
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was hooked the first time I saw Sable. The art style alone sold me. The game leans fully into its artistic identity, soft lines, bold colors, minimal UI, and a world that feels like a moving graphic novel. The simplicity of the play style is intentional. There’s no combat, no pressure, just exploration and journey. And it works beautifully. The opening music sealed the deal for me. I loved it so much I bought the vinyl soundtrack, and I wasn’t disappointed. The ambient background music carries the tone of the entire experience. It’s meditative, reflective, and perfectly paired with the vast desert landscapes. Exploration is where this game shines. Climbing, gliding, cruising across the world on your hoverbike, it’s all incredibly satisfying. There’s always something on the horizon pulling you forward. The puzzles are clever without being frustrating, and there’s almost always another way to reach a destination if your first attempt doesn’t work. That freedom makes discovery feel personal. There’s something deeply calming about just cruising across the world, chasing distant structures, and seeing what’s out there. The journey feels meaningful even without traditional stakes. Unfortunately, near what I believe was the end of the game, I encountered a glitch that appears to have saved itself into my file. Because of that, I’m unable to continue. It’s disappointing, especially since I was eager to see where the ancient keys lead and how the Path of the Archer resolves. That said, even with the technical issue, I still highly recommend this game. The atmosphere, art direction, music, and exploration alone make it worth the experience. Sable is something special. Even unfinished in my save file, it was worth the ride.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Come in to me, show us the way I'm caught between the wind and parts of the unknown A door between two worlds A sight to see It feels like everything is moving Around me It feels like it is moving In time Glider caught the breeze Feels like flying Every particle in synch Come on and guide me Glider Glider
If you are into pointless exploration it might be for you. Not intuitive in its design, inconsistent physics, boring.
Terrible optimization on steam deck. fps drops up to 10-15 even on lowest settings, stuttering, crashes. It's now steam deck verifyed at all.
I would like to preface this by saying I do like Sable. It was an enjoyable coming of age story where most of the experiences revolve around learning about the different jobs people have in this world. By the end there are a plethora of options to serve as Sables calling, a choice which the game does let you decide. The gameplay is reminiscent of a very relaxed version of "Breath of the wild". I do however have some criticisms. While the artstyle is unique and fun, it's not very pleasant to look at for long, as if you're looking at something wrong. There isn't a total shortage of things to do, but the world does feel very empty due to it's large open areas with very little in them. This is likely because you are supposed to experience a zenful glide on your hover bike over the dunes, but an issue also lies there as the hoverbike flies very haphazardly over every little bump and divot. All in all it is a fun, short, open world game with some minor setbacks. I would love to see a future game expand on the world and improve on gameplay.
What a beautiful and immersive little gem of a game. For a good 20 hours, Sable gave me the opportunity to explore a gorgeous landscape filled with charming characters, memorable encounters, archaelogical mysteries, and incredible music by Japanese Breakfast. It was incredibly engaging and fun to ride around the sandy dunes, collecting quirky lil chum eggs, helping characters in need, and taking part in Sable's (i.e. the protagonist's) journey of self-discovery. There's not really anything bad I can say about it other than the performance isn't the greatest--I've experienced a good deal of stuttering on a somewhat midrange PC setup. The devs had a clear vision and didn't seem to overextend or underdeliver on what that was. From now on, this game will always hold a special place in my heart. As someone who's always struggled with how to spend my time, what career to pick, and so on, I really appreciate a work of art that tells you that 1) those decisions never have to be final, and 2) ultimately what matters is whether you will enjoy that calling, hobby, career, or what have you. So I highly recommend this game to any perfectionists out there with raging ADHD, with the morals and story that Sable has to tell. (also seriously, Japanese Breakfast is freaking incredible. go listen to her music!!)
This has quickly become one of my favourite games. It looks amazing, the soundtrack is great, and there are a lot of puzzles, mysteries and quests to solve - without the fear of being interrupted by monsters (even when the music gets eerie), fall damange or even sleep. The story is non-linear, there are multiple tasks going at the same time, with a lot of stories partially left untold, somewhat repitious tasks (but just the right amount, in my opinion), lots of climbing, gliding and driving around on your hoverbike; it's definetly not for everyone. But to me, that's some of the things I enjoy the most, and I would definitley reccomend it if that's your vibe. Sometimes just climbing up a rock for fun to watch the landscape is just what you need. (It's also worth noting the game can be little a bit glitchy, and the camera tracking did take me a bit to get used to. Sometimes, you might also get stuck climbing, but teleporting using the map should fix it. It might make it take a second to get going, but aside from that!)
Decent game but has terrible stutters that happen constantly. The game hangs for 0.5 to one second often and the devs came out and said they are not looking into fixing it.
The game isn’t bad—actually, it delivers a pretty beautiful experience. However, I honestly wouldn’t recommend it unless you don’t have anything else to play. Its strongest aspect is definitely the world atmosphere; the art direction is lovely and unique. But when it comes to gameplay, it feels rather weak, as it doesn’t really excel at any of the things it tries to do. In terms of puzzles, the game has very few throughout the whole playthrough, and most of them aren’t particularly entertaining or complex, with only a couple of exceptions. Movement also falls short: aside from simply getting from one place to another, the transportation system doesn’t offer any additional mechanics—no time trials or anything fun to spice things up. The main mechanic seems to be climbing, but even that has issues. The stamina system isn’t necessarily bad, but it still feels too limited to fully support the climbing mechanic, and the activity itself doesn’t feel engaging, rewarding, or meaningful enough. As for collectibles, there are very few—just a handful of fish, butterflies, and beetles (and I think the beetles aren’t even tied to any achievement or the vivarium). On the technical side, the game has a few problems as well: the character or the vehicle can occasionally get stuck, some minutes of progress right before disconnecting can be lost, and the compass sometimes fails to load properly. It’s not a bad game, and if you immerse yourself in the experience with patience, you can definitely find some memorable moments. But overall, it’s a bit weak, and with another cozy game or something similar, you’ll likely have a more enjoyable and heartwarming experience. I dedicated a good number of hours to it and enjoyed it as much as possible, but at this point I’m only playing it to finish it and complete the achievements. Honestly, it’s a game I wouldn’t play again, and if I had never played it in the first place, I don’t think I would have missed anything.
A very chilled out and sweet game. Definitely seeing the parallels to Breath of the Wild, minus the combat elements. I enjoyed learning about the game's world, it'd be really nice to see more of Midden and the wider setting. Overall an impressive (if sometimes glitchy) piece of work from Shedworks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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