
The Double Dragon brothers return in this fresh addition to the iconic franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 20 additional characters, each with their own special moves and playstyles. Online & Local Co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to throw down the Double Dragon way in this fresh addition to the iconic beat ‘em up franchise. It’s the year 199X, and nuclear war has devastated New York City leaving its citizens to fight for survival as riots and crime engulf the streets. The city has been overtaken by criminal gangs who terrorize its ruins as they fight for total dominance. Unwilling to endure these conditions any longer, young Billy and Jimmy Lee take it upon themselves to drive the gangs out of their city.
Explore the early beginnings of the young Double Dragon brothers as they take on both new and familiar enemies in this alternate story. In this fresh roguelite take, every playthrough is a brand new chance at new action. Featuring a unique and dynamic level structure, the difficulty of the missions you take on will change depending on the order you have selected them.
Tag in and out as the classic duo Billy and Jimmy, switch it up with Marian and Uncle Matin, or experiment with 20 additional unlockable characters, each with their own special moves and unique playstyles. With 2-player online and local co-op, the action quadruples as you and a friend clean up the mean streets.
TAG TEAM ACTION – Choose two fighters and seamlessly switch between them, giving you a multitude of strategies for devastating combos, defensive and offensive moves.
BEAT ‘EM UP WITH ROGUELITE ELEMENTS– Experience endless playthrough possibilities with a dynamic mission select function; the order in which you choose your mission will affect mission length, number of enemies, and overall difficulty. Choose where you improve with randomized purchasable upgrades for your characters at the end of each mission, or save your cash to revive your players in-mission.
24 UNIQUE PLAYABLE CHARACTERS – Start the fight with Billy, Jimmy, Marian, and Uncle Matin. Earn tokens along the way to unlock a diverse roster of 20 more characters, each with their own playstyle and strengths. Strategically choose your fighting duo by taking into account each characters’ strengths and weaknesses.
ONLINE & LOCAL CO-OP – Grab a friend and clean up the city streets together with online and local co-op that supports up to two players.
SHAPE YOUR EXPERIENCE AND REWARDS – Adjust game difficulty to affect the amount of tokens earned per session and use those tokens to unlock content from the Token Shop including characters, tips, and more. Modifier can be used to enter permadeath or even infinite mode.
SURVIVAL MODE – Test your might against a barrage of enemies in this wave mode that increases in difficulty the further you progress. Use tokens to unlock this mode, as well as special backgrounds during runs.
VERSUS MODE – Select two characters and upgrades to battle against your friends to prove who is the ultimate Dragon Warrior. This mode and special backgrounds are unlocked via the token shop.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.3Kreviews | 86% | — | $630K |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличный Beat'em Up в ретро стиле с элементами рогалика. В игре можно покупать различных персонажей что дает дополнительную реиграбельность, кооп веселый. Мне понравилось) Абобо тайм!
A love letter to Double Dragon. The amount of characters to unlock that span practically every classic double dragon game is impressive. Every character feels unique to play with very distinct mechanics as well and are all satisfying to play as. My only negative is that it could use a few more levels. It does have a rogue-like mechanic where depending on what order you play each of the four levels the levels become progressively longer and change up a bit, along with the boss of the level changing up a bit and being a bit harder, but that only goes so far. You've seen all the 4 levels and bosses have to offer within a few hours. That said, I've got over 12hrs logged in here because it's fun as heck to replay as you unlock the something like 20+ characters (maybe more or less, can't remember) and master them as you go. Plenty of deep-cut characters if you've been playing since the NES days too, which as a long time fan I really appreciate. So if they do another updated like they did back in Feb' of this year (2026) but added some new levels and maybe another final level/boss option it would go a long way. As Double Dragon games go, this is one of the greats. Worth the money, and when it's on sale it's a no-brainer instant purchase imho.