
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mi amigo, con el que juego Running with rifles dijo que si publico una reseña sobre el juego y obtiene 50 'Me Gusta' y 20 Premios, me comprará una caja de cerveza y un whisky. Así que dejaré esto aquí
小兵步枪 × 少女前线2 √
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Italian, Simplified Chinese, Portuguese - Brazil, Russian, Korean, Spanish - Latin America
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun at first, but you end up in stalemates that more closely mirror the trenches of the Great War than probably intended. Hours spent fighting over a point to have the front line move forward, and then back again half a dozen times and just end up right back where you started. That's my only complaint about it - Is that the gameplay seems to lack any ability to actually exercise superior battlefield tactics or strategies or weapons or anything, and unending stalemates is the usual outcome.
制作组就是傻逼。 现在制作组🐎被操的逼开花。
This game was a quick grab that turned in to one of the most in depth and wholesome games and communitys ive ever been in. The game truly feels pre 2010 but not in a bad way. So many weapons and ways to approach combat. People sell weapons and items in the game with trade or in game currency and its all free. sometimes an idiot will take ur gun but other than that its a perfect game with brutal AI that requires teamwork and overwhelming firepower. At the start you will be a low rank but the more you play the more you rank, and the game ages like fine wine. In my humble opinion after 10 years, I think running with rifles is the most under rated/unknown game on steam!
先说一下这游戏的优缺点吧,然后我再分享一下我自己的打法心得,希望对大家有用。 优点:俯视角战争游戏,通过占领敌方区域进行推进,消灭敌人以及摧毁敌方载具获得经验值升级军衔以及获得金钱rp值,军衔和金钱rp值越高,可以统领一定数量的士兵以及呼叫各种支援,并且自由性也很高,可以自己带领部队选择性进行战术偷袭,包围以及牵扯敌方部队,配合大部队的主线进攻以及防守区域。作为军官带领士兵进行攻城略地很有成就感,而且双方士兵ai都很高,不用担心被友军士兵气死。虽然是俯视角,但依然有像战地一样的战场气氛,一个据点如果只是硬突,很有可能打几个小时的拉锯战,绞肉机,你争我夺。 缺点:捡敌方或者友军装备死后复活还会有,但是去军械库买的装备只要死一次就会全部掉落,如果需要炸干扰塔,那么首先你需要去离自己最近的军械库买防弹衣,c4装备,消音冲锋枪,但是如果你在炸干扰塔过程中死亡那么你就要重新重复以上操作,在互相争夺打的特别激烈的时候就很磨时间和搞人心态。 中枪判定,经常会发生你明明点射或者扫射一个没穿防弹衣的敌人,但子弹穿过却没打中敌人,敌人反手一枪把你打死了。 载具手感也不是很好,并且坦克连一个小围栏都撞不倒,有时会发生卡到一个地方,很难移动。 士兵,指挥官之间交流指挥没有配音,只有提示字幕,减少了战场气氛。 打法心得:难度自定义,我选的是绿方,敌我双方百分百兵力,百分之九十精准率。经验值和金钱rp值获得我都拉满了,不拉满的话获得经验值和金钱rp值都会很少很少,就要打很长时间,并且这个游戏金钱rp值比军衔重要,要是金钱rp值少,再高的军衔没钱就呼叫不了支援。 大部队的进攻方向有时候是错的,如果你跟着大部队的进攻方向打一个据点,一直拿不下来的话,你就要带领一部分士兵或者开坦克带队去偷袭另外一个据点,这个据点最好没有干扰塔并且偏远或者防守薄弱,敌军支援少,如果没有坦克,可以呼叫炮火支援洗地,并同时呼叫八人空降支援兵,等炮火停止后就带领士兵突击,如果自方士兵数量看着少的话,就继续呼叫八人空降支援兵,偷袭据点时自己千万不要死,如果据点打下来了,就往大部队方向靠拢进行包围敌军或者持续防守据点,就算你打下来了但是守不住也没事,因为这时大部队进攻方向的敌人和支援就会往你这边赶,你只要牵扯住敌方支援部队,那么大部队进攻方向的据点他们自己就能打下来了。(如果偷袭这个据点打下来了但敌方支援太多守不住,对大部队也没有成效,就再尝试偷袭其他据点) 如果大部队进攻的一个敌方据点有干扰塔,你可以先把军械车开到离这个据点近并且安全的地方,方便你死后复活买c4,防弹衣等等装备,那么你就可以带领士兵去偷袭,先指挥士兵去吸引敌方注意力,然后自己再看干扰塔附近的敌方数量,如果干扰塔附近的敌方数量少你就可以趁机突袭过去把它炸掉,或者你也可以跟随大部队一路打过去。(到后期几个图有些据点有干扰塔,但是防守薄弱,也是可以偷袭炸掉他,再偷袭占领这个据点) 最重要的就是大部队的进攻路线有时候是错的,极容易打成拉锯战,绞肉机一样,几个小时都打不下来,玩家最好不要跟着大部队去正面跟敌人对抗,要根据自己的据点位置以及大部队的进攻方向去开辟偷袭另一个据点来减轻大部队的进攻负担。
去你妈的,赶紧把老子苏联DLC搬上来,都2025年了
好评留给遇到的朋友,差评送给你这坨狗屎游戏,圈子小屁事多,群里还有逆天福瑞控天天发图(早点拉黑就好),各种土皇帝,小群体,数不清的村规,官服环境极差,一点小事都要告管理给你上个ban。有活动的RWR跟没活动的RWR就是两码事,只不过前者能给你带来更多的剑人和数不清的哥谭人,为点垃圾battle半天。图是推不动的,垃圾是必抢的,合着所有推图车车人都得为你们这些人服务啊。然而你拿这些人没什么办法(找管理也没有用,管理哪会管你这些破事),不然准备被他们记在小本本上,有事没事恶心你,找到机会就举报你(100%ban)。
