
The game currently adopts Diablo-like gameplay and data. the concepts of anger system, general system, and attack distance have been emphasized. In order to enhance the game experience, the levels and values required for some data have been modified.
Most likely between $112 and $1.1K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Rune in the Three Kingdoms has sold an estimated approximately 130 copies on Steam, for about approximately $373 in gross revenue.
About approximately 130 copies on Steam (mid estimate), modeled from its 6 reviews — low confidence. Not a figure the developer has reported.
About approximately $373 gross, most likely between approximately $112 and approximately $1.1K — roughly approximately $248 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 126 | 57% | Free | |
| approximately $0 | 41 | 39% | Free | |
| approximately $0 | 21 | 67% | Free | |
| — | 0 | — | — | |
| — | 235 | 49% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |