
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 87% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tirando esse porte nojento e incontáveis bug's, é uma aventura de descobrimento bem contemplativa.
Muy lindo juego, entretenido embarcarse a explorar la inmensidad del desierto, ideal para los que se sienten solos. Es re interesante ir descubriendo el lore de las civilizaciones antiguas y actuales, nada como ir a 200km/h en la mecha por la nada misma, andar andando solo andando por andar. Terapéutico, a veces no se entiende una goma, pero agarrá y andá anotando pajero, no lo dejes porque se pone abstracto y difícil. Recomendable, una comunidad bastante de nicho. Cuando lo platine no lo juego nunca más.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Великолепная атмосферная игра с оригинальной графикой.
im posting this from the perspective of someone who went arround collecting everything, i highly recomend playing this going in blind, the art style and the music are absolutly amazing, however, the climbing mechanic by far was the most frustrating thing of the game with how buggy it can be especially with moving objects, after certain amount of hours of playing it in one one session the game just started dropping frames idk why, the game didnt manage to make me feel attachment to any of the thing that i collected, i wish the bike was faster and the story didnt answer enough things for me.
I absolutely loved this game and have nothing negative to say about it. Great for people who like to explore open world areas. Getting to the top of the Seven Sisters was the most difficult part of the game, but there are guides which really help navigate how to do it, same with finding all the chums.
игра хорошая но не для меня куча зданий и везде нужно что то искать и собирать в огромных локациях. не всегда понятно иногда куда бежать. и всегда нужно искать какие то ориентиры и ставить метки самостоятельно. исследование конечно круто но я лучше уж поиграю в выживалку где пусть и тоже будут огромные локации но там хотя бы понятно куда двигаться. а в этой игре не очень понятно. вот например есть квест найти яйца кое каких существ и вот как я должен их находить если карта огромноя а они ещё и в укромных уголках находятся. кароч всем тем кто хочет попробовать в это поиграь пробуйте возможно вам понравится может быть я чего не понял
這是一款探索平台解謎遊戲,本身故事圍繞女主角族群的成年禮「滑行」展開,為了完成成年禮並找出自己未來要成為甚麼樣的人,女主角離開自己的族群與家人,開始在這片美麗的沙漠與不同的陌生人學習,尋找自我並且在途中解開沙漠隱藏的秘密。遊戲的氛圍塑造堪稱完美,在沙漠中騎著飛行機車馳騁的感覺十分令人上癮,並且地圖大小恰到好處,不會讓人感到荒蕪一物,在每個地區都能擁有不一樣的美景和人物,探索回饋非常高(解鎖服裝、機車零件等等)。唯一美中不足便是移動和攀爬手感不是那麼流暢,但瑕不掩瑜,如果你希望在美麗的沙漠展開一段冒險,這就是你的最佳選擇。
Really mixed bag here. This is a style of game I've been really enjoying recently (some exploring, some collecting, no fighting), and it's a story that's really nice for me to play through right now. But the gameplay feels like trying to make coordinated actions and movement in the water temple in a link to the past. The camera when I move it is slow, there's something up with the underlying physics, and sometimes things interact and randomly throw each other off of cliffs. So this is a soft recommend: I bought it on sale for less than $10, and I think that was absolutely worth it. I wouldn't recommend buying it full price though.
I just 100% this game, it took me about 50 hours. If you enjoy exploration in a no-combat environment, with Zelda style climbing mechanics, you'll love this game. It's got a nice cozy vibe and the exploration is enjoyable. I wish there was more story, but the story that exists is emotional and enjoyable. The writing is good, I just wanted more of it. I encountered a few minor visual glitches, but no game breaking bugs. A few things the devs could quickly fix/improve (spoilers): - occasionally the hoverbike will stop responding to the call, even if you are close to the bike, fast travel reconnects the two, and you can always find it with the compass, but this should work reliably. - the game mentions the name of the map areas when you discover them, but they're not labeled on the map, so when NPCs or quests refer to those areas, you'll have to look up a guide, unless your memory is excellent or you do this game in 1 sitting. - there's very little yellow paint, and this is fine, but I did get turned around in the Wyrm and thought I was softlocked trying to go out the way I came in. I realized my error after fast traveling out and restarting the level. I also discovered the Oasis out of order. - the story elements were fun, I wish there were more of them and fewer fetch type quests, particularly enjoyed the Eccria detective story - needs a visual de-janking pass. There are many places where the rocks and pillars aren't fully sunken into the environment. These could be fixed very easily with a couple days of focused testing. - some things could be skipped after the first encounter, e.g. I don't need to know it's a box of scrap every time I loot one, I don't need the full mask animation every time I turn in the badges. - a photo mode "take photo" button would remove confusion. Most games with photo mode have this. You can just use the OS screenshot function, but still, for discoverability this would help. - fishing needs better explanation of controls in game. I ended up creating a reddit post to help onboard new players. Also it would be nice if it was introduced a bit more purposefully. I didn't find it until I hit the Vivarium fairly late in the game. - put something to find up on the mesa in Ewer between Sansee and Sodic Waste, you can get there with late game climbing, so reward the player - dialog boxes/fonts are crazy large and could be scaled down a lot. Sable's internal voice as a font is a wonky choice. - selecting and scrolling items in inventory is clunky and could be improved. All that said, I would absolutely recommend this game for fans of the genre and would wishlist anything new in this universe.
very borring (like tediously slow for no reason) and buggy (climbing interacting camera) thus everything felt clunky and had to force myself to push onwards. Really wanted to like this game - the world seems cool the artstyle is superb but it felt like the fundamentals wherent there from the dev side.. was waiting for more bug fixes .. but nope .. if you have no technical issues and maybe a better rig to play on .. dont mind a imo very very slow burn get it on a hefty discount the trailer made it seem like a modern sci-fi take on a Zelda like game .. I found a buggy walkign simulator - but I didnt get that far to be fair
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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