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Dutch, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 391ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A new entry in the Double Dragon franchise with an out of place art style, mechanics that make it feel unlike a Double Dragon game, roguelike elements, and an unbalanced difficulty. Choose a party of two from Billy, Jimmy, Marian, and Uncle Matin, battling your way through stages in the order of your choice to bring down a set of gangs running the city. Stages are split up into different sections, often with its own sub-boss for you to bring down before being able to move on to the next area. Each stage will have additional bonus objectives displayed for a chance to earn extra cash during your run, usually coming in the form of hit combos, performing X amount of crowd control maneuvers, finishing off a boss or sub bosses with a special K.O., etc. Money is earned via special K.O. bounties, bonus objectives, dropped from enemies, and from object pick ups in levels. All this cash you are earning is converted into tokens at the end of your game, the conversion rate being determined by gameplay settings you set before playing. Continues are a big drain on your funds, the price for continuing increasing with each use of it. On the plus side, both members of your party need to hit zero hit points before a continue needs to be used. Upgrades for your primary and secondary character can be purchased between stages, giving buffs / bonuses to different attack damages, special move costs, regenerating health or special meter, synergies between partners, and more. You can only buy one upgrade from a handful at the end of each level, so make sure you plan accordingly so you are not left wanting. Tokens are used to unlock different characters, with twenty being available, as well as game tips, art, and music. Combat, for the most part, is pretty easy in Double Dragon Gaiden, at least when it comes to dealing with common enemies. The difficulty starts to spike in later levels when a single boss can interrupt all your attacks, causing damage, juggling you repeatedly to death, burning through thousands of dollars in continues until your game is over. Common enemies are easy to line up for a special K.O., granting the opportunity for different kinds of food to drop based on the number of enemies you knock out at once (starting at 3+). If your health is already full, food will be converted into money for a nice bump to your reserves. Visually, the art style feels wildly out of place to the point where it feels like I'm not even playing a Double Dragon game at all. I think if this was an art style used for a new unique IP, I would be more forgiving, but it just doesn't match up well with the Double Dragon aesthetics. I got this one as part of a bundle on Fanatical for two bucks (CAD) and some change, and I still don't feel like it was all that good of a deal. This adaptation of a Double Dragon game just isn't all that great in terms of gameplay, visuals, and being plain ol' fun. I'd recommend skipping this one to newcomers and Double Dragon fans alike. [quote]Follow [url=https://store.steampowered.com/curator/45701624-CthulhusMonocle-That-Next-Fest-Guy/]CthulhusMonocle - That Next Fest Guy[/url] for more game and Steam Next Fest demo reviews.[/quote]
[h2]Un Clásico Que Sabe Reinventarse[/h2] Hablar de Double Dragon es hablar de uno de los nombres que ayudaron a definir el género beat 'em up. Durante décadas, Billy y Jimmy Lee han protagonizado incontables peleas callejeras, pero pocas entregas habían intentado modernizar la fórmula con tanta personalidad como Double Dragon Gaiden: Rise of the Dragons. Desarrollado por Secret Base y publicado por Maximum Entertainment, el estudio responsable de títulos como Streets of Red, esta entrega no busca copiar al pie de la letra los arcades de los años ochenta. En su lugar, introduce mecánicas roguelite, progresión permanente y una estructura mucho más rejugable sin perder la esencia de la saga. El resultado es una reinterpretación sorprendentemente fresca. [u][b]Un Double Dragon diferente... pero con el mismo espíritu[/b][/u] La historia nos sitúa en una versión alternativa de los orígenes de Billy y Jimmy Lee, en una Nueva York postapocalíptica dominada por bandas criminales. La narrativa cumple con su cometido, pero el verdadero protagonista vuelve a ser el combate. Desde el primer nivel queda claro que esta no pretende ser una aventura lineal al estilo clásico. Cada partida nos permite elegir el orden de los escenarios, modificar la dificultad sobre la marcha y obtener distintas recompensas dependiendo de las decisiones que tomemos. Ese componente roguelite hace que cada recorrido sea ligeramente distinto y anima a volver una y otra vez para desbloquear nuevos personajes, mejoras y estrategias. [u][b]Un combate rápido, técnico y tremendamente divertido[/b][/u] Si algo hace bien Double Dragon Gaiden es entender qué convierte en divertido a un buen beat 'em up. Los golpes transmiten fuerza, los combos fluyen con naturalidad y cada personaje posee movimientos especiales y habilidades propias que cambian completamente la forma de jugar. La gran novedad es el sistema Tag Team, que nos permite formar un equipo de dos luchadores e intercambiarlos en cualquier momento del combate. No solo sirve para variar el estilo de lucha, sino también para crear combinaciones muy efectivas aprovechando los ataques especiales de ambos personajes. Billy y Jimmy siguen siendo una apuesta segura, pero personajes como Marian, Uncle Matin y los numerosos luchadores desbloqueables