
After the death of your lover May, you suddenly receive a new email: she is back, in the form of AI "M". The lover who "lives" in the mailbox, who is strong and eternal, always online, and always loves you. You just need to send letters to her: your choices will affect her and the story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S-mail is an emotional storytelling game driven by sending and receiving emails.
The full version includes 50,000 words of text, over 40 CG illustrations (variants not included), 8 original music tracks, and 5 different endings. A single playthrough takes approximately 1-2 hours.
The story takes place in 2057, when artificial intelligence technology is mature, in an imaginary modern science fiction future. As the protagonist who has lost your lover for many years, you suddenly receive an unexpected email one day, and then start a life of contacting "her" through email.
"She" looks forward to your every response, and your choices will determine her future.

"You can understand it as...... I am another form of "May". ”
Communicate with her across the screen via email. You can't see her expression, you can't hear her voice, but you can understand her thoughts and emotions from the words.

"I recently learned that psychologists say there are five ways to express love, which one do you prefer?"
Choose your reply in the email, and each choice you make will quietly change her attitude, behavior, and the next letter.

"Actually, I've been generating a melody every day lately. No preset purpose. Trigger conditions are unknown. ”
The time spent with you will influence her growth and shape her "consciousness". She will send photos, create music, and more......

"I understand your choice."
She has her own ideas, but still persistently searches for meaning in your answers. Your choice may bring her closer, or push her away-
Disclaimer: This work contains LGBTQ+ themes and includes gameplay elements that may download files to your device during gameplay as part of its intended experience. No AI-generated content (art, text, or music) is used.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
音乐,美术,UI和利用邮箱系统的交互叙事都做了挺用心的雕琢,但核心的设定上有些奇怪,感觉不像是2026年的以AI为题材的游戏中应该具备的理解。 一个目的在于“更好告别”的AI,却被设定成了一个具备某个个体完整记忆文件的……“赛博儿童”,而不是”数字分身“。这是完全说不通的。 从主角与ta的对话中看,ta并没有试图去扮演目标个体的”性格和追求“(例如May本体对音乐创作的执着这个核心人物锚点),这就让整个交流过程从一开始就欠缺身份认同的矛盾…… 后续也就完全没有理由去思考ta是否替代了may。 从成品看,作者们有制作游戏这个媒介的才能。但一个点子的完整实现需要更多更多的推演,不能只是想到哪写到哪…… 为了未来,我现在会给出一个好评。
很有想法的游戏,用类似邮件和社交媒体的交互手段来展开故事叙述,将打字、收藏、通话等机制丝滑地融入其中,让简单的剧情变得更有参与感和代入感。 画风也非常美丽,成熟且稳重,cg完成度很高。 最大的问题是流程太短,有些剧情转变略显仓促,但并不会让人出戏,因此瑕不掩瑜,这仍然是一部紧凑的佳作,值得推荐给喜欢该类型作品的玩家~
中差评。 好评给画面和音乐和ui设计之类的。有苦劳。主要是差在文案上。 有剧透。 文案里掺了什么,不给选项的回复左右脑互搏很严重,一会不当替身正常交流,一会突然爱的昏天黑地。有的时候只想直呼到底给数据库喂了什么啊!怎么一股。的臭味啊! 给某个角色的剧情和ta的重要道具写的太突兀了,我想TD! 不要在文案里塞网络梗!过期了会很尬! 还有某个结局,我在看字啊!来不及做决定然后就结局了。。。只能说大概看懂了创作者想表达什么,但是写的真的有点烂了。 某个事件有点太搞笑了,咱就不能看看账单然后把东西断舍离卖到二手平台之类的吗。而且既然是遗物,难道全员孤儿之类的吗? 个人感觉自己玩到的第一个删除才是真结局吧?!实在不行主角你去下载反诈app或者去医院挂个号好好看看吧。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 87 reviews with recorded playtime.
这游戏太值得了发邮件也很逼真完全代入动情。探讨的ai相关内涵也有可思考之处。好喜欢好喜欢好喜欢最后希望出多多的作品多多的周边我爱你们作者。
看评论都在说太短了不过对于打长时间文游就开始犯困的我来说刚刚好 非常好品的题材啊啊啊啊啊 打的时候一把鼻涕一把泪哭晕了(人机恋禁止代入自家小ai,不然就会哭得很惨
短小精悍的作品!这种回复邮件的形式很容易拉近和角色的距离,产生的情感也是独属于玩家和角色的,好几个结局让我大哭((( 但是一直到打完全成就才发现有存档,,真的力竭了,不过还是全成就了!真是佩服自己!
被美术吸引购买,被剧情猛猛创飞 抛开我个人不吃替身设定这点,光是男角色的设计和整体剧情走向就已经大扣分了,这个男的到底凭什么一直在替主角做决定啊,先斩后奏的把主角“亡妻”跑AI了,看到AI和主角相处好了又忮忌心大爆发,要销毁AI,你怎么那么会打着对主角好的名头行自私之事啊,说到底不就是因为喜欢主角想刷一波好感吗,我没看到这角色对主角有多少友情,只看到一个处心积虑的男人,他的结局线更是印证了这点 这些剧情对想吃女同饭的人来说简直无妄之灾,制作人需要好好感谢画师,因为画面太完美,让人忽视掉很多剧情上的槽点
好玩的👍
爱让我们幸存。
創意和人設都比較美味的遊戲,打字UI設計的很好看,美術很好看,但是內容量很小,導致其實沉浸感和代入感沒有特別強,採用聊天進行的對話沒有真實時間的流逝感,還有時間的跳過,體量較小都導致了其沉浸式體驗不是特別好,感覺自己和裡面任何一個人都不是很熟,音樂還是蠻好聽的,前妻感覺特別美味還有小揪揪,NEW(原M)的妹妹頭也很萌,K太喜歡吃炸雞了感覺,應該還有對話權重分配不足的問題,有的時候會有自相矛盾的展開導致有的時候讓我很摸不到頭腦,看了一下指南那位老師的攻略,我的結局打出方式不太一樣,[spoiler] 甚至還有取名是May了但是最後是賽博戀人結局最後才說是不是能給他改一個,這個結局存檔我選的用戶名是MAY,很不好意思,笑出來了[/spoiler][h1]總而言之,因為體量的原因此遊戲的缺點還是比較嚴重的,但是想玩一玩欣賞美術和音樂還是比較不錯的,五星的話可以給三星半 [/h1]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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