
The girl ended up in the dungeons. And although her heart is now barely beating, she still hopes to get her soul back. The dungeon is just the beginning of the journey. And it is already teeming with everything that can be teeming with. Will you help her on this difficult journey?
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Languages: English, Russian
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[h1] HEED MY WARNING AND DO NOT BUY: [/h1] I know its an inexpensive game, especially 50% off on the Winter sale, so there will be some people who pick it up anyway. The game is actually pretty fun and has a unique rogue-lite twist on the old ARPG formula. HOWEVER. This game was released in Early Access, 22 months ago in fact, and take a quick guess on how many updates there have been... well spoiler alert, the answer is a BIG FAT ZERO. Not even a dev update with some excuses to why nothing has been added. Just... silence. Its truly a shame because for a lone dev making a budget indie game, there was a serious amount of potential here. You may be tempted to ask, "But Mr. [b] Bilbo Swaggins, the Illustrious Steam Reviewer [/b] , if the game has such promising mechanics and ideas, shouldn't we buy it to support the dev? Maybe turning potential customers away is the reason the dev can't spend their time working on the game! They have to buy food and clothes and shelter like everybody else! You're just a greedy consumer waiting to have free content handed to you while simultaneously getting all the ladies with the seductive temptation of your extensive time spent writing Steam reviews!" And to the many people who have said those exact words to me, my response is this: First off, sorry for stealing your wife, its just part of the job. Second, just look at the Early Access Q&A. For those too entranced to look away from this review, I'll paste it word for word. [i] How is the full version planned to differ from the Early Access version? “We want the full version to contain a huge variety of content that affects gameplay. We plan to make the world more "alive" and colorful. We are currently planning to include the following features in the full version of Rugida: - Complete storyline; - 3 episodes with different biomes; - A large number of interesting quests and various characters; - More than 60 unique enemies; - More than 10 "big" bosses; - Great variety of unique items that affect the world and the player; - Lots of unique weapons; - Lots of varied character customization.” [/i] "Wow Mr. [b] Bilbo Swaggins, the Illustrious Steam Reviewer [/b], that sure sounds like some great content! Maybe the dev just needs more time, surely they didn't set a release date that would imply the game would be complete over a year ago, right?" ... *cough cough* "Well even if they did originally set a release date that has passed, games are hard and take a long time to get right! Have you recently checked to see what the game's page says about its official release date? Developers push deadlines back all the time for the good of the game!" To which I once again refer to the [u] currently posted [/u] EA info where it says, and I quote: [i] Approximately how long will this game be in Early Access? “One of the most compelling aspects of Early Access is the ability to develop and improve game features by communicating with the community. In addition, along with this, our own ambitions for the planned features of Rugida should be considered. Consequently, the release of the full version is scheduled for [b] fall 2021 [/b].” [/i] Okay, I'll cut the roleplay and save it for the anime Discord. This game was DOA. Dead On Arrival. A cash grab. A rug pull. Call it what you want, but at the end of the day, its just a mess of broken promises. In nearly two years there has not been ONE IOTA of information from the dev. No Twitter blogs, no Discord for discussing progress, not even a Pastebin telling us that they're moving on to something else. Nope. Just silence. I don't get what the purpose of Rugida was. It's not Hello Neighbor where they made a ton of money from streamers playing the alpha and suckering people in only to immediately ruin the game. I cant imagine more than 100 people even own this game, so if it was a scam, it was a pretty poor performance. I would love for Rugida to randomly come back to life one day and evolve into the unique experience it promised to be. But it won't. So don't bother buying it, even on sale. I swear on everything dear to me (so pretty much just my pet goldfish and mechanical keyboard) that if a SINGLE content update ever is released for this game, I will come back and entirely rewrite this review and pretend like nothing ever happened. That's how confident I am in the lack of involvement from the dev. Before ending this worthless waste of text (since why tf would anybody even stumble upon this game's page?), I would like to make one concession. If the dev either died or is having serious health problems which inhibit their ability to use a keyboard and mouse, let me know and I will take all of this down. In virtually any other scenario, they get no accolades and no sympathy from me. Either stick to your promises or communicate to your paying customers why you cannot. Full stop. Alright, I'm off to bodybag more indie devs who are just trying to make a living and spread joy to others from doing what they love. Bilbo out.