ofrecen estilos muy distintos que aumentan enormemente la rejugabilidad. [u][b]Roguelite sin perder la esencia arcade[/b][/u] Lejos de sentirse como una moda impuesta, los elementos roguelite encajan sorprendentemente bien. El dinero obtenido durante las partidas sirve para desbloquear mejoras permanentes, nuevos personajes y modificadores que alteran el desarrollo de las siguientes partidas. Además, el nivel de los jefes y de las bandas enemigas cambia según el orden en que decidamos afrontar cada distrito, obligándonos a adaptar constantemente nuestra estrategia. Es una mecánica sencilla, pero suficiente para que cada nueva partida conserve ese agradable sabor a "una más". [u][b]Cooperativo como en los viejos tiempos[/b][/u] Como todo buen Double Dragon, la experiencia alcanza su máximo potencial jugando acompañado. El cooperativo, tanto local como online gracias a las actualizaciones posteriores al lanzamiento, convierte cada pelea en un auténtico caos lleno de sincronización, rescates de última hora y ataques combinados. [u][b]Pixel art con personalidad propia[/b][/u] Visualmente apuesta por un pixel art muy colorido y expresivo que consigue modernizar la imagen clásica de la franquicia sin perder su identidad retro. Las animaciones son fluidas, los escenarios presentan suficiente variedad y cada personaje transmite personalidad mediante movimientos muy bien diferenciados. La banda sonora acompaña correctamente toda la acción con temas que mantienen el ritmo de los combates, mientras que los efectos de sonido refuerzan el impacto de cada golpe con la contundencia que se espera del género. [u][b]Lo mejor[/b][/u] -Excelente adaptación de la fórmula clásica al formato roguelite. -Sistema Tag Team muy divertido y estratégico. -Gran variedad de personajes desbloqueables. -Combate rápido, preciso y muy satisfactorio. -Cooperativo ideal para disfrutar con amigos. -Pixel art con mucha personalidad. [u][b]Conclusión[/b][/u] Toma los fundamentos que hicieron grande a Double Dragon y los combina con ideas modernas que aportan profundidad y una enorme rejugabilidad. Es una entrega que entiende perfectamente qué esperan los veteranos de la saga, pero también sabe abrir la puerta a nuevos jugadores gracias a un sistema de combate accesible, una progresión muy bien planteada y un ritmo que invita constantemente a jugar una partida más. Un regreso que demuestra que todavía queda mucha vida en las calles de Double Dragon. [code][h2]Mentor/Curator:[/h2] https://store.steampowered.com/curator/32511459-GarsupialGames/[/code]
I think this would be a completely fantastic game and totally worth it -- if it worked. Co-op mode is completely riddled with errors. Just in the 2 hour span we had - incorrect characters that we selected upon entering a stage, a end-game freeze that made us restart the run, my co-op partner was completely unsynced and unable to see enemies or various other aspects of the level, then finally after restarting our run after restarting from the second point - right towards the end a enemy decided to jump into the terrain and become un-targetable. Which is when we said to hell with it and stopped (since it would be the second restart of the same level). It's been 3 years...where is the quality control on something like this? So sure if you want to play the game solo - you're probably fine, but if you're aiming to play this with friends I'd avoid it like the plague. --edit; I wanted to edit this after I thought about it to point out that it seemed like every issue happened specifically on the Okada stage (Freeze after Stage 2 beating the Sumo bosses, Ninja jumping into the walls during the mountain climb, unable to see the enemies on Stage 1) The incorrect characters could have been a weird selection error and I'll write that one off but I've seen reports of people spawning in doing other chars stuff with a different character... So maybe it's best to do Okada first if you're playing co-op regardless of what route you'd like to do? Maybe we'll try later and I'll update. I know it could be a coincidence but afair we had zero issues outside of the incorrect characters on our first run up until Okada (which we did as our last stage - which is when the first unsync error happened.) We did Anubis > Okada our second run, restarted our games prior - and that's when the freeze and enemy clipping issues happened. The fact we did the other 3 stages with no issues on our first run and started having issues on Okada though is just suspicious so may just be best to knock her out first with a single stage error rate than messing up a late run
