
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
banger soundtrack and gameplay is pretty engaging albeit short. Story is... not exactly memorable, but maybe because there's only so much you can tell in a pretty short game. Game is a top down arcade shooter with "loot", though these loots are just temporary weapons that you ditch once the ammo runs out ala metal slug. maybe it will be more fun if you can pick your favorite weapon before each level because with how the game is balanced right now, some skill trees like the one where you can fully upgrade your default weapon is the obvious choice compared to grenades or shields. the shield - by the way, is required for some bosses but optional the most of the time so its a good thing they let you respec on the fly but it feels janky to do that constantly. some skills are very OP like the mind control or slow-mo mode. Some sections can feel pretty difficult but you can re-do a section right away after dying so i really recommend just going for hard mode because the game is already short as it is. The bosses are decent but with how they set most of them up some skills are completely useless, like the mind control because most of them do not have brownies running around except for 1. pretty fun entertainment for 5ish hours maybe more if you decide to do the extra stuff or new game+ but I prefer the main hub area to just straight up be scrapped so we can get to the action.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 9.9K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $3.99 | |
| — | 0 | — | — | |
| $14.5K | 61 | 90% | $9.99 | |
| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $460.8K | 667 | 73% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
Pretty fun game. I like the gameplay and art style. It's most likely a cyberpunk theme game. And the game play style is similar to hotline Miami but this is 3D and a solid story line. So overall a good game.
игра короткая есть странные моменты с прокачкой так как большая часть из них бесполезна а так на выходные и по скидке хороша П.С, ачивки здесь не очень интересные
HELLA COOL STORY AND GAMEPLAY!!!!!!!!!!!!!
SyberPunk 速攻
Прикольная игра на пару вечеров, можно в принципе пройти за день, но я чет босса не мог пройти последнего, а тут зашёл и всё забыл уже за год, но как то прошёл (не спрашивайте как). В игре много разных пушек и способностей прокачки, музычка отлична и всё короче берите не пожалеете
epic
Ruiner was a solid play. Gameplay feels tight and responsive, and the soundtrack is excellent throughout. I didn’t notice any performance issues. Some bosses were a bit too easy, while others required more focus, which kept things from feeling repetitive. Overall, a good experience.
サイバーパンクな世界観を短時間で摂取するのにおすすめ 見下ろし型のゲームが苦手だけどイージーなら余裕をもってクリアできた 武器の残弾はあれど新しい武器もぽんぽん拾えるのでそっちにストレスはなかったなぁ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.