[h2]Gameplay: Exactly what it says on the tin[/h2] This may very well be the most honest game that is being sold on Steam. You spawn in as a soldier, there is no story beyond your faction being at war with other factions and then you run off with your rifle. Soon enough, you will be using that rifle to generate dopamine. In-game, "dopamine" is called "experience". Seeing how the developer is from Finland, minor translation errors are perfectly understandable. The more dopamine you accumulate, the larger your arsenal becomes. Selling enemy drops will grant you cash. Use the cash to buy more effective ways to end lives. Also, more and more NPC soldiers will start following you as you bathe in the blood of your enemies. At some point, you will be using vehicles, both the ones of your own factions and captured ones... provided you can capture an enemy vehicle, of course. Sounds simple, but some tactics are involved. Cover is a thing, the 3D environment is not for show. As the weapons have a certain spread pattern, taking cover will make it harder for enemies to hit you. Rushing an enemy head-on will get you capped, having an ally cover you while you flank is effective. The AI is not brilliant by any means, but it isn't frustrating and puts up enough of a fight for this game to be played co-operatively with no PvP involved. Ironically, the only part that's servicable at best is the menu. It takes way too many clicks to get basically anywhere and it's subjectively unintuitive. [h2]Sound: Decent[/h2] The weapons have punch, but they don't mess up your ear drums. Engines sound like engines and it all is very helpful in telling you where to head for maximum killing enjoyment. Also, there's a tune playing in the main menu or something. [h2]Graphics: Nice and performance friendly[/h2] The graphics have a cartoonish artstyle to them, which complements the speech bubbles used for combat chatter. I find the game to be very pleasant to look at and it runs buttery smooth even on low-end machines. [h2]Assorted nonsense[/h2] I don't own any DLCs, so I cannot say if they are worth it. It does sound like they add new settings to the mix, which would make sense and work nicely. The workshop is RIPE with extra content, from maps to entire conversions. Overall, I can wholeheartedly recommend RWR. It's a wonderful game that lends itself for having a couple hours of fun now and again, there's nothing quite like it out there.
ии в игре как у рэйвенфилдовских ботов, вместо наступлений идёте лишь в отступления, но не всё так плохо, ведь как говорили мудрые "лишь умерев 50 раз на вражеской точке под боком у своей базы, мы обретаем новую точку в ♥♥♥ пойми какой стороне, ♥♥♥ пойми какой территории, ♥♥♥ пойми какой фракции" а если без шуток иногда ИИ реально тупит и есть ощущение будто реально разраб рэйвена чуть чуть кода отсыпал осумии, то тебя ♥♥♥♥ без смазки 1 танком, 2 БТРами и плюс 2 хамви то вместо адского дрочева у тебя получается приятный стелс геймплей где ты акий Сэм Фишер пробираешься на базу врага и постепенно уничтожаешь ПВО, Радиовышки и по случаям другие важные объекты, мультиплеер не проверял ибо соцiалiзацiя, страх людей но уверен с людьми приятнее будет играть. короч игрушка вызвала лишь положительные эмоции несмотря на недовольства выше, приятный шутанчик 10 высаженных десанта на точку обстрела из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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