Pros: -It's a retro-styled continuation of the Double Dragon franchise. -It feels and plays very similar to the 8-bit Nintendo and old arcade versions, but with slight modern tweaks -Has a good amount of characters to unlock. -Some of the unlockable characters are a blast to use Especially to maximize earning other unlockables. -Controls are fairly tight easy to grasp. -The in-between round upgrades are fun ways to tweak a playthrough. Cons: -Some might like the 8-bit style. Some might not. -Some of the unlockable characters are terrible to play as. -The levels are repetitive. After a few playthroughs you might get bored looking at the same things over and over. You can control in which order you do them, which has unlocked a few new levels. -The in-between round upgrades are randomized. You only have 5 random ones. Some you might only see come around once in a full playthrough. Overall, this old school beat 'em up has held my attention for several days now (I have numerous others I could play). I'm not a super big fan of the pixelated style, but the controls and straightforward fun-factor more than make up for it. 6.5-7/10
[b]Double Dragon Gaiden: Rise Of The Dragons[/b] es un [i]beat ‘m up[/i] de desplazamiento lateral para uno o dos jugadores, tanto local como en línea. La primera impresión es un poco decepcionante pero cuanto más profundizas en su jugabilidad y mecánicas, más engancha. Un buen número de personajes muy diferentes entre sí, termina por bordar un juego realmente entretenido dentro del género. [h1]El regreso de los dragones[/h1] En un futuro desolador tras una guerra nuclear, la ciudad de Nueva York se encuentra controlada por cuatro bandas en constante lucha por la supremacía, lo que hace que el crimen y la violencia estén a la orden del día. El nuevo alcalde acude al dojo del Maestro Lee para pedir ayuda con la situación, pero éste se encuentra en paradero desconocido. Es entonces cuando sus alumnos, los hermanos Lee, Billy y Jimmy, junto con Mariam y Matin, deciden limpiar la ciudad de una vez por todas… a golpes. Carece de voces pero viene con textos en español. La historia es poco más que el vehículo que te lleva de un lado a otro, nada realmente sorprendente o llamativo, pero la forma en la que la utiliza con carácter práctico, ya es otra cosa. Tenemos libertad a la hora elegir a por cuál de las cuatro bandas ir, con una peculiaridad, aquellas que van quedando, se hacen más poderosas. La primera banda será poco más que un nivel con su jefe final, pero el resto irán siendo cada vez más largos y complicados, incluyendo el propio jefe. La verdad es que la primera impresión es un poco floja, con un ritmo algo más lento comparado con otros [i]beat’em up[/i] y los gráficos pixelados hace que te preguntes cuánto de nostalgia y tirón por el nombre tiene el título. En cuanto empiezas a ver pequeños detalles en la jugabilidad con las distintas formas de enlazar combos, cancelaciones y lo fluido de todo, la impresión inicial cambia radicalmente. Además, podremos elegir a dos personajes y cambiar entre ellos, útil para continuar un combo o salir de un atolladero. Pero lo más llamativo son dos cosas concretas: KOs especiales y personajes. La barra del ataque especial, que también te permite cambiar a tu segundo personaje, se rellena continuamente, incluso de forma más rápida cuando atacas, con lo que estará disponible de manera bastante constante. Acabar con un enemigo con un ataque especial se conoce como KO especial y recibes dinero extra. Si consigues acabar con tres o más a la vez se conoce como Antidisturbios y además del dinero consigues comida para recuperar vida. Esta es la mecánica principal del título, agrupar a varios enemigos encadenando golpes para acabar con todos a la vez de un plumazo, y resulta altamente satisfactoria. Pero ¿por qué darle tanta importancia al dinero? Por ciertas mecánicas [i]roguelike[/i] donde podemos conseguir ventajas pasivas entre niveles, pero sobre todo por las fichas. El juego no tiene una dificultad como tal sino una serie de medidores que podremos subir o bajar. Éstos definen cosas como la vida del jugador, del enemigo, el daño que hacen, etcétera. Cuanto más hacia la izquierda, será más fácil, y más difícil hacia la derecha. El valor de las fichas depende de esta dificultad, cuanto más complicada sea la partida, menos costará cada ficha. Estas fichas las conseguiremos al terminar la partida, ganemos o perdamos, usando el dinero sobrante y nos permitirá desbloquear bocetos de arte, música y, en especial, nuevos personajes. Inicialmente tenemos acceso a los cuatro personajes mencionados anteriormente, pero podremos desbloquear hasta 15 más para un total de 19 personajes, incluyendo el tercero de los hermanos Lee, Sonny, o Bimmy Lee, quien se creó a partir de un error en la traducción en Double Dragon 3 donde hablaba de los hermanos Bimmy y Jimmy. Lo más sorprendente es la ausencia de personajes clónicos, cada uno tiene su propio estilo, sus especiales y movimientos. Esto no quiere decir que todos sean igual de buenos, pero aprender lo positivo y negativo de cada uno resulta muy entretenido. Como suele ocurrir en los juegos de este género, la campaña no suele ser larga. En este caso se puede completar en 1 hora y media sin problema. Además del modo historia, se incluyen dos modos extra: Versus y Supervivencia. Versus es simple, un amigo y tú seleccionáis un par de personajes cada uno y os ponéis a daros tortas. Supervivencia supone ir completando rondas cada vez más complicadas. Entre cada ronda tendremos acceso a la misma mecánica [i]roguelike[/i] de la historia. Este modo es el mejor a la hora de querer conseguir muchas fichas con menor esfuerzo comparado con el modo historia.
