
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体力条短,攀爬耗体力巨快。体力条把攀爬高度锁的死死的,趴上墙壁先扣1/4体力,一打滑就掉回老家。根本爬不了什么东西,每次都特别极限。 而且攀爬不能加速只能原速,跳跃也比较僵硬。 总体来说开地图体验很差。必须按照游戏规划好的路走才行,喜欢自由探索的玩家有难了。 不能手动存档。 开车转视角很容易晕,也没有能调整的防晕眩相关的设置。摩托车速度好慢好慢,不知道后期换配件能不能提速。目前开得不爽。 稍微离物体近一点就变第一视角,影响操作。 明明选了简中,但是和一个叫Shepherd Lia的npc对话时,文本会自动变成英文。重启也没用,不知道怎么搞的。 有不少人称代词为“彼“的npc。
Sable одна из тех удивительных игр, в которых тебя отправляют на поиски самого себя, а в итоге, находишь ты только новые вопросы. Это глубокое меланхоличное приключение по пустынной планете Мидден, которая, моментами, как будто бы живет своей жизнью. Вот ты, несмышлёный маленький любопытный подросток, котором в руки вручают свой личный ховер-байк, награждают теплыми словам напоследок и оставляют один на один в этом большом и удивительном мире. Где-то вдали за песчаными дюнами виднеются древние храмы прошлых поколений, а за ними обломки огромных космических кораблей, а за ними целое кладбище из скелетов титанически огромных существ. И вся игра построена на твоем чувстве любопытства, пытается всколыхнуть и подтолкнуть к приключениям. Где-то это просто колоссальных размеров руины, обломки или просто структуры, которые манят тебя в них забраться и изучить, Где-то это небольшие, но интригующие тебя квесты от персонажей. Где-то это небольшие намеки посреди пустыми, ведущие тебя к какому-то секрету. Но где-то за глубиной этого исследования, игра постоянно подталкивает тебя к одному, но очень важному вопросу, который задала тебе ещё в самом начале. Его задает себе и главная героиня постоянно, им задаются и многие персонажи по ходу игры. Это свое место в мире. Для кого-то это найти свое призвание или место, где он будет как свой. Для кого-то это нахождения рядом с любимыми и близкими людьми и забота о них, а для кого-то сама жизнь и странствия. Игра дает много способов найти свое место в финале игры, но лишь игрок выбирает, какой из этих способов близок лично ему, правильного или неправильного варианта тут нет, впрочем, как и в реальной жизни. Sable наталкивает на такие очевидные мысли, что весь наш путь в этой жизни, это и есть то, кем мы является, наши поступки, решения и даже слова, это именно то, что делает нас теми, кто мы есть, и кем мы является в данный конкретный момент времени, другого такого человека просто нет и уже не будет, как и не будет другого человека, поступившего иначе в той или иной теоретический ситуации из прошлых событий. Ну или это скорее мое СПГС разыгралось, но тем не менее, меланхоличное приключение по бескрайней загадочной пустыне у каждого отзовется по своему в сердечке. Рекомендую эту игру, но не ждите от нее экшена, это симулятор байкера с примесью платформинга и пространственных пазлов. Тут вся суть именно в том, чтобы словить вайб и поддаться любопытству. P.s. для игры давно есть кривенький, но рабочий фанатский руссификатор, если надо будет, легко сами найдете, лежит в свободном доступе.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game. It's gorgeous, meditative and deeply contemplative. The score is absolutely wonderful. Overall, I found there was too much nothing - too many dead ends that led to nothing - the game could've been an excellent experience in a more compact tighter experience. DNF after 15 hours 4 / 10
It's more of a poof of concept than it is a finished game. Which is a shame because it's beautiful but the world is really empty, it's buggy and stutters tremendously. Lots of things need polish. It needed a lot more time in the desert oven. Having said that I stuck with it and it won me over in it's own way. It is a charming game. I would love them to revisit it or make a sequel that realizes the game world more. Steam really needs a Mid review choice. I'd give this a 7/10 and only because of the games charm and artstyle, gameplay wise it's more like a 6. Not terrible by any means and worthwhile if you like the art and get it on sale.
Nice, chill exploration game with a lot of heart. It's got a unique art style and an interesting world. It's very worth a play!
Super recomendo Sable! Mas não pra todo mundo. Sable é aquele jogo massa pra quem gosta daquela experiência mais introspectiva de explorar um mundo, descobrir seus segredos e filosofar sobre questões da vida, e ele faz mto mto bem isso. É aquele formato sandbox onde as coisas só vão acontecendo conforme você vai explorando. Em menos de 1 hora de gameplay o jogo já te dá a opção de zerar, mas eu particularmente demorei 4 anos (não ironicamente), mais porque eu preferia jogar o game em períodos menos turbulentos da minha vida. As questões filosóficas que o jogo trata (a partir das quests, diálogos, etc...) me atormentam bastante, o que era potencializado pelo fato de que eu tinha acabado de começar meu período de faculdade quando eu joguei pela primeira vez: "o fato de que você pode escolher um caminho mas não pode escolher todos". Quando eu finalmente decidi que estava contente com a minha exploração do game, fui atrás de zerar, e pasme, o final do jogo me deu grande tapa na cara. Sable me ajudou a enxergar várias questões da vida com outros olhos, e a viver uma vida com menos medo. E que eu tenho que sair mais de casa kkkk. Finalizando, super recomendo, mas acho melhor esperar uma promoção de 50% ou mais (ta caro p crl). A, e a soundtrack é 10/10.
