
Hit the streets and pummel baddies in this classic handheld game inspired Beat 'Em Up! Fight solo or double up with a friend for local co-op!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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RUMBLE DRAGON is a classic beat 'em up game that is very similar to Double Dragon in terms of content and moves. Game Buddy refers to the Game Boy era, just like the great audiovisual results. Nice game if you want to try something new during a nostalgic moment. https://www.youtube.com/watch?v=dYYerKXBWr4
I feel that Rumble Dragon is trying to feel like a Double Dragon GameBoy port-clone of Double Dragon, but doesn't quite know what makes classic beat 'em ups fun. The positive is that Rumble Dragon looks and sounds like a GameBoy game. I was there in the early days of the Nintendo hand held, and I have to say they nailed that aspect of the era. It very much looks and sounds like I'm right back in 1992. The negative is that the game mechanics and game play absolutely doesn't feel right at all. And not is any sort of good way. The devs have 30+ years of other beat 'em ups to drawn upon, and I just don't feel like they managed to capture the essence of what made the genre fun back then. I'm not against 'Nintendo hard' games. But even the NEW Double Dragon gave the players a few mooks to wail on to get a feel for the controls. And Streets of Rage 2 perfected this. But in Rumble Dragon, I really don't feel that. Instead I found myself using more or boss level cheese tactics from the get go. Even Battletoads let the player smash and bash for a bit to get the controls under their feet. And I seeing that it is decades later, I am not going to give any benefit of the doubt. And that's the funny thing. The game doesn't really feel overly difficult. It just doesn't feel like a simple GameBoy port of something. Nor does it even allow for much of a power fantasy of slugging it out with gangs of brawlers. Nor does it seem to take advantage of 30+ years of experience to craft something unique and fun. The combination of attacks is fine. Though, I think I would have preferred jump and attack over kick and punch button to feel more in the era. I never could really get a feel for the standard kick attack. So, I stuck with punches and running jump kicks. And I wasn't overly interested in figuring out where kicking's niche was. Since the fighting wasn't that satisfying. I have some tolerance for a game like this to demand a kind of attack sequence... but at late/hard difficulty. On easy, I should be able to pick any dumb combination of attacks to handle the early enemies. But I didn't get that with Rumble Dragon. Honestly, I don't even know if I noticed much of a difference in selecting different difficulty levels. I also never found the weapons very useful. The were certainly plentiful at the beginning, but it is a case of easy come, easy go. Plus, it just felt easier to attack with punch or kick anyway. In my limited game time, I've only encountered a few bosses. They felt more like the era that Rumble Dragon is pretending to be, but is far from saving them game. Ultimately, I found Rumble Dragon a frustrating affair. It looks and sounds like retro game, but doesn't control like one. And worst of all doesn't seem to understand what makes beat 'em ups from back then fun. I don't mind the game trying something new, but it should improve upon the games it seeks to emulate. Not iterate a different kind of cheesy difficulty. I think the devs would have done well to spend a few weeks playing Streets of Rage 2 and figure out why that game is so damn fun to play and incorporate that into Rumble Dragon. Or at very least, play a little bit more of the NES Double Dragon. Because as it stands, I cannot recommend Rumble Dragon to retro beat 'em up fans, GameBoy fans or anyone. Beat 'em up games are my 2nd favorite video game genre right after shoot 'em ups. And I can put up with a lot with retro games, bit Rumble Dragon doesn't do anything I especially find fun within the genre past, present or future. It looks the part, but it is missing that Je ne sais quoi that makes beat 'em ups fun.
[h1]向日葵游戏评分【7/10】[/h1] 《RUMBLE DRAGON》是一款GB风格的清版动作游戏,游戏对画面、音效和手感的还原度都不错,共五个关卡,两个可选角色,系统比较接近《双截龙》。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
게임보이 냉장고 초창기 구닥다리 느낌 : A,B 버튼으로 나름 탄탄하게 잘 만든 게임 게임보이 더블드래곤1이 아타리수준으로 그때당시에도 재믹스 수준의 처참한 퀄리티였는데.. 이 게임은 겜보이 더블드래곤보다 5억배 잘만들었음...대쉬도 되고 엄청 공들여 만든 느낌.. 2~3천원에...옛느낌 추억에 빠질...아재,할재들은 살만함.. 나이 40은 넘어야 추억에 빠질듯..30대는 플스 2 세대임..
