
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love and hate this game at the same time. Most of the reviews does not talk about how laggy and buggy the game is. It has a lot of potential, but after the first few hours, it becomes really frustrating. The camera is weird and gives headache. The character has a hard time to climb some walls while it is one of the core mechanics. Fishing does not work at all. Vehicle is uncontrollable. Etc. LoD is terrible, lots of structures are simply appearing in front of the player which makes it really ugly. Performance are bad, I had to lower my graphic settings while having a 4070 TI.
这游戏不该在前期设置让人抓狂的钓鱼系统和毫无体验感的烂机车 后期你拿到好鱼竿和高速机车后所有体验才刚刚开始,传送点太少 太依赖机车和攀爬 但是攀爬又没有塞尔达那种精力药和跳爬 导致有些枯燥 而且你有这么顶级的美术设计 居然没有自由摄像机拍照 这游戏就适合开着机车到处跑 闲逛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall it is a decent game, but the jank in the movement was too annoying that I lost the desire to continue playing.
Outstanding and gorgeous. Wonderful tribute to the art of Moebius. Great concept and fun to play/explore.
So gorgeous. So chill. A great example of a combat-free RPG where the experience is all about exploring beautiful landscapes. And the story that emerges was surprisingly moving. All-in-all, a fascinating world that is worth getting lost in.
this could have been one of my favorite games of all time, but the horrible performance really soured the experience. yes the performance issues really are that bad.
I imagine the developers were inspired by Shadow of the Colossus and Journey, but wanted to make their game 'more chill'. The result is kind of a 'Diet SotC' with some Zelda-esque side quests (but no combat) with some interesting locations, simple but satisfying puzzles, at least one puzzle you probably won't get at all, and a couple of larger mysteries that don't bear any weight on the plot despite their significance. There are some bugs five years on from release: On PC at least, menus occasionally get sticky and you have to use your mouse for a second to reset focus. The map also doesn't open at your actual location, it's offset someplace seemingly random each time. I pretty consistently experienced some stuttering and a lot of delayed pop-in between greater map regions at 1080p and 30 fps with default quality settings. On two different occasions, after opening the pause menu, the game froze. However, I played this game for 20 or 30 hours and it saves on its own pretty often. I never lost progress. Sable is good game you can pick up and put down pretty easily. What it lacks in dramatic story arcs it fills in with beautiful scenery, mysteries locations, a variety of side quests, and accessibility. It's not my perfect game, but it could easily be somebody else's and I still really like it.
Creativity and vision in this game is second to none. The problem is that it is full of very distracting bugs. Regardless, this is an experience full of adventure, discovery, humour, challenge and an immense satisfaction. The movement system, if a bit jerky, is PROPERLY fun, and a standout feature. Having completed it, I probably won't return to this game but I can honestly say that the 18 hours I spent on it were thoroughly engaging and enjoyable.
Great vibes, phenomenal visual design, interesting world to explore. Worth a look for anyone looking for a relaxed exploration experience.
独树一帜的美术风格和探索体验,能体验到例如塞尔达一般的探索旷野探索体验,极简的指引和自由的主线带来干净美观界面同时导致了令人困惑的游戏顺序和解密。可以说游戏的游玩过程并没有什么问题。但是,游戏内镜头的问题简直令人抓狂,突然跳跃的镜头(闪到地下,突然转身,粘腻的视角移动)会严重影响操作,配合着时常出现的绊脚的模型(忽高忽低的地形,每座高塔最高一层的卡头,时好时坏的攀爬吸附),会导致你花费许多时间的探索前功尽弃。同时游戏的交互逻辑给人一种开发者在手柄与键盘之间互搏的感觉,在游戏内键鼠能够顺利的完成例如跑跳,跑切换视角等操作,然而手柄默认的跑步,跳跃,移动视角全在右手。然而在例如背包地图等界面,交互的逻辑却又遵循着手柄的上下左右单次确认的操作方式,尤其在地图和菜单界面,这种完全没有优化的交互时常导致键盘和鼠标打架,让人完全无法理解此时到底该用什么方式来浏览菜单。但凡开发者能够解决这些高频且无法避免的小问题就能将这款游戏推向8乃至9分,然而游戏发售了这么多年,SABLE还是存在着种种小问题,只能说让人惋惜。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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