
A magical open world adventure Role Playing Game in fully immersive Virtual Reality. Search the land to learn the runes of power, casting spells to solve puzzles that aid you on your quest. Can you find the scrolls of knowledge, discover the lost crystals and protect the world from the gathering storm?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/0REoyNK8cyk RuneSage is one of those games I stumbled across, and must say, is an absolute gem. The idea of the game is to explore the realm and find crystals, using spells to help you traverse obstacles. Spells are unlocked as you progress through the game, and like all good exploration games, the game has you returning to older locations because when you unlock new spells it can change your perspective on an old environment; areas you never thought were not accessible before suddenly become within reach thanks to your magic. The spellcasting is just fun. Spells are cast by drawing out shapes in the air with a wand. It has a really satisfying Harry Potter feel to it that I enjoy. Unlocking new spells is exciting because each of the spells are very cool, and I found there was no spell in the game that becomes obsolete, so even later in the game I found I was still using my good old initial Knock spell to unlock doors. Best of all, spells can be combined something like Magicka, so for example a water spell combined with a wind spell will give you a jet of water, that could be necessary to solve a puzzle. Every now and again drawing out the spell can be a bit niggly, but I found that if you draw the shape smaller it seems to register better. I wouldn't say the game is difficult, because there is nothing in it that is flat out hard to do, but it is tricky. There are puzzles that range from feats of dexterity and speed, to puzzles that require perception, and a little tinkering around with the environment. I've definitely hit walls and gotten lost, but this is one of those games that when you do figure out what to do next it makes you feel smugly satisfied. Something critical to point out about this game is that there are no monsters, no dangers and no pressures. This is not a first person shooter, not a wave defender, or even a dungeon crawler, this is pure atmospheric exploration and puzzle solving, and honestly with the VR market being swamped with shooters, this is what makes RuneSage stand out for trying something a little outside the box. While not exactly like the game Myst, I think the vibe of Myst is a good way to think about the gentle tone and pace of this game. Graphically, the game is nothing special. The textures are pretty good but where it falls flat is the lack of tessellation in the environments. So for example, you might see a door and it looks awesome, but on closer inspection you can see the door is just a texture wrapped around a flat rectangular polygon. But that said, don't be fooled into thinking the simple graphics will somehow detract from your enjoyment of the game. There are also nicely varied environments such as forests, caves and really spooky underground labyrinths. In terms of sound, sounds effects are fairly straight forward and relatively sparse, with no voice acting in the game other than the names of each spell as you unlock them. I don't know if it was a design choice, but the sparsity of sound and lack of voice, combined with the fact that you are just wandering around exploring leads to really a solitary experience. I've read other users on the forum as describing the game as quite lonely feeling, and it's weird but I actually agree. I don't dislike that though, and I think it gives the game a certain uniqueness to its tone. The music in the game is lovely, ranging from Celtic style folk music to creepy Gregorian chants. For the controls in this game, I give this developer and A++. Seriously, for any developer who is struggling with movement in their game, I am going to point them towards this game as a shining example. So why is it so good? Customization. Just about every VR control scheme is in there, plus the amazing option to further tweak them until they are perfectly tailored to you. Hate teleporting? No problem, there is a trackpad. Wanna use arm swing? Look to move or Onward style? Left handed, right handed, push to toggle or hold. Right down to being able to tweak the speed of movements, this game has just about everything to make it as comfortable as possible for the player. And for that reason, despite being a free movement game, I rate this as one of the most comfortable VR experiences I've had. To the developer, seriously.. well done. It's worth noting RuneSage is still in Early Access right now, but I've put 8 hours into it so far and it feels pretty solid. I'm definitely interested to see what more is gonna be added; Personally I'd love to see the environments continue to be padded out to make them even more immersive. On the higher tier of scope, it would be amazing if there was more interactivity with clutter objects in the world. Oftentimes there are rooms with books and scrolls on tables, but you can't actually pick anything up or knock them over. Other than that, one feature I would love would be if there was in-game notepad that you could either type or draw in. The game reminds me so much of old school paper and pen exploration games that there were times when exploring that I really wanted to draw a map as I walked or make reminder notes of interesting things, but didn't want the hassle of taking off the headset to literally draw in a paper notepad. I just think it could be cool if something like this existed in-game. Final thought, the price of $10 is perfect, and very reasonable for what the game already has to offer. So if you are looking for a chill, exploration and puzzle experience, I recommend RuneSage highly.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had bought this game, just to experience being a mage. It accomplishes that pretty well, though I'll have to wait for fireballs. A couple of days after I bought the game though the developer actually contacted me seeing any improvements. I guess I'm just used to not ever hearing from the developers of games so it took me by surprise. I told him about what few problems I had with it and it didn't take long (I think a day.) for them to get fixed. I recommend the game because not only is it worth it now, but later down the line it will add more things, and only get better.
