
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious procedurally generated world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious and dangerous world.


Experience an immersive magic system with endless possibilities. Craft your own spells by combining runes that you find in the world. Each rune has a unique effect on the spell. For example, combine a fire rune with a missile rune to craft a fire missile. There are more than 25 runes to mix and match between.


Runehaven features a fully destructible voxel world. Destroy the environment to find secrets, shortcuts, or to bypass locked entrances.
Key Features
An immersive magic system where you craft your own spells by drawing rune combinations.
A fully destructible and procedurally generated voxel world that both you and monsters can destroy.
Crisp voxel graphics.
Discover secrets.
Fight against 20 different monsters.
Choose between different magic, melee and ranged weapons.
Bind spells to melee weapons and ranged weapons to enchant them.
Explore various biomes.
Boss battles.
Level up your character.
Keep track of your runes with a rune book.
Mod support for creating your own weapons, props, items, biomes and worlds. There is also an integrated level editor included with the game.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to say that this game is absolutely worth it. It's scratches that itch for a magic-building rougelike. There are an incredible amount of runes that can be applied to your spells, weapons, and even summons. The combos are extremely diverse and fun. Nuking a poor beetle that popped out of a box is extremely satisfying. The game isn't exactly hard persay, but when you're starting out it can be easy to lose your first couple of runs because you are learning what certain things do and what traps to look out for. The game doesn't have any "timed" achievements, the dev knows that you are going to get lost in there. I am posting this review after having achieved my first actual win because I intend to continue playing and trying out using different combos of weapons and runes. If you also like destructible terrain, this game is just gold. But please don't tunnel through the floor because you hear a welcoming noise, you might just accidentally stumble upon the level boss... Good luck and happy casting!
fun little game. Roguelike in spirit, with a fully destructible voxel world, and a magic system inspired by the likes of noita. Lacking in content for now but the systems it has are very fun to play around with.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As is the game is tons of fun and allows the player a wide range of options for how they want to play. It'll be easy to get lost in time with this one!
Full breakdown 📺 https://youtu.be/Xl864yn8o4g From the jump it looks like a familiar blocky survival game but it doesn’t stay that way for long. The real hook is how magic works. You’re drawing out spell combos that can completely change how you fight and survive. Every run feels like testing ideas under pressure, especially with permadeath keeping you on your toes. It starts simple, then slowly turns into something more layered and interesting.
Big Goode
richtig richtig richtig geiles konzept, genau sowas habe ich mir insgeheim jahre lang gewünscht. richtig gut umgesetzt aber steckt noch sehr in den kinderschuhen, dennoch mit extrem viel potential. bitte hört nicht auf und bleibt drann!! das spiel ist unbeschreiblich ausbaufähig und hat unerschöpfliches potential :D
Love me a dungeon crawler with some funky spellcasting shenanigans
I love this game a LOT, the spells you can make are ridiculous, the destructible environment is awesome to traverse, and it's very rewarding when you finally complete your run. However. In every good roguelite and roguelike alike there's to be something you gain after each run. For a roguelite, its upgrades to help your run go smoother, and for a roguelike, it's knowledge from your dead run. Comparing this game to a very similar spell-crafting roguelike, Noita's progression is based solely off of the knowledge you gain, and the more you know, the further you go, and the absurd amount of secrets in that game let you constantly gain more of that knowledge and thus progression. That just isn't in this game. I understand that this is still being worked on, but as it stands, there's just not enough to gain after your first successful run. You can see practically everything in one run, save for all the runes, and that singlehandedly tanks replayability. I'm super excited to see where this goes, but for now it's a 6.5/10
Fun game. Crafting your own spells is pretty cool.
The end of the tutorial is absolutely to die for!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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