
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very unique game. Unfortunately it has quite a few bugs which require you to restart the game or leave you puzzled how you should now accomplish this quest (but there always was a way in my case). There are also performance issues in two of the ~30 areas of the game .. which were annoying but not game breaking for me. I liked it and I recommend playing this game. But not for the puzzles, more for the dialogue, story and quests and the freedom of riding a podracer through Tatooine .. I mean .. a bike through the desert. The puzzles were really simple but I welcomed them. Climbing worked very well, to my surprise. So yea, that's the good and the bad .. for me, the good things compensate for the bad ones.
This game fails at everything it tries to due from having smooth gameplay, to not having bugs, to doing its themes justice It also fails at being an exploration game by giving a bunch of boring, barebones quest with markers to any worth while place to see or by just having your local cartographer straight up tell you any of the interesting locations Well dont feel like writing much so just a final warning the camera of this games makes fromsoftware camera seem good in comparison
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak indie game! would have loved to collect the other masks seen in the game 100/10
Gonna be honest, while there are a few things I really like about this game like it's atmosphere and it's artstyle, I feel like there's nothing more than that. This would've been much better if the game was shorter as it could give you a lasting impact but I guess the developers were a bit more ambitious. I found the narrative forgettable with some okay themes but it doesn't justify this game being as long and boring as it is. I might end up finishing this still, but the chances of me doing that are slim because I find the open world to be repetitive and boring. I'm not necessarily against the idea of no combat in an open world game or games as an art, I think it could be pulled off well similar to Journey if I'm being honest. The game has a lot of great qualities that would make it a masterpiece but it just isn't fun. It's trying too hard to be something that it just isn't. I would try to say that there's uniqueness about the gameplay but there really isn't. I suppose this could be compared to Death Stranding but I would think that the frustration that you get playing the game would make it more satisfying to finally finish, like you actually finished a journey. To me the gameplay here feels like swatting an annoying fly in the house just to take out the glass cleaner and just spray it with that because you're bored. It's not very satisfying to play any of it. At the very least I like listening to the soundtrack, outside of the game, so it's not all bad. I really just wish that there was a hint of stakes with this game like others of it's genre. I felt like there was no purpose to playing the game other than enjoying the atmosphere, but there are plenty of other games that do that. A real shame, as the artstyle really is like nothing else I played. TL;DR: Ignoring performance issues (which I didn't really care about) the game has a lot going for it but it's missing most of the elements that make a game fun or engaging. It's like adding a bunch of cane sugar to hide the fact that your baked good isn't really that tasty even if the presentation is top notch.
Irmão, nesse tem BESOURO GIGANTE QUE DÁ BALIZA!!!!! ABSOLUTE VIDEO GAME!!!!
钓鱼系统纯傻叉,玩得让人恶心,本来想打全成就,心情全被这破钓鱼系统搞崩了。优化也是一坨,玩一会就开始掉帧,我都搞不懂这破游戏优化怎么能差成这样的?制作组到底是有多不用心对待这个游戏?
Жахлива оптимізація (юніті привіт), проблеми зі звуком, півсотні різних багів які були ще на виході гри і все ж не можу не рекомендувати, круто Отримав цю гру в якомусь бандлі і очікував якусь коротеньку історію на 3 години а виявилось набагато більше Sable це унікальний досвід - "cozy" гра з доволі великим світом який цікаво досліджувати, приємною музикою та графікою. Головний квест має дуже крутий посил і тому не хотілось завершувати проходження, хотілось побачити все і думаю це того вартувало. Проходити квести і знаходити лор по часточках було дійсно класно і не здавалось що чогось було "забагато" Загалом незважаючи на технічні проблеми дуже рекомендую, особливо зі знижкою
toujours aussi truffé de bugs (fonctionnel, graphique, d'interface etc) et le jeu n'est plus du tout patché, c'est tellement dommage que tout ces bugs ruinent un jeu avec autant de potentiel
Sable is a third person adventure game that is similar to Legend of Zelda Breath of the Wild in terms of exploration, climbing, and light puzzle solving while questing. But there's no action in it, no fighting. It's a chill version of the the game if you will. Stylistically I really dig the world and the visuals they chose for this game. It's striking, like a hand drawn cel shaded animation come to life. During interiors or night cycles though it does introduce contrast issues occasionally, as you might not know what is water or not for instance. Controls are solid, no issues there. Performance wise the game tends to run worse the longer you play it, particularly as you travel from area to area. It can start dropping frames or introduce judder no matter how powerful your rig is. What's worse is when it fails to render elements entirely like characters you need to speak to or the ground itself. I recommend completely exiting the game and relaunching it every so often to combat this. There are also some little bugs that either cause your bike to not come when you whistle for it or for certain beetles to not move, which breaks a quest (until you restart the game). Played partly on the Steam Deck and partly on PC. I normally don't bother reading lore in games, and I appreciate that they didn't dump heavy lore in here, but instead what they left was just the right amount. The questing in itself was worth it for the journey. I recommend this game if you're looking for a chill exploration/climbing/questing adventure.
otimo jogo. Algumas pessoas podem achar parado, mas faz parte da poesia. Inclusive todo diálogo e história desse jogo são ricos em poesia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 43 | 60% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $196.1K | 687 | 87% | $17.99 | |
| $2.2K | 12 | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.5K | 86% | $19.99 | |
| $3.2M | 4.7K | 92% | $13.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 115.6K | 24% | $1.99 |