I'm really enjoying this so far. If you like exploration\puzzle games, you should give it a go. It has a nice atmosphere with a good choice of music. Using the spells you learn to solve puzzles and progress in the game is enjoyable. You also have 3 different options for locomotion, which allows you to choose the method that suits you best (this is always a nice option to have in VR games). I'm impressed in the world that's been created so far and the developer is very active in addressing problems and implementing new ideas the community has. The hard work an passion put into this game is the reason I support emerging VR developers in their creations.
I really love this game. It's one of those games I feel a compulsion to keep playing because it's relaxing and engaging (plus I am cursed with being a completionist). Pros: -Soundtrack -Graphics, particularly the unique design of each of the eight mages -Puzzles, just difficult enough to be challenging but none felt impossible -Movement options: teleport, trackpad, and arm-swing! -The developer, he's very helpful to stuck sages like myself and is quick to respond to questions and feedback -The price, for at least 10-15 hours of interesting gameplay $9.99 is a really decent price (especially for a VR game) Cons: -NONE, after all the changes and hard work the developer has put into this game, I can happily say that there are no cons
2 Minute Video Review: https://youtu.be/pTV_I8XQaHY RuneSage is a magical scavenger hunt in which you're granted spells to search and find the hidden crystals. There's no combat in this game, it's peaceful exploration and item hunting. It's quite large, it'll take you around 8-10 hours to complete. Great sound design and music makes the world feel rich. Nice exploration gem here.
A surprisingly cool game! An interesting, open world that is fun to explore.
I played this game because I finally got around to connecting my Quest to my PC and saw it in my Steam library - I had bought it years ago, when I was intending to get a HTC Vive. As in the one released in 2016. (And then I didn't get a VR headset until the Oculus Quest at the start of 2020) It's a nice, casual, puzzle + treasure hunt game where you cast spells to do, well, everything. Open a door normally? No! You're a mage! Cast a spell to open it for you! There's no combat, even though there are some spells that could be used for it (including fire balls!) but instead they are used for solving puzzles or otherwise interacting with the environment. Mostly the game is tracking down chests to find pieces of a map that lead you to where you can find the crystal shards you need to finish the game. You don't need to find all the map pieces - often finding 2/3 map segments is enough to know where you have to go and what you have to do once you're there. Sometimes important hints are given by the NPCs that appear near map chests once you open them too. (all NPCs "talk" by having a scroll with what they are saying on it, which is a nice touch I think) Many of the puzzles can be solved in multiple ways, and often you can use additional spells to make something easier (whether that's solving a puzzle or just exploring). Something helpful is most places you are looking for crystal shards have how many you've found in different parts of the area on the quick travel map. It's nice so you know whether you've missed something or not. I really enjoyed the spell casting system. The game detected my gestures properly almost all of the time, better than many games with bigger teams and budgets. The combined spells tend to make sense. And a lot of the spells were quite fun to use. The "draw the rune" then "cast the