through it again, perhaps on a higher or lower difficulty level, you have to start the entire game from scratch. There should be an option to choose a chapter to start with. BUG: - Sometimes you can't pan the camera up or down anymore. I think this happens after you're killed, but it should be fixed. I first noticed the bug, I think, in the second or third chapter. FINAL REMARKS: Since, as mentioned above, it's still a "new game," I'm naturally giving the developers a chance to make some improvements. I'll continue to keep an eye on the game's development. If there are any improvements, I might even leave a positive review despite the initial difficulties. The idea behind it is quite unique, after all. A chicken that has to escape from the slaughterhouse... where else do you find an idea like that? P.S. I even had to lower the maze difficulty to Easy, and it's still far too hard. I usually play on Normal difficulty.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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