令和版GBダブルドラゴン 起動したらモニター左側にデカデカとウィンドウ状態で立ち上がる。 F1を押すと設定メニューが出るのでそこで直すと良い。 このF1で設定メニュー表示はアクションツクールMVの基本仕様なのだが知らない人は知らないはず…というか知らない人の方が多いだろうからこれをちゃんとどこかで説明してないのは不親切だと思う。 BGMもグラフィックもGB風ダブルドラゴンを完全に再現しており、GBダブルドラゴンをやったことがあるおっさんには刺さるだろう。 しかしゲームとして見るとかなりシビア。 敵の攻撃がY軸方面にかなり判定が強く、ベルトスクロールアクションのお約束である敵と軸をずらした上で近づき殴るというのを敵の方がしてくる。キツイ。 あとはボスの前動作無しの全方位範囲攻撃など、懐かしいなー触ってみるかという軽い気持ちでこのゲームに近づいたおっさんはボコられる。 オレはボコられて耐えられなかったから返品したけどノスタルジーを感じたいおっさんにはおすすめ。
I love it! Please make more!
Rumble Dragon wears its Double Dragon influence on its sleeve (down to the similar titles) and tries to retain what makes the beat 'em up genre fun on much more limited hardware (I can't be sure, but it seems like this could actually run on an original GameBoy), and in my opinion it mostly succeeds. Where Rumble Dragon shines is in its presentation. The sprites are detailed despite their size and chunky pixels, offering a variety of enemy types with different proportions, fighting stances and attack styles. The environments are also surprising rich in detail, featuring things like different posters on walls, shattered windows, tufts of grass growing out of concrete, discarded cans and even cigarette butts! The music tracks are suitably energized and lend themselves well to urban fistfights. As for the actual brawling mechanics, it's a bit of a mixed bag. You get two attack buttons, a slower kick and a quicker punch. While rapidly pressing the punch button pulls off an effective combo ending in a knockdown (becoming your bread and butter for most of the game), chaining kicks leads to a hop-kick that is very likely to bypass your enemy altogether, leaving you vulnerable. You can do a jump kick by pressing both buttons at the same time, but this is rendered unnecessarily uncomfortable through the game's lack of button re-mapping options (we're stuck using A & B when X & A would have been much more intuitive). You can throw your enemies, but I honestly never figured out how to do so consistently (There is an in-game manual, but it is in Japanese only, as is the text during cut scenes). The bosses are engaging, with interesting attacks that aren't too difficult to avoid if you pay attention. There are weapons to pick up, but they can hinder as well as help you. Since the punch button picks them up, I often ended up getting hit while my character was bending to grab a weapon I didn't actually want (also causing me to lose the weapon instantly). While the weapons do have a delay before making contact, some of them (like the knife or club) can be thrown with the kick button, so even if you don't like using weapons it can be beneficial to pick them up and throw them at an enemy right away, giving you a bit of breathing room to focus on another. I thought the whip was pretty fun to use, with a decent range and the ability to chain together several attacks before an enemy goes down. There are food pickups too, of course, and just like every game in this genre, you are likely to find them right after having died. If you run out of lives you can continue from the beginning of the stage you were in (with infinite continues, which is nice). There are three difficulty levels, and beating the game repeatedly unlocks more playable characters (I got the first, an enemy character with unique attacks and mechanics, which is pretty cool). While Rumble Dragon is not as deep or mechanically engaging as more modern, feature-rich games in the genre, it's a fun little romp that captures the charm of GameBoy gaming very well. While I don't have anything against modern games with complex control schemes and loads of superfluous features, I also love a simple game I can just hop into and have fun with for a little while without requiring too much investment. Recommended.
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