This look like(and probably is) an abandonned project The dev didn't communicat even once since the release in EA and there hasn't been any update. Do not buy.
First, I hated this game because it seemed to be unpleasantly hard! But after a few hours, when I learned the mechanics, enemy attacks, it became just how it should be! Procedural generated locations gives you a good replayability. Hundreds of different items makes you want to explore the game more and more. So, if you like games such as the Binding of Isaac, I can recomend it a lot, a nice one to spend time in.
[h1] "- Хорошо, я буду рядом с тобою всегда." [/h1] ⠀Перед вами интересная Инди-игра с большим потенциалом. Занимательный проект для фанатов своеобразных слешеров и жанра рогалика, который очаровывает интересной концепцией и дизайном. ⠀Вы - мертвая девушка в темнице. К вам является таинственный ангел, который возрождает ваше тело к жизни. После чего, приставив духа приглядывать за вашим еще затуманенным и пустым разумом. Ангел уходит, отправляя вас в путь. Вы не знаете, что ждет вас дальше.. почему и зачем вас возродили... ⠀От игры остались отличные впечатления, оставлю в ней ещё пару десятков часиков и буду ждать новых уровней в ней. 🔶[b] Плюсы которые я хочу отметить: [/b] [b] — Стилистика игры: [/b]⠀Первое что цепляет взгляд, конечно же, общая атмосфера. Здесь есть чудесный вид от третьего лица и до мурашек приятная сказочная завораживающая графика. Много персонажей, проработанные модельки, всё играет в красивых полутонах. Массу впечатлений получила именно от графики и стилистики игры. [b] — Всё генерируется случайно: [/b]⠀Каждое новое прохождение отличается от предыдущего. Проходила игру несколько раз и ни разу не попалась одинаковая комната. Для любителей рогаликов игра не надоедает - если заходишь, то сильно увлекает! Всегда ждёшь, какие предметы выпадут и сможешь ли ты осилить игру в этот раз. [b] — Уникальные предметы и разнообразие орудий: [/b]⠀Всего этого очень много в игре. От банального холодного оружия, до различных огнестрельных и магических. Так же, есть одежда на персонажа, поверапы, помощники разной степени полезности, и многое другое. Есть предметы которые могут дать вам, и вашим врагам как баф, так, и дебаф - так что, стоит читать описание. [b] — Оригинальный саундтрек: [/b]⠀Отдельных похвал от меня заслуживают сторонние звуки в этой игре, гармонично вписываются и прекрасно дополняют атмосферу. Приятно когда в играх это сделано грамотно. [b] — Есть квесты которые разбавляют геймплей: [/b]⠀Хорошо, когда зачистив врагов, для тебя остается еще много интересных дел, даже в пустых комнатах. [b] — Креативные враги: [/b]⠀Дизайн всех персонажей, включая врагов, очень симпатичный и интересный(чего стоит одна огромная рука). Каждый нападает в своем уникальном стиле. Так же, в игре присутствуют не один босс. Уже в первой главе есть дополнительные подбоссы, включая тех, которых можно пройти по заданию (при желании). Надеюсь так будет и в последующих уровнях. 🔷[b] А теперь о минусах.. [/b] — Нет кооператива. Для такой игры он был бы идеальным дополнением. — Обычных мобов еще пока не так много, как хотелось бы, и многие из них довольно легкие. — На данный момент в игре одно подземелье, хочется больше. Игра еще в разбработке и увлекаясь геймплеем в ней, оказывается, что она довольно короткая на данный момент. Буду с интересом наблюдать за развитием этой игры, так как она стоит вашего внимания.
Хороший рогалик с огромным разнообразием предметов, оружия и монстров.
