
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak indie game! would have loved to collect the other masks seen in the game 100/10
toujours aussi truffé de bugs (fonctionnel, graphique, d'interface etc) et le jeu n'est plus du tout patché, c'est tellement dommage que tout ces bugs ruinent un jeu avec autant de potentiel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game fails at everything it tries to due from having smooth gameplay, to not having bugs, to doing its themes justice It also fails at being an exploration game by giving a bunch of boring, barebones quest with markers to any worth while place to see or by just having your local cartographer straight up tell you any of the interesting locations Well dont feel like writing much so just a final warning the camera of this games makes fromsoftware camera seem good in comparison
bom dms
otimo jogo. Algumas pessoas podem achar parado, mas faz parte da poesia. Inclusive todo diálogo e história desse jogo são ricos em poesia.
Play it for the unique visual style. It's a cozy game first. No combat. Very low preassure gameplay. It can get boring. It's a bit too ambitious for the dev team. Some bugs present.
钓鱼系统纯傻叉,玩得让人恶心,本来想打全成就,心情全被这破钓鱼系统搞崩了。优化也是一坨,玩一会就开始掉帧,我都搞不懂这破游戏优化怎么能差成这样的?制作组到底是有多不用心对待这个游戏?
BÃO :)
Игра Sable - это приключение, с которым не хочется прощаться. Персонаж Sable - это история, которую хочется продолжать. Словно сказка из детства, после которой спрашиваешь у родителя "А что было дальше?", и ответ вы придумываете вместе.
It's a beautiful world with an interesting design, both artistically and the world building, and it's a lot of fun for the first few hours exploring and solving puzzles and doing quests. However the longer you play the harder it is to ignore the rough edges. There's no skills or combat so it's possible to spend 10 minutes flying around the map and not finding anything to interact with as there's only a few key locations in each area. 90% of walls can be climbed, but then there are some that you just can't. The bits of world building you get are really interesting but you never actually get to dig into the history of the planet or how it all works. The controls and camera gets a bit buggy at times, and so on. I definitely recommend it overall as there's clearly a lot of effort been put into it and it is a fun game with a lot of charm, just be aware that despite feeling like an open world game to start with there less to do within the game than the size of the map would suggest.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| — | 0 | — | — | |
| — | 0 | — | — | |
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