
A portal has opened and dark magic is pouring through! Only you can close the gateway and defeat the evil Ice Golem. But you'll need to hurry: time is short!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−50% | 22reviews | 68% | — | $1K |
| $6.99 | 158ratings | 57% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Rune Lord is a fantasy-themed casual puzzle experience that builds upon familiar match-3 foundations while adding a light layer of spellcasting, progression, and narrative framing. Developed by Adept Studios GD and published by Alawar Casual, the game positions itself squarely within the traditional match-3 genre, aiming to deliver a polished and accessible experience rather than a radical reinvention. Its focus is on steady challenge escalation, visual clarity, and a satisfying loop of matching runes, triggering spells, and advancing through a series of magical worlds. At its core, Rune Lord follows the classic tile-swapping formula: players align three or more identical runes to clear them from the board and generate energy toward level objectives. Each stage presents specific goals, such as collecting certain rune colors, breaking obstacles, or charging magical meters within a limited amount of time. This structure gives each level a defined purpose, preventing the gameplay from becoming purely score-driven. The controls are responsive and intuitive, making the game easy to pick up even for players with little experience in puzzle games, while still requiring attention and quick thinking as difficulty ramps up. What distinguishes Rune Lord from more minimalistic match-3 titles is its emphasis on magic and spell usage. As players progress, they unlock a variety of spells that can be activated during levels to clear rows, destroy clusters of tiles, or manipulate the board in helpful ways. These abilities can be upgraded between stages using coins earned through play, adding a modest layer of strategy and customization. Deciding when to rely on raw matching skill and when to deploy a spell becomes increasingly important in later stages, where time limits and board complexity demand more efficient play. The game is framed by a simple fantasy narrative that gives context to the puzzle progression. Each set of levels represents a different region threatened by dark magical forces pouring through a mysterious portal, with the ultimate goal of confronting the Ice Golem behind the chaos. While the story is not deeply developed, it serves its purpose by giving players a sense of journey and escalation. The structure of multiple worlds and themed environments helps maintain visual variety and provides natural milestones as players advance deeper into the campaign. Visually, Rune Lord embraces a bright, colorful aesthetic that prioritizes readability during fast-paced play. Rune designs are distinct and easy to differentiate, which is especially important in time-sensitive levels. Spell effects add bursts of visual flair without obscuring the board, and background art reinforces the fantasy setting without distracting from the gameplay. The soundtrack and sound effects are similarly functional, offering upbeat and magical tones that support the pacing without becoming intrusive over long sessions. Difficulty progression is one of the game’s more divisive aspects. Early levels are forgiving and serve as a gentle introduction to mechanics, but later stages can become demanding due to stricter time limits and more complex objectives. This encourages players to revisit earlier levels to earn additional currency for spell upgrades, reinforcing the progression system but also introducing repetition. For players who enjoy optimizing their approach and gradually improving performance, this loop can be satisfying; for others, it may feel like an artificial barrier to forward momentum. Despite its traditional design, Rune Lord benefits from a clear sense of structure and consistency. It knows exactly what type of game it wants to be and delivers that experience with competence and polish. While it doesn’t introduce groundbreaking mechanics or experimental twists, it refines familiar systems into a cohesive package that rewards attention, speed, and strategic spell use. Its approachable difficulty curve at the outset and increasingly demanding challenges later on make it suitable for both casual puzzle fans and players seeking a more engaging match-3 experience. Overall, Rune Lord stands as a solid entry in the fantasy match-3 genre. It offers dependable mechanics, a touch of progression depth, and enough thematic flavor to keep the experience engaging across dozens of levels. Players looking for innovation or narrative depth may find it conventional, but those who enjoy classic tile-matching gameplay with a magical twist will likely appreciate its steady challenge, clear presentation, and satisfying rhythm of progression. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Dutch, Russian
Hours played at review time, across 35 reviews with recorded playtime.
super jeux très bonne ambiance
Um jogo que lembra muito tetris, boa jogabilidade, voce recebe moedas ao completar as fases, ela podem ser usadas para melhorar seu desempenho durante os jogos. Vale cada segundo do seu tempo.
De beaux graphismes pour ce style de jeu simple.
Игра прикольная в своем роде, но игра вас дурит, если выбить 3 раза подряд одинакового цвета быстро, не засчитывает порой или это особенность последнего уровня сложности, который не реально пройти, требования запредельные!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.5K | 1K | 86% | $9.99 | |
| $8.7K | 235 | 92% | $1.49 | |
| $4.1K | 62 | 94% | $2.99 | |
| $3.7K | 81 | 94% | $3.49 | |
| $2.2K | 48 | 94% | $3.49 | |
| $501 | 11 | 73% | $3.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 117 | 79% | $0.49 | |
| $1K | 58 | 72% | $0.54 | |
| $1K | 79 | 44% | $0.79 | |
| $1K | 50 | 76% | $0.99 | |
| $1K | 60 | 83% | $0.99 | |
| $1K | 50 | 54% | $0.99 |