
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ода дави меня союзнический танк
游戏一开始的时候还不错,直到制作组开始卖DLC。
Game looks neat but honestly, it's just REALLY simple foxhole. I kind of wanted that, but the servers are pretty empty. There's like...ONE open at any given time. So there's not really a lot to ....do.... maybe RwR2 will be the kick in the pants the series needs to get it's playerbase back, and I'll probably be picking that up when it drops, but as it stands right now RWR1 is just not what I needed to scratch my "endless war" itch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 96% | $9.99 | |
| $5.6M | 19.3K | 97% | $19.99 | |
| $5.6M | 7.2K | 55% | $29.99 | |
| $5.6M | 25.8K | 97% | $9.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 11 | 82% | $13.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $5.1K | 53 | 94% | $4.49 | |
| $266.6K | 714 | 70% | $14.99 | |
| $39K | 87 | 61% | $17.99 | |
| $0 | 5.7K | 69% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Italian, Simplified Chinese, Portuguese - Brazil, Russian, Korean, Spanish - Latin America
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼制作组能不能修一修游戏bug?马上就要推完最后一个阵地了,突然崩溃给我闪回桌面,再次进入直接重打。咋的?敌人还能重生吗?
Running with Rifles is a standout indie title that blends the immediacy of a top-down shooter with the scale and strategic nuance of a full-scale military simulation. Developed by Osumia Games, it puts players in the role of a single soldier amidst sprawling, chaotic battlefields filled with dozens—sometimes hundreds—of AI and player-controlled troops. On the surface, the game’s minimalist, stylized visuals might suggest a light arcade experience, but underneath lies a surprisingly complex and immersive tactical war game. Combat is fast, lethal, and unforgiving. A single bullet can take you down, which makes the use of cover, flanking, and squad positioning absolutely essential. There’s a strong sense of vulnerability that forces players to think more like soldiers than lone heroes. The AI is impressively smart on both sides; enemies will attempt to suppress, flank, or overrun your position, while allied units react dynamically to the evolving battlefield. It's not uncommon to find yourself laying down suppressive fire while your AI teammates advance, or calling in a precise artillery strike to clear out a bottleneck. As you fight and complete objectives, you gain rank and resource points. Rank unlocks access to new weapons, gear, vehicles, and powerful support options like mortar strikes, paratrooper drops, or full-scale tank assaults. These elements allow you to gradually shift from a basic grunt to a battlefield commander with tools to turn the tide of war. The game’s progression system is tightly integrated into its tactical core—what you unlock isn’t just cosmetic, it directly impacts your influence on each mission. The campaign structure is non-linear and allows players to choose which fronts to push and where to dig in and defend. Each map operates as a living battlefield, with objectives changing hands and front lines shifting dynamically. Battles can last a long time, sometimes over an hour, as each side struggles to gain the upper hand through sheer persistence and tactical coordination. For players who prefer shorter sessions, skirmish or quick battle modes offer a more compact experience, but the full campaign is where the game truly shines. Despite its simple art style, the visual design is effective and functional. The minimalist look allows the game to run smoothly even with large numbers of active units, and it ensures that important battlefield information is always visible. A day-night cycle adds atmospheric variety and changes how missions unfold, especially during nighttime operations where visibility becomes a major factor. Sound design is similarly understated but immersive, with distant gunfire, explosions, and shouted commands creating an ambient sense of being in the middle of a real conflict. Multiplayer extends the experience even further, allowing players to join large co-op or PvP matches. Working together with human teammates to secure objectives, coordinate attacks, or defend chokepoints adds another layer of intensity and unpredictability. While the scale can make it easy to lose track of teammates, the game’s radio system and intuitive command options help maintain a sense of coordination. There's a genuine thrill to seeing a coordinated player push succeed under fire, or to hold a base against overwhelming odds with a mix of AI and human soldiers. However, the game does come with a learning curve. Tutorials are minimal, and many systems—such as radio commands, squad tactics, or advanced vehicle use—are left for players to discover or research through community guides. The pace can also be slow for those used to more immediate shooters; objectives take time to capture, and enemy reinforcements can make progress feel hard-earned. For some, this slow-burn approach is a strength, but it can be a hurdle for newcomers. Over the years, Running with Rifles has only improved with regular updates and high-quality DLCs that introduce historical campaigns and new factions. Content like the Pacific and Edelweiss expansions add a WWII flavor with unique units, weapons, and mechanics, further enriching the base experience without compromising the core gameplay. The developer has cultivated a loyal fanbase, and community modding support continues to inject variety and longevity into the game. In the end, Running with Rifles delivers an experience that is both grounded and thrilling. It’s a rare game where you feel like a small part of a much larger war effort, yet your individual actions can still shape the outcome. The blend of tactical depth, emergent AI behavior, and meaningful progression makes it one of the most underrated military strategy shooters on the platform. While it may require patience and a bit of learning, the payoff is a uniquely satisfying and long-lasting experience that continues to evolve. Rating: 8/10
挺好玩的,dlc确实不错,德国阵营直接和队友装甲闪电战,昭和阵营直接板载老美精锐,盟军阵营综合性比较强,初始加兰德就很好用,别惦记你那2了,那我问你东线dlc什么时候端上来
Not a lot of depth to the solo campaigns, feels like all you can do is run and shoot, which I guess is what the name of the game is but still.
General gameplay mechanics can be learned fairly quickly, and it's rather fun until it gets repetitive. But the final missions, particularly the second final mission, are awful and felt too difficult. I spent an hour pushing to get to the final third of the mission, and really had enough at that point. Enemy soldiers just keep coming, and you only get a sparse number of your own troops over time, considerably less than other missions. I was particularly annoyed at how the AI could not drive vehicles to the final part of the map. It would have helped if loadouts were actually a thing. I got tired of having to purchase C4 from the Armory every time I spawned.
挺好玩的,基本上一二十块打折的时候推荐购入,作为小游戏还是不错的尤其是少前mod 少钱正统在RWR.jpg
The allies are intentionally scripted to steal your car and not let you in it if you're too low level and I'm not changing this review until the devs fix this bad feature
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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