
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This DLC is everything I wanted out of STALKER 2, the atomosphere in the new enviroments is top notch
After 58 hours on my current save, I can't progress through the DLC anymore due to a bug.
Imagine The Roadside Picnic with heavy Stranger Things feeling. One has a strong feeling of claustrophobia when travelling through Iron Forest. This is how DLC's should be! Easily 10/10!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #88, worst AU #99 · 5 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game does not work no mods checked game integrity and reinstalled
Hat richtig Spaß gemacht! Eine spannende und unterhaltsame Story. Auch sehr nostalgisch wenn man an Orte kam, die einem bereits aus der Originals bekannt waren :) Kann das DLC nur jedem weiter empfehlen!
I've honestly had difficulty deciding, whether or not to recommend this DLC. There are some things that are really good, and some, that are horrible, but overall, I've had a decent time. If anyone reads this, please note, that originally I didn't recommend the base game, before 2.0, so look at it with a grain of salt. Let's start off with the good things. - I really liked delving into [spoiler] Tachenko's [/spoiler] story. Something about it was just so befitting of Duty's leader, and at least in this case, I wasn't not satisfied. The end boss was quite good too. - FINALLY, the two old factions got some action, and just for these few hours, it felt like good old Stalker again, - added Chernobyl Nuclear Power Plant is beautiful, and for the first time, I actually made screenshots from in-game for myself. - The Iron Forest is BY FAR the best location in the game. Interesting, loving the transmissions anomaly, just such a mood! - Zulu was aura farming every time he arrived on screen Now, for some bad things: - the endings are moronical, and don't do ANYTHING for the larger story of the game. It's literally like a side quest you do while world burns around you. - CNPP was so sidetracked. I get it, that the Nuclear Power Plant is no longer a center of attention for stalkers since not much is there, but it actually hurt to not find anything of value in there. - the side missions with the unique artifact (you know which one) and taking over the territory of the enemy faction in CNPP are the WORST MISSIONS I'VE EVER PLAYED IN ANY GAME. Remember Helicopter missions from GTA VC? That beats it. Just grindy, unnecessary, and the rewards kind of suck, at least for me. - the timing of the mission is so bad - I went to the Iron Forest ASA the game allowed me, right after Slag Heap. And proceeded as far as I could. And faced the new mutant with an m860 Cracker being my best weapon... I mean, really? - The new mutant is cool... but fighting against it is some misunderstanding. But maybe that's a skill issue. - I kind of wished Lymansk was added fully... but perhaps next time. - I also kind of wished for Duty to have some interaction with Ward, seeing how they [spoiler] come from the military [/spoiler], but perhaps it is there, just I chose the wrong faction. - also, where the hell did they all get so many new recruits in both Duty and Freedom? I must have killed half the zone in the CNPP, lmao.
W доповнення! Кат-сцени топ, озвучка офігена! Нова і унікальна зброя класно зроблені! Механіка із маяками дуже прикольна. Я хочу окремо подякувати за тунельний Лиманськ. Дуже крутий левел дізнайн, грати було дуже атмосферно! Мені тільки не сподобалась "війна за теріторію", бо я вже замахався бігати туди сюди відносити зброю :D інакше я не можу грати, мені треба все в сундум покласти і продати потім. Коротше занадто там багато луту
垃圾东西
非常好潜行者
Esta un escalón arriba en casi todo del juego base. La trama es muchísimo mejor y está mejor contada, se aprovechan muchas mecánicas y limitaciones para hacerlo más atmosférico, remite mucho a la trilogía original aprovechando la iluminación estática. Las secciones lineales están bien logradas y dan prueba de la versatilidad que puede tener el juego sin tener que ser siempre abierto, ni hablar de las cinematicas que aprovechan el musculo del motor grafico. Gran DLC.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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