spell" steps were things I didn't even think about much after the start, even though they shared a button and many spells are made from two runes. I got 100% completion in seven hours, and I wasn't exactly trying to fast. But that's still a decent length for a VR game (especially for a non-shooter from 2016). Another thing to mention is it does have multiple player slots. I have other people that like using my VR and it's annoying to have to tell them not to play a specific game because I haven't finished it yet, so multiple player slots is a definite plus. Problems... This game was made in 2016, and it shows. Home VR was still pretty new, and some things this game tries (like using the grip buttons to drag your view around to rotate!) are horrible. Thankfully I could disable the grip buttons to rotate thing in the options by setting rotation to roomscale and just turning around myself without having to worry about accidentally pressing a grip button. The graphics are, I think, quite good for the time, but the textures are pretty low-res for today's VR systems. Have a look at the screenshots if graphics are important to you. The game also has some minor bugs. Sometimes levitation seemed to act weird, and once I got stuck in a wall (though pressing the button to open the in-game menu, say to access the quick travel or quests, was enough for it to push me out of the wall and everything to be fine again)
This is one of the best VR games I have played so far. If Puzzle/RPG games are your thing, or if you just want to experience being a wizard, then this game is for you. This is by far one of the longest (most content) games I have played, and I loved every minute.
[h1]魔法を使って各地に隠されたクリスタルを探すゲーム[/h1] [b]ストーリー[/b] 嵐が来て、世界を守っていたクリスタルが粉々になって各地に散らばってしまった... 次の嵐が来る前にクリスタルを全て見つけましょう! [b]内容[/b] ・迷路や、魔法を使った謎解きがメインです ・戦闘要素なしなのでVR世界の探検に集中できます ・移動方式が色々あります。 自分は腕振り移動でBGM聞きながらのんびり歩いて、疲れたらワープして探検しました。 [b]良いところ[/b] ・魔法が使える!!ハリーポッター風に杖を振らないと発動しない! 魔法のルーンを書くのが大神っぽくて楽しいです。2つの魔法の組み合わせで他の魔法が使えるのが面白いです。 ・世界の雰囲気が良い(生い茂った森、薄暗い洞窟、溶岩の海など色々探検できます。ストーリーが進むと天気が変わっていくのも臨場感あって良いです) ・英語がわからなくても直感とひらめきと探索でクリアできる(途中で行き詰ったら他の場所を探査したら解決方法や簡単にクリアできるチート魔法[spoiler]暗闇を常時明るく照らす炎の壁など[/spoiler]が見つかったりしました) [b]不満点[/b] ・ヒントが英文と、宝箱マップだけだったので、魔法使いのテキストを絵で教えてほしかった。 ・終盤で手に入った魔法の使いみちがほぼなかった クリア後にそれ[spoiler] 雪玉投げとか[/spoiler]を使ったミニゲームがあったらなぁと思った。 ・魔法使用時のボイスがおじさん。効果音でも良いと思った。 [b]感想[/b] 魔法が使えて雰囲気の良い世界だったので非常に楽しめました。VRの良さが十分にわかる良ゲーでした。
This is a very fun game for those looking for an adventure of exploration and magic. There are no enemies to fight, which for me was a welcome change to other magic-based games. The dev is amazingly helpful and quick to respond to requests - something we gamers don't always experience. I had a bit of issue working out the mechanics of the game - teleporting and casting the magic - but once I figured it out (the issues were mine, not the game's) it worked very well. Magic casting is completed by releasing the trigger at the farthest point from your body; I do think this is not intuitive as in most games the trigger is pressed, not released, to start the action. If you have trouble spell casting, go back and read the instructions again. My other bit of advice - no spoilers here - is not to linger too long trying to complete a particular quest. As you get more spells and even a second wand, things that are impossible at one point suddenly are easy to complete. This is a game that I will replay at some point in the future, and I would not hesitate purchasing future games from this dev.
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Where this game's players are, estimated from review languages.
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