
A roguelike deckbuilder about farming alien planets for a corporation that only cares about quotas. Grow mutant crops on a tactical grid while aliens and nature do their best to kill your harvest. Miss quota and you get "outsourced".
Modeled estimate, not a reported figure. How we estimate →
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About
One number decides everything: hit your seasonal Quota or the run ends. Chain harvests into money-printing card combos and chase bonus objectives to stay ahead of ever-climbing targets.
Cards trigger as they live: the moment you plant them, every turn they grow, and the second you harvest. Time your triggers right and one shroom snowballs into a full-blown engine.
Aliens bite your crops down, meteors and earthquakes tear up your fields, hostile soil punishes careless planting. Fight back with your deck or watch your harvest burn.
Crack open boosters at the S.T.A.R.V.E. Employee Store and refine your build with new crops and tools. Mutate cards in the Lab to unlock powerful evolutions, yours forever, run after run.
Cross a procedurally generated star map, choosing between planets, shops, labs, and events. Quotas climb toward a guaranteed-disaster finale, and no two runs play the same.
Dozens of modules and unlockables push every run toward a different game-breaking build.
Feature List
Card-driven, grid-based farming: crops and tools in one deck
Effects fire on cue: on plant, every turn, on harvest
Aim effects in rotatable shapes to hit neighboring tiles
One goal: hit the seasonal Quota or the run ends
Bonus objectives for extra rewards
Defend your crops against hazards
Mutate cards into evolutions
Permanent unlocks: every discovery grows your collection forever
Booster packs and shops to refine your build mid-run
Procedurally generated star map with planets, shops, labs, and events
Genres
Stats
Languages: English, German
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.