
Take the role of warrior controlling giant SaberSaws to defend yourself from waves of ever more challenging bots.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
7/10 - Time to cut. I really enjoy this game from the ability to put my swords together to make sparks to cutting things in half I hope to see it grow into something really fun. Personally I wasn't a huge fan of the deflecting parts as at least for me there was no sound or indicator that energy blasts were coming at you so it felt sometimes like you just died. It's a nice fun work out on survival mode but the game needs more depth to really shine. I hope this becomes a gem.
SaberSaw VR is a fast-paced virtual reality action game that focuses on simple but physically engaging combat built entirely around movement, reflexes, and arcade-style survival gameplay. Developed by James Oliver and published by Destined, the game places players inside futuristic arenas where waves of robotic enemies attack relentlessly from all directions. Armed with a spinning SaberSaw in one hand and an energy shield in the other, players must slice enemies apart while blocking incoming laser attacks in real time. The concept itself is straightforward, but the VR mechanics help turn the experience into an energetic and surprisingly immersive arcade challenge. The strongest part of the game is how naturally the VR controls fit the combat. Swinging the SaberSaw feels satisfying because the game fully relies on physical movement rather than button combinations or traditional attack systems. Every battle requires players to constantly move their arms, react to incoming attacks, and reposition themselves while enemies close in from multiple directions. Blocking laser fire with the shield while simultaneously preparing counterattacks creates an enjoyable rhythm that keeps the action engaging during the game’s best moments. The combat may not be deeply complex, but the physicality of the VR interaction makes it entertaining in ways that would not work nearly as well outside of virtual reality. The arcade structure also works in the game’s favor. SaberSaw VR is designed around short sessions focused on survival and score chasing rather than lengthy campaigns or detailed progression systems. Enemy waves become increasingly aggressive as matches continue, forcing players to improve their timing and movement in order to survive longer. The pressure steadily increases throughout each session, especially once enemies begin attacking simultaneously from multiple angles. This escalating intensity gives the game a satisfying challenge loop that fits its simple design philosophy. Visually, the game embraces a clean futuristic aesthetic built around glowing effects, robotic enemies, and minimalist sci-fi arenas. The graphics are not especially advanced, but the simplicity helps maintain visual clarity during combat. Laser attacks, enemy positions, and weapon effects remain easy to track even during chaotic encounters, which is extremely important for VR gameplay comfort. The bright neon lighting and mechanical environments also contribute to the arcade atmosphere, making the game feel like a futuristic combat simulator rather than a narrative-driven adventure. The sound design helps strengthen immersion as well. Mechanical enemy noises, laser blasts, shield impacts, and the constant buzzing of the spinning SaberSaw all contribute to the sensation of being trapped inside an intense sci-fi arena battle. The soundtrack itself remains relatively simple, but it supports the fast-paced action effectively without distracting from the gameplay. Combined with the physical combat mechanics, the audio helps maintain tension during longer survival sessions. One of the more appealing aspects of SaberSaw VR is its accessibility. The controls are easy to understand almost immediately, and the gameplay does not bury players under complicated systems or lengthy tutorials. New VR users can quickly jump into the action without needing to learn difficult mechanics. This straightforward design keeps the focus entirely on movement and reaction speed, which works well for players looking for quick arcade-style entertainment. However, the simplicity that makes the game approachable also limits its long-term depth. Once players become familiar with the combat mechanics, there is not a significant amount of new content or gameplay variety to discover. Enemy types are somewhat limited, and combat encounters eventually begin to feel repetitive after multiple sessions. While the physical interaction remains enjoyable for a while, the gameplay loop does not evolve enough to maintain long-term excitement. The lack of substantial progression systems also affects replayability. There are few meaningful unlocks or customization options to encourage extended play beyond improving personal scores or survival times. Players expecting a larger VR campaign, deeper mechanics, or more varied environments may find the overall experience too lightweight. SaberSaw VR feels more like an experimental VR arcade project than a fully expanded action game. Technical polish is another area where the game shows its indie origins. The core VR controls generally work well, but certain animations and enemy behaviors feel rough around the edges. Some interactions lack refinement, and the presentation occasionally feels basic compared to larger VR titles. Fortunately, the simplicity of the design prevents these issues from becoming overly frustrating, since the core combat mechanics remain responsive enough to support the gameplay. What ultimately makes SaberSaw VR enjoyable is its understanding of what makes VR action entertaining. The game does not attempt to overwhelm players with unnecessary systems or cinematic storytelling. Instead, it focuses entirely on creating satisfying physical combat through movement and reflexes. Slicing through robotic enemies while blocking laser fire with natural hand motions creates an immersive arcade-like experience that remains fun in short bursts. SaberSaw VR is ultimately a simple but entertaining virtual reality action game that succeeds through energetic combat and satisfying motion-controlled gameplay. While repetitive enemy encounters, limited content, and a lack of long-term depth prevent it from becoming a standout VR title, the game still delivers enjoyable arcade-style action for players looking for quick and physically active sci-fi combat sessions. Its straightforward design and immersive VR mechanics make it a fun experience for casual VR action fans, even if its ambitions remain relatively modest. Rating: 6/10
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SaberSaw VR is a very badly made VR exclusive ripoff of Fruit Ninja... yes, another one. Wave your arms around to cut robot balls in half (what did the robots do to deserve that)?? There's a shield as well and in this ripoff, the fruit shoots at you, but you know, it's still worse than just playing Fruit Ninja on your phone. There's bad hit detection and the game isn't compatible with most, if not all VR headsets, so if you wanted to have a bad time in VR, this might not even be able to deliver that for you. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? SaberSaw VR has the completely unrealistic cash grab price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $7 asking price for this game could get you games like "Bioshock Infinite", "Monster Hunter World" or "Yakuza Kiwami". Quality, professionally made games like those are frequently on sale cheaper than this.
Save your money. Saw it's new low and wanted to give it a try. Ended up it's not working on Quest 3 through SteamVR (either Stable or Beta). Crashed instantly. Refunding now.
hits does not even connect, real bad, do not waste your time
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