
A magical open world adventure Role Playing Game in fully immersive Virtual Reality. Search the land to learn the runes of power, casting spells to solve puzzles that aid you on your quest. Can you find the scrolls of knowledge, discover the lost crystals and protect the world from the gathering storm?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game looks really interesting, I love the concept of gestures for magic, However, the turning mechanism is a complete show-stopper for me. You turn by holding the grip button and "dragging" the world around you. Firstly, it doesn't move in the direction I expect, secondly, there is no snap turning, and even after having gotten used to smooth movement in other games, this makes me instantly sea sick. So much so that I had to stop playing after about 30 minutes. Several peoeple in the duscussion forum seem to have the same problem, however there has been no response. Also, there does not seem to have been any update at all recently. It's a shame, as this game seems very promising. If the smooth turning and the un-intuitive control doesn't bother you, it's worth trying out, I guess
- Finishing time: about 7 hours - Some cool puzzles - Developer took care for the players: motion / handling of controls can be configured to ones liking. Maps and journal make it obvious how many fragments there still are in which sector of the map. This game is for you if you: - like to solve some cool puzzles in a 3D world - want to get all possible achievements without the need of completing some almost impossible feat ;-) This game is not for you if you: - expect fighting and killing (not one fight in this game!) - want to have a lot of dialogues. Your task is to explore and find some maps and artifacts. You interact with your environment, but not with people. You are the only person (besides the instructing wizards) around in a world with dungeons.
6.5/10 Pros: Good exploration and puzzling Challenges your mind rather than your reflexes Alternative solutions for some puzzles Non-linear puzzling means, you can continue elsewhere when you're stuck Good amount of playtime for the price Cons: Graphics are extremely bland and lifeless Music is mediocre at best (medieval equivalent of elevator music) Collision seemed a little fidgety here and there (on Rift) No real story Overall lackluster atmosphere Many of the spells seem to have no practical use Doesn't make much use of VR beyond gestures
This as not unlike Xing to play in that it is a game you can play at your own pace very good puzzle system . Very good value .definate buy
I recommend this one, with a caveat- if you have issues with smooth rotation in VR, this one will likely give you problems. I have such issues, but the game was good enough that I kept going for nearly an hour before I tapped out. If snap turning was added, this would be one of the best VR games I have played thus far. I like the rune mechanic, the exploration is fun with neutral (neither great nor awful) visuals, and it's engaging enough that it kept me interested. I'm keeping it in hopes that snap turning will someday be added, or for days when I am super resistant to VRtigo.
Played on the Oculus Rift S. Picked up on the summer sale for for £2.79, definitely worth it, I'd say worth the full price too! I enjoyed drawing the runes out and casting them as spells, as well as combining the different runes you can learn throughout the game. Completed in 7.5 hours. Graphics aren't ground breaking, but the game play is there for me for the price point and and created by a one man band. Few areas where traversing the terrain was a little troublesome using free locomotion, but this didn't bother me at all!
Very simple but addictive exploration/puzzle game. Its USP is that you cast spells by doing certain gestures and combining this spells is required for solving puzzles to collect all crystals. Positive: + Relaxing gameplay (exploration + puzzles) + Casting spells + Length of the game Negative: - Graphics - I wouldn't call it open world, but it is non linear (you find something so you can continue somewhere else, etc.) - Could contain even more puzzles and less walking All in all a solid, slow paced exploration and puzzle game. Casting spells using gestures is really a nice thing.
I love this game, but it is extremely difficult. Is there a walkthrough or something to make this a little easier?
Runesage is an exploration adventure game involving puzzles where you use different spells, drawn by hand with your wand, to discover missing runes. You'll unlock more spells along the way to help you find more runes and solve more puzzles. In terms of visuals, I found the underground and darker parts of the game to be very visually appealing in VR, more than the outside was to me, but the outside does still fit the atmosphere. I personally found the progression with the in game hints to be easy enough not to be frustrating, but hard enough to still pose a challenge, however more hardcore puzzlers might be a bit disappointed with the difficulty. The game took me around 5 hours, so in my opinion it's absolutely worth the price if you think an exploration game with puzzle elements sounds fun.
Let's Play(about 50 first minutes of gameplay) - http://www.htcvivegamereviews.com/all-video-list/wizards-puzzles-runesage-vr/ Original Review - http://www.htcvivegamereviews.com/all-review-list/magic-runesage-review/ RuneSage is a puzzle game with elements of magic and its own dedicated lore upon the story. It is clear that developer had a lot of interest in trying to make it a multi-dimensional game by taking the effort to put scrolls and story elements throughout the game. When it comes down to it for me though – I find it slightly too tame to really recommend to hardcore gamers but I could see recommending to a new player to VR or someone wanting a more relaxing experience. RuneSage makes no claims of having much action or combat, in fact the description on Steam itself clearly states “Please note that RuneSage is not (yet another) fast paced generic action VR wave shooter. There are no monsters to kill. You are never “in danger”. RuneSage is deliberately a more gentle experience; a magical “scavenger hunt” designed for those wanting to explore an immersive open world, discovering its secrets at their own pace.” This is true and I can vouch for it. I think it reveals to myself how much “danger” or “stress” elevates gameplay to myself while the lack of it quickly makes me feel bored. If you’re someone who doesn’t like “danger” or “losing”, this is likely more up your alley than myself. Let me talk about what I did enjoy about RuneSage – for starters, I like how the adventure and goals is laid out in front of you at the start of the game. It’s clear you have to gain crystals of the elements and save the world. I actually really liked the progression system and the map in the mage village which showed what was going on and where your adventure would take you. I also would like to give a thumbs up to some visuals I saw – the cave looked great! The interaction of spells and utilizing runes with your wand is actually very natural and reminded me a bit of Okami for the Wii(the drawing part if you know what I mean). So if you’re someone who really likes puzzle games(without danger or timers or losing), this might be up your alley. It doesn’t have the flash of something like Talos Principle or the atmosphere of some of the VR Escape Room type games but it does seem to have a lot of content for a game that starts at $9.99 for when this review is written. For me personally, I still have to settle with a rather modest score when it comes to “rating” RuneSage. There was something unrewarding about solving the puzzles which I did feel while playing some of the other purely puzzle games(a genre I don’t usually delve into) – I felt like Pavlov’s Dog without the bell.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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