Let me start by saying that this game for me has a crazy amount of potential;that said I feel like it can be improved and tweeked so much that it becomes a great title. THE STORY. First of all it is kinda crazy that this game, despite coming from a little house of development has an actual story with cutscenes and characters that will follow your journey.... The story, although very derivative of titles like Dark Souls or Dead cells, is actually well put and consists of various tasks that the player must complete with rewards from the characters that demanded them. Here is my first concern:backtracking. The level map is very big and with little chance of fast traveling easily(the teleports are few and far between each other) you will be forced to get an item from a place and run a long way to the character that needs it;with the added fact that there are a lot of characters and you can easily forget where they are place, as the map is randomized, it becomes at times very frustrating to even complete 1 task. THE GRAPHICS. The graphics look pretty good, I'm really intrigued by the map layout and how many details it has....the sheer complexity of the things in each room makes it so that rooms are pretty much never boring and incourage player interaction. This is also helped by the fact that the envoirment is pretty much all phisics based.... And it feels like you are walking trough obstacles with real conseguences rather than between cardboard cutouts.The enemy and character design is on point and the Ui is actually really nice in the looks. That being said there is the fact that some of the objects that are in the dungeon for pure anesthetics feel like impenetrable walls, so it's very easy to get stuck to them loosing track of yourself and failing to dodge away from enemies. An easy fix would be to make the roll allow you to pass trough theese objects so that you don't have to worry each time you are close to them. THE COMBAT. The in game combat, despite not being the highest note works well for what is going for:a standard mooveset that variates between weapons and does not feel too clunky. Despite that there are some issues: -first of all stamina management is really terrible;after just a couple of attacks you are completely drained and cannot even dodge away from combat because the dodge consumes little less than half of your stamina.... Also the sistema that makes you recover stamina is very slow and the combat becomes you getting close to enemies, hitting them 1 or 2 times and than running away for a while before rince and repeating. And it becomes unfun. -the stun lock of enemies is kinda broken in the sense that you can hit them with the little stamina you recovered 1 time and repeat to keep them frozen from attacking;this renders attempts to dodge attacks and choose when to strike pretty useless. The fix of this is actually simple enough for me:take completely out the stun lock mechanic and make a bigger stamina bar that permits more moves sequentially. THE GAMEPLAY Despite being a Roguelike this game feels a lot more free roaming and to mee encouraging atmosphere and esploration is always nice, but still: -enemies are few and far between, often packed and condensed in a single spot to spike the difficulty in that room -the place is various but it currently has, to my knowledge just 1 biome... It would be nice to see new ones in the future so that the exploration is more worth the time. A thing that I did not understand is what are some items that you can find, used for.... They seem to only have negative effects without any other benefit.... Like I'm not gonna lose 15 hp for a rotten egg if it does nothing in exchange.... I may be missing out something because I don't know what other use they could have....and if there is another use it would be nice if it is said on the description of the object. THE CONTROLS. Here lies one of the problems of the game at least for me;the mouse and keyboard controls feel good and work... But as someone that usually plays souls-likes on controller, it becomes really difficult to control the character with gamepad or controller without full support for it.Despite that in general the stamina based dodge also limits the movement by a lot and it's easy to get stuck with such movement on items and objects on the ground(see GRAPHICS for more on this). THE COST. When at first this game was not released my first thought was that it was gonna have a pretty big cost(like 20-25 bucks) and would not deliver much for such price. Instead the developers clearly saw what they were doing and made an affordable price that works well and does not exceed the potential of this game.... So cheers to that. FINAL VERDICT. This game looks and sounds pretty promesing and a thing that strikes me a lot is the atmosphere it tries to convey.... It itches a lot of dark souls vibes and in a good way really. It may seem that I only described the flaws of the game... But in my mind this is a way to make the developers see what they can improve to transform this good game in a great one RATING 7.5/10
Very atmospheric game. The sounds and the environment are very nice. I'll wait for the second part
Классно буду ждать продолжение
Жалко что разработчики похоже подзабили на игру - новостей об обновлениях не видно. Мне игруха оч понравилась стилистически и идейно. Из минусов здесь: 1. пара багов. Конкретно у меня здесь проявился баг с застреванием супруга пастушки-овечки в текстурах, когда она находится прямо за углом, а её супруг почему-то желает пойти не через парадную дыру в стене, а идти прямо в стену типа-напрямую к ней, а стеночка-то мешается. И второй баг - то что фамильяры могут ходить только в пределах нескольких комнат, а не по всему лабиринту. 2. сложный босс-файт с паучихой, до которого если не успеешь подобрать подходящее оружие то придётся заново всё перепроходить, качаться и копить ресурсы. Собственно, я подзабил на то чтобы играть в эту игру именно после босс-файта, до которого полдня лазил по лабиринтам и умирал, а после обнаружил что зря выкинул мушкет, а с ринга уже не свалить и мушкет тот не подобрать. 3. процедурно генерируемый рогалик - с каждой гибелью гг уровень заново перестраивается, из хабара сохраняется только шмот, прокачка