
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gorgeous, chill
Es ist die spielbare Erkundung und Geschichte eines künstlerischen Gemäldes, das aus einem alten Zeichenprogramm von gefühlt 1998 ein Meisterwerk geschaffen hat. 10/10 Tolle Story, tolle Welt, tolle Grafik, cozy und belohnend.
Indie games on top.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my favorite game of all time. so much to do so many to see. just beautiful and gorgeous and pretty. and meaningful!
I've beaten this game twice on PC and absolutely love it. The Moebius inspired visuals, the vast open world and the nonviolent gameplay. The music by Japanese Breakfast is atmospheric and perfectly complements the visuals. I really felt like Sable going on my own ritual journey. I do wish the game was less buggy and glitchy. Even having beaten the game twice, I would double dip and buy it again if it was ported to the Switch 2 and performed well. I bet a lot of people would love it on Switch 2.
人生就是旷野!
"Sable" is a beautiful piece of art, but I bounced off of it pretty quickly as a piece of interactive media. The visuals depicting the desert world and the characters within remind me very much of the works of Mobius - though of lesser intricacy. It's all about lines, silhouettes, and bold color. It's also quite flat, which is often okay, but can also go SO flat in night or other low-light situations that the environment becomes a little difficult to read. The whole thing is (with the exception of fishing), traversal puzzles and exploration. That's appropriate for a narrative about a young person going out into the world to find both themselves and others. It's tremendously engaging for certain folks - for me, it's not enough. The rewards for getting somewhere don't feel rich enough, in ways that are similar to the "Black Mesa" remake: You get going, and then you get stymied, then you solve the puzzle, and your reward is...pants? Which don't change anything in terms of gameplay? I don't get it. The other activity, fishing, feels very clunky to me. Maybe I wasn't understanding the mechanics, but what I ended up having to do was get out the rod, try to cast with a camera perpsective shift and power meter that made my aim point harder to predict than necessary, then not find anything, and then have to repeat that whole process after a slight delay. Similarly to the traversal dopamine dispensation curve, there's not enough fun in the repetition to be worth it. And I greatly disliked the UI for inventory/ maps/ journal/ etc. Especially for menu-like operations, you switch to that part of the UI, and you aren't actually interacting with it yet. Instead, you have to click inside it, which applies a slight zoom, and then you can select from the choices. I don't see any advantage to doing things that way, especially when the UI has an annoying tendency to make the mouse pointer vanish. It's all fine and good on a console (and I do believe that consoles are a great platform for games), but I happen to be on a PC. I'm all for innovation. Even so, human interface conventions have been around for a long time because they work. I believe improvements to those assumptions are possible, but this is the opposite. With all my griping, how can I give this a recommendation? "Sable" gets a thumbs up because it's easy to tell that Shedworks cares about art, and creating a world that's both understandable and mysterious. It's just that the game part of it all isn't "for" me. But it clearly is for other people, and they should enjoy the heck out of this thing. Me? I'm going to head over to TVTropes and read about this thing, because I want to know more! I just don't want to climb all over the desert to do it.
Отличное атмосферное приключение
In essence, it's a love letter to life from the developers, one that I have a lot of respect for. In practice, it's a fairly janky and buggy mess of a game that has a LOT of rough edges, this being apart of what made this game hard for me to truly enjoy. The other part is that a lot of the game's real heart and soul fell flat for me. I was not moved by the game although I can concede that this game has the capacity to move someone else. Overall, the vibes were good and I love the passion that was clear in this game, but it needed a pass over for more bug fixes and to tighten up certain aspects of the game. I would also not recommend playing this game on 60 fps despite the fact that it is available as I believe that a good handful of those bugs I experienced were as a result of that choice. 30 fps is indeed what the game was meant to be played on as I believe it was prior to some update locked to that, and I expect that it would work a little better. As such, I don't really hold against the game the negativity I experienced in dealing with the bugs, but it nevertheless impacted my personal enjoyment. All the same, the game compelled me, so there's something here. The artstyle is, of course, the game's greatest asset, and so is the complete freedom it allows of you. To a certain extent, it's a walking sim with light puzzle elements, the climbing not really proving to be a substantial gameplay challenge except for some small moments that necessitated extra planning. The beauty of the world, the areas you explore, that is by far the most compelling aspect of Sable. There's a love for the world that is inherent to the game, a love for living, and what the game hopes to convey to you is a love shared. That's what Sable is, pure love.
Good feelings
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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