
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 17 → 3.29/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition. Rich with colorful characters, memorable side stories, and the spirit of true freedom, this chapter delivers a powerful and unforgettable conclusion to the Legends of the Zone Trilogy.
Explore the previously inaccessible core regions of the Zone. Traverse the marshlands of Zaton, investigate the abandoned industrial complex at Jupiter, wander through the ghostly remains of Prypiat city, and descend into long-forgotten underground catacombs, sealed away for ages.
The Zone is more unpredictable than ever, its anomalies warping reality in deadly ways. Seek cover from sudden emissions and prepare to confront new mutant threats: stealthy alpha-predator Chimera and sinister Burer, whose telekinetic abilities turn shadowed undergrounds into a nightmare.
Immerse yourself in a unique blend of action, horror, survival, and RPG elements within the hauntingly realistic Eastern European dark science fiction world. Your choices will influence the destinies of those you encounter and shape your own survival.
Good Hunting, stalker!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 63% | — | $1.4M |
| $19.99 | 715ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра топ играю с 5 лет ♥♥♥ игра топ купи игру ♥♥♥♥♥ советую, и мой первый засос был с кровососом дамы вы опздали
Уходи отсюда, мужик! Уходи пока цел...
旧潜行者的集大成者,新人入坑的首选之作(奇怪的是卡死闪退反倒较前两部更频繁)。如果说《晴空》还能看出明显的换皮,那《召唤》可谓脱胎换骨,将之前的小作坊臭豆腐变成了一款能为大众接受的地方菜。 GSC最大的突破是终于做出了一个合格的开放世界。《召唤》中的三张大地图都是全新设计的,抛弃了那种“一条大道通南北”的设计,转而以主基地为中心向四周摊开,覆盖到的每个据点乃至废墟几乎都有相关任务与剧情,填充得十分饱满。与《晴空》里拆得零碎的特异区小卖部不同,《召唤》的仓库、商店、维修、改装、任务接取都集中在主基地里,货船/车站/哨所里转一圈就能收拾停当,不用为了琐事跑东跑西。而且路上遇到的非敌对NPC还能提供便宜的快速传送服务,极大降低了跑图时间成本,方便玩家进行探索。 前两部的一个死结是入不敷出,地图上的神器和物资都是定死的,长期以往只能捡敌人身上的破烂勉强度日,必须在经济崩盘前推进主线;而《召唤》添加了刷新机制,每场电磁风暴都会刷新地图上的神器,把这些新神器拿去卖钱就能维持开销,精打细算些的话箱子里齐备满改武器也不是梦。闯到第三张图后还能免费修理武器装备,直接当倒爷发家致富,理论上来说只要不做最终任务就可以一直玩下去。 阵营设计也得到了改进。《晴空》中的五大阵营得到了保留,仅将晴空改为乌军,但不用再纠结阵营好感度的平衡,因为这部不能加入任何阵营,主角的偏向只会影响结局CG与主线推进路线。阵营偏向不用费神,一张图里只有两个对立势力,二选一即可,不用担心像前作那样因为过早选择阵营而漏掉大量支线任务。 操作上方便不少,装备界面更加直观,同时增加了快捷键绑定,手柄党终于不用手忙脚乱开背包打药了。任务菜单整合到了地图界面,可以很直观地选择目标地点,即使不看攻略也能稳步推进。 这部的ALIFE总算调整到了一个理想状态,NPC不会到处乱窜然后挂在犄角旮旯里,刷出来的小兵也会自动进行救助队友、拾取装备等操作,除了容易把好装备作他人嫁衣外可以说是极好的。说难听些,吹ALIFE就得吹《召唤》这个版本,吹前两代的多少有些受虐癖。 最后,一定要在做主线任务前存档!这部里的关键NPC还是很容易猝死,稍不注意就交代在了特异区。虽然不影响主线推进,但与他相关的支线与你说拜拜了。尤其要注意的是地下设施与直升机撤离这两关,如果要全员存活的话得疯狂背板,不然黑石制导子弹和人形牛蛙史诺克眨眼间就招呼到队友身上了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese, Ukrainian**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 293 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 подорванных русских пуканов из 10
Не учатся ничему некоторые, и учится, не хотят. Кина американского насмотрелись, Или крышу срывает от жадности? Ты ему про аномалии, он тебе про хабар. Ни о чём думать не хотят, кроме бабок, Пока кишки по веткам не разбросает. Вкус крови. Плечо ноет. Нас трое. По четвертому из квада уже давно волки воют. Позади — Рыжий Лес. В душе бес. Воскрес страх мертвой тишины этих мест. На выносливость тест, адреналина всплеск. Счетчик Гейгера эхом в мозгу отдает треск. В глазах все темнеет… Нет! Это вокруг темнеет! Не может быть! Это выброс! Бежим скорее! Общий отход, холодный пот бьёт… «Бегом, взвод!"Ветер поднимает обрывки земли в глаза. Все стоп! Но уже поздно. Оба увязли в аномалии. Меньше секунды — два трупа. Я уцелел едва ли. Теперь есть три минуты, чтобы найти укрытие. Помню, в километре отсюда, завод мы видели. Видимо, Зона не подпускает к себе так близко зрителей. Но монолит тянет к себе все новых посетителей. Пройти сквозь боль, Дождаться мне бы Когда стихнет дождь, Увидеть чистое небо. Небо в конвульсиях, Сквозь ливень рвусь я. Чувствую металла вкус. Не чувствую пульса. Вылазка за артефактом — Самое время для фарта! Дойти бы живым мне с этого старта… Торгаш не явился, гад, — оставил только карту. Я снова лезу в пасть к электромагнитным квантам. Снова к этим тварям — им только волю дай! И так превратили в Некрополь в этот Клондайк! Паршивый денек, чтоб умирать ради денег Рентгеном долбит по генам, зона, плавится череп. Сучья зона. Черед дошел и до мышц — рывок на возвышенность. В тумане вижу — остатки пиршества: Первый растерзан напрочь, второй безногий. Явно ручная работа ходячих патологий. В убогой амуниции — остекленевшие лица, Ныряю в рейд по карманам — сейчас без принципов! Сквозь призму тумана пробивается солнце. Что тут у них? А, водка! Хороша от стронция! Стоп, цыпа! Спецназ! А мой АК не заряжен! Черт, вот слажал! Но я-то сталкер со стажем! Это не трудно — сорвать джекпот за секунды. Встаю, тащу из кармана ножик попутно Выстрел! Не помню, а он был или не был? А я всегда так мечтал увидеть чистое небо… Пройти сквозь боль, Дождаться мне бы Когда стихнет дождь, Увидеть чистое небо. (2 раза припев) Неужели погиб? Нет, этого не может быть! Он из любой передряги выберется, С ним всё в порядке. Ну что пойдём? Пойдём, пора обедать. Я знаю, это для тебя важнее, чем судьба старого друга
蒙娜丽,我美丽的蒙娜丽
The best of the three overall. This time around it's more about the characters and quests instead of secret labs or faction wars. Although I missed the labs and horror vibes. Call of Prypiat manages to retain some of the thick Shadow of Chornobyl atmosphere while being a really fun semi-open world game.
Having enjoyed the Stalker series back in the day, am loving the remastered Zone - still as immersive as before, but looks much better imo (after tweaking the graphics options).
Out of the original stalker games, this has to be my favorite. Between my xbox and pc. I easily invested around 200 hours into Call of Prypiat. I would recommend this game if you love the older ones.
Best base stalker game, also Major Degtyarev is pretty cool.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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