funny how the reverse happened: Kunio Kun was super-deformed thanks to River City sub-series being more popular, after the canon "River City Girls", they become standard-proportioned. Double Dragon was always standard-proportioned. Not in this one. Unlike most Double Dragon games, this game is beginner friendly although it will took awhile and playing in harder difficulties gave more rewards and faster unlocks. This game is meant to be played in multiple playthroughs as after the first act, there's multiple choices, and the ones that you don't chose have increasingly longer levels. Overall fun to be enjoyed.
个别角色数值太差了,打的好辛苦。动作有点僵硬,倒地就是噩梦,起身怎么着都要再挨一下,敌人多的时候可以直接把你秒了,因为机制是打你一下你不会立刻倒地,然后敌人每个人都可以打你一拳。boss战也是要求游击战术,大招也抵消不了boss的霸体,每个boss被打第一下后就会施展霸体,你只要被击飞或者起身都会被小兵和boss追击。看在是双截龙的面子上给好评吧。
[h3]没那么双截龙 但是很双截龙[/h3] 我不是双截龙系列的粉丝,小霸王上初代打了一两关没打下去,系列唯一通关过的是GBA上的双截龙。 然后这个系列就陷入了低谷,几个续作评价也是上下浮动很大,而这部外传玩起来其实还挺不错,跟历代的双截龙有点不同,有很多其他清版游戏的元素。 + 画面到位,像素风格做的很漂亮,角色造型是Q版大头,我没那么喜欢,不过也算致敬了。 + 音乐很不错,开发商似乎把系列经典的音乐搬过来了,也添加了新曲子,合成器浪潮很有那味,十分适配游戏80s、90s的场景设计。 + 角色阵容量大管饱,角色也是经典的清版游戏设计,速度型、力量型、女性、和一个精通投技能看人户型的壮汉,通关能用代币解锁的角色有十几个,像是四个boss、完全体的boss、boss的手下,包含系列的老熟人以及系列人气最高的角色。每个角色的手感动作模组都不一样。 + 换人系统的设计十分新鲜,能在不同的情况下灵活切换两个角色,也对应了游戏名双龙出海。 + 关卡结构,本作可以像《洛克人》系列一样选择先打哪个boss,而后打的boss会变得更强,关卡也会多一个阶段。 + 成就很好做 • 关卡很少,一共就五个关卡,不打市长主线就四个关卡,而关卡里的陷阱虽然是十分经典的设计,但是放在现在,放在本作里十分让人恼火。 • 动作系统没有了搓招,只有普通攻击、大招和特殊技,上手难度低对新手和苦手友好,但是很容易腻,从头到尾都是这么些招式组合派生。 • 打击感不错,但是手感是系列经典的慢,走路慢出招也有一种迟钝感,需要适应一下找到节奏。 • 横扫千军系统鼓励玩家先不要清版,先遛狗聚怪再用大招,一次性干掉敌人能掉更多的奖励,虽然不怎么清版,其实我挺喜欢这样的。 • 关卡加入roguelike元素,很棒的设定。每一关结束后都有随机强化选项供你购买,但是太少了。 - 没有无敌帧,或者说基本没有无敌效果,放大招没有无敌,有些技能后摇还特别长。傻站着被敌人打到一下就只能一套吃满,体验很憋屈。甚至复活都没有无敌。 - 后期杂兵开始离谱起来,还有很多的远程单位,被摸到一下就要等它清空弹匣,不能动不说还要掉半管血,这玩意还能在版外攻击。boss的连招判定也很酷炫。 - 最终boss前会蹦出来前四关的boss一起打来个大乱交,还有源源不断的杂兵,很混乱了。 [b]8/10[/b] 游戏截止目前史低国区19,key应该更便宜,如果是系列粉丝或者怀旧清版动作爱好者又或者只是喜欢像素和合成器浪潮,打折的时候购入绝对值得。
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