Sable... I tried it a long time ago, but I don't think I was in the mood for a big open world game. Having played Caravan Sandwitch last year I remembered I hadn't continued with Sable and just now I've played it through. Now that I'm in a "gliding" of my own, drifting around after graduating from uni, I feel like I connect with the quest for a calling that Sable herself is going through. I was very emotional through the whole game, not only because of the narrative but because of the gorgeous visuals and music too. I'm glad I took the time to revisit Sable. I hope she's happy traveling the world and mapping all the marvelous places she encounters.
Nope, nope, nope.... I was hyped for this game. I love the art style. I also love chill open world exploration games(not always, but when the mood strikes, I easily get consumed). Problem with Sable is, getting from point A to point B is torturous. Imagine playing "Shadow of the Colossus" & every time you came across the tiniest of bumps in the ground, Agro flew up into the air & toppled over in some random direction. How fast would you shut the game off & walk away? Now make the world less interesting. Voila, you now know what it's like to play Sable.
Chill vibes. Interesting art style. The puzzles and exploration are engaging and I had fun running around unlocking new skins for my bike and character. I don't complete all the achievements in every game but I did in this one. Kept me entertained and I was sort of hooked on the exploration of the world a bit more than the lore. I found that sort of flat. I will say that the animations, music, and sound effects were decent. Overall, enjoyable experience. I had some optimization issues with Vsync, lots of screen tearing but that could just be my setup. Otherwise, the game performed well. I 100% completed the achievements in the game but did not 100% unlock everything. There were still some bike parts and costumes I could have foraged up enough money to purchase. However, I chose not to. There were some odd things about the climbing mechanics at times and the camera could be a pain but they were manageable enough to get around. Sometimes the color / shader engine would put me in monochrome render and I couldn't see certain elements. Saving, Exiting, and reloading fixed that every time and didn't really disrupt my gameplay. Cool game, I could see some areas where it could be more engaging. Masks, Clothes, and Bike Parts could use a lift so that they are more effective and do something for you. I unlocked a set of bike parts that outperformed every other bike part which made me not interested in changing it up. THOUGH, some of the costume and bike part designs were REALLY cool they just didn't do anything special for gameplay. I don't think any costume or mask actually gave you a bonus to hovering, climbing, fishing, or looting which were all things you did repeatedly. Merchant mask didn't change prices, Scrapper mask didn't give you more pieces of scrap from pickups, etc. I could see a cool synergy for a second title in the game where you load your game save from this one and start off with the decision you make at the end. It could be cool to carry over certain unlocks into that game as well. Like things you did for characters and masks you earned.
[h3]“Existe um momento na vida em que você precisa escolher quem vai se tornar, mesmo sem ter certeza de nenhuma das opções, seguindo em frente não por convicção, mas pela necessidade de descobrir onde você realmente pertence.”[/h3] [b]Sable[/b] gira inteiramente em torno dessa ideia mas diferente da maioria dos jogos, ele não transforma isso em um grande conflito, em uma jornada épica ou em algo urgente, ele faz o oposto. Ele desacelera, esvazia e te coloca em um mundo onde nada parece exigir algo de você além de presença. A proposta é simples, você está passando pelo [b]Gliding[/b], um rito de passagem onde precisa sair pelo mundo, explorar, conhecer pessoas e eventualmente, escolher uma [b]máscara[/b] que representa quem você quer se tornar, em qualquer outro jogo, isso viraria um sistema cheio de objetivos claros, marcadores no mapa e recompensas constantes, mas aqui não, [b]Sable recusa essa estrutura o tempo todo[/b]. Não existe [b]combate[/b], não existe [b]ameaça real[/b], não existe aquela pressão comum de estar sempre progredindo. O que existe é [b]exploração pura[/b], movimentação livre, escalada, pequenas interações e um mundo aberto que parece vazio à primeira vista, mas que aos poucos revela pequenas histórias, ruínas e personagens que não estão ali para te guiar, e sim para existir. E é justamente esse “vazio” que define a experiência. Porque [b]Sable[/b] não tenta te entreter o tempo todo, ele não tenta competir pela sua atenção, em vários momentos, parece até que ele se afasta, como se dissesse que o que você vai tirar dali depende muito mais de você do que dele. Isso pode soar como [b]falta de conteúdo[/b] e para muita gente vai ser exatamente isso, mas para quem entra na proposta, esse espaço cria algo diferente. Você começa a perceber detalhes, a se importar com pequenas descobertas, a encontrar valor em trajetos que não levam a nada específico, a ausência de direção deixa de ser um problema e começa a virar parte da identidade do jogo. Mas no meio disso tudo, existe uma intenção muito clara. As [b]máscaras[/b] que você coleta, os caminhos que você conhece e as experiências que você vive não estão ali para construir uma “build” ou melhorar um personagem, estão ali para te expor a [b]possibilidades[/b]. E quando chega o momento de escolher, o jogo não trata isso como uma grande decisão dramática, mas como uma consequência natural de tudo que você viveu até ali. Não é uma experiência que vai funcionar para todo mundo, mas para quem aceita o ritmo e entende o que o jogo está propondo, existe algo ali que dificilmente aparece em outros jogos, não pela complexidade, mas pela forma como ele escolhe dizer tão pouco e ainda assim sugerir tanto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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