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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
過不足なく滅茶苦茶面白い。ミニマルだけど傑作のラリーゲーム。文句なしでオススメです。 一番最初に取り組むことになるDクラスタイムアタックのゴールドランク解除が鬼門。 逆にここを乗り越えれば実績全開所は容易い。 まずは最初の車でレースを走って、6レベルまでアンロック。その後、エンジンとシャーシに全振りしてレースまたはチャンピオンシップでひたすら走行距離を稼ぐと良いです。 一番右のクルマがアンロック出来たら、それを6レベルまで上げて、加速とスピードに全振りすれば、ここまで頑張ってきてたあなたならタイムアタックで全部ゴールド獲れるはず!
The Greatest Top Down Rally Game ever. Genuinely love it to death and can't stop playing it.
Very fun to drive with wheel. Stages look super nice.
top
Tolle Abwechslung bei Rallye Spielen
Szkoda, że nie ma polskiego, bo to jest najlepsza współczesna (pod każdym względem) gra wyścigowa/rajdowa w arcadeowym stylu.
Sisi
PROS: -Good circuit and game mode variety. -Decent enough amount of cars to choose from. -Unique way to unlock cars that rewards playing. -Participation medals that make it enough for you to finish the race and you'll still unlock the next one. -AI can make mistakes sometimes and is bound to the same rules and phisics as you are. -Catchy menu/pause music. -Vehicles have their weight, making it more satisfactory to drive them. -Every car has a unique way to handle them, giving it more value to try out new ones. -It has a very good way for you to know what the next turn will be visually so you don't need to listen to the constant car noise if you don't want to. CONS: -Easy is way too easy, normal demands your absolute perfection to get gold, dynamic is just hard, it has nothing dynamic about it. If anything it is tailor made specifically so its juuuuust hard enough for you to not get a medal. -Every car has a unique way to handle them, which means every time you want to try out a new one you'll have to rebuild your muscle memory around that car in order to not constantly crash into things. -There's a bug where circuit maps become invisible in the menu. PERSONAL TASTE: -There's no ingame music, which I miss a lot when racing. -The menu music even if good can be too repetitive. FINAL SCORE: 7/10 Could do with a difficulty update more than anything. Good game in general.
Parfait! Rush Rally Origins est très bon dans tous ses aspects. Il n'y a rien à jeter, tout y a été peaufiné. Excellent travail! Quel talent pour un seul développeur. C'est un vrai plaisir de parcourir ce jeu en enchainant les bornes. La durée de vie est très honorable puisqu'avec 26h au compteur, je n'en suis pas à 50% du jeu. En plus d'une réalisation et d'un gameplay irréprochables (parfaite osmose entre conduite arcade et simu), Rush Rally Origins se permet d'être magnifique. Les sensations de pilotage, la physique et les comportements des différentes voitures sont parfaites également. Sur Steam Deck oled la prise en main est au top et c'est un vrai bonheur pour les yeux. Le jeu est 100% compatible. Note à Brownmonster Limited --> Ce serait criminel de ne pas sortir une suite à ce jeu! ^^
ASTONISHING little game, worth every cent. Its sort of a casual but with some sim characteristics. It makes me remember Ignition, and old, more arcadey game. There is rally, time attack and races in demanding fun tracks. The camera can e set form behind and works better than the one in art of rally. Art of rally is much more sim I'd say, and with somehow different spirit focused on the learning; this one is more "casual but demanding". This one has like much more tracks, while art of rally has more cars. Both are good. If you liked art of rally and pushed it to the limit, you'll have a blast here. Important to note: -As I said, you can set camera from behind, it's not just isometric. -It works GREAT with keyboard.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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