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[h1]Played On: [b]HTC Vive[/b][/h1] Runaway VR is an arcade themed parkour game where the player must navigate through a randomly generated world, collect coins, and avoid dangerous obstacles as well as pitfalls. The collected coins can be used to purchase two additional levels, or a variety of upgrades that include restarting from a certain distance, increasing the value of the coins, adding time to invulnerability pick-ups, and more. Of course, the price of the upgrade goes up after every purchase, making coin collecting turn into a tedious grind after a while. While cartoony, the three environments are pleasing to the eye. Even though the levels are generated at random, there is only a handful of premade content and it becomes apparent that it's broken into small chunks and then stitched together by the game engine. Once you've hit around the 250 meter mark, you instantly transition into the next level as well, which could be more jungle, or the desert or castle. The further you run, the faster the parkour becomes, and it can be quite difficult to keep up until you get really good. For starters, the "standing" requirement should be completely disregarded. There is zero chance that anyone with a standing-only virtual reality set up will be able to play Runaway VR. For some reason, the game requires a lot of movement from side to side, and my 2mx2m space definitely doesn't feel big enough. This is mostly due to the lack of fine tuning in movement registration, as I could move a good 3 feet on either side and still fall through a curve in the map because the in-game character didn't move an inch. There also seems to be something wrong in registering the jumping that has to be done to avoid pitfalls and some obstacles, it's nearly a 50/50 chance of actually getting through it. Another big problem here is the upgrade that allows you to continue from X distance; the more you upgrade it, the bigger the distance you're allowed to continue from. For example, if you run 400 meters, and you fail at 600, you have the option of starting over again once from the 400 meter mark instead of 0. Every single time I tried this option, the game put me in some weird, random, non-related location that walked me directly off a cliff. This went for every environment as well. It's extremely frustrating to have this happen, and makes one of the better upgrades completely useless. After investigating the forums and the developer's Facebook page, it looks like Runaway VR was plunked onto Steam and then quite soon afterward it was completely forgotten about. There have been no updates, no forum responses, and no Facebook posts since late August, 2017; less than a month after the launch of Runaway VR. The developer is obviously active, as I received a key for the game in December 2017, and they've also launched another virtual reality game. It just looks like Runaway VR was created for commercial licensing cash-grab purposes, and the developer has foregone fine tuning the game for personal users. After all, if you're playing in a VR lounge, you have no one to complain about mechanics to, and the owners probably really don't care so long as you paid your $75 entry fee. The game itself is just okay, and while it has potential, addictive properties, and fun gameplay, it's completely ruined by a lack of refinement and the fact that you need 8 feet on either side to move. It's also not worth $9.99 CAD, but perhaps half of that figure. Beware any future games from Panoramik Inc, they seem to like to drop dev support quickly... unless it involves microtransactions (Forge of the Gods). [h1]Rating: [b]1.5/5.0[/b] - It's Bad.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More [b]The developer provided a free copy of this game for review, through The VR Network's Curation page.[/b]
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Hours played at review time, across 30 reviews with recorded playtime.
It's a surprisingly fun game. The Game is definitely an arcade experience and the asking price is very fair. It's temple run in VR. I thought I would get bored pretty quick since I only lasted around 15 minutes playing temple run before I get the urge to switch to a new game, not on this game though. The speed rush that you get in VR gives you an adrenaline rush that you don't get by playing on a screen. That reason alone will make you wanna go play it again and again, especially if you have friends you can play with so you get the feeling of competitiveness.
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リアルTe●ple R●nです(´゜д゜`) 「体動かして」コースから落ちないよう移動し、障害物(赤色で縁取られている)を避けつつコインを集めます。コイン以外にも色々パワーアップアイテムが落ちています。集めたコインでステージ解放やアイテム購入ができます。走破した距離でランキングが出ます。 <操作> 前進 :自動です?┌|∵|┘勝手に進みます。ちょっとずつ早くなります。 左右移動:カニ歩きで左右に動いてください。ヘッドセットの位置さえ左右に動いてればいいっぽいけど。 しゃがむ:実際にしゃがんでください。 ジャンプ:実際にジャンプしてください。マンションだと下階に響きそう; なので、もしくは、しゃがんだ状態から素早く立ち上がってもジャンプとして認識されます。 ●スクワットで足が鍛えられるのでちょうどよかったです:(;゛゜'ω゜'): 先も見てみたいし、コイン集めてちょっとづつパワーアップできるので、しばらく遊べそう。
Temple Run VR
Желаете провести весело время с друзьями? У вас крепкий вестибулярный аппарат? Тогда эта игра для вас! :)
Прикольная бегалка, раннер. Заставляет пропотеть хорошенечко :) Перед игрой убедитесь, что кондиционер в комнате включен. Обзор и геймплей - ниже: https://youtu.be/RMZtNSDe9Qc
Really enjoying this game :) Have got a bit overexcited and bumped the wall a couple of times though!
Awesome gameplay! Especially on high speed!!
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] Another endless runner in VR, but this is a light arcade workout. I don't know any reason why Touch controllers are used in this game. They are only used in the main menu to start the game or purchase items or select levels. You could achieve that with gaze navigation. Motion controllers have no part in the actual game. All movement is through your play space and headset location. But I still haven't figured out exactly how it works as there is some inconsistency in how movement is registered. Sometimes just leaning your head side to side is enough to get you around obstacles or to choose a fork in the road. Othertimes, those leans do not get you far enough, other times they take you too far. Sidesteps seem to work better, but again, sometimes little ones do the trick, then you have to take a big sidestep, it's confusing! You also have to jump. I found the game did register if your crouched then jumped up a little. So you don't have to do big jumps and I guess you could just go from crouching to standing on your tippy toes fast to get the same result. But you do have to crouch before jumping to get jumps to register each time. There's 3 environments. 2 of them are locked and you unlock them by getting coins. You get more coins by using your coins to get even more coins. Yes, that's a thing in this game. So there's lots of grinding for more coins. I suggest getting all the coin upgrades first. There's a defense upgrade, but that's useless. There's also a continue upgrade, but that's almost useless. Most of the time when you hit continue, you just end up falling off a cliff. The game environment looks great. Even though you're not running, this game is a nice workout. If it worked properly, this would be a very fun game. Rating 5/10. Get this on sale. $2.24 is about what it's worth. It's not worth more than that. It's a nice, arcadey, workout endless runner. The controls really hold it back from being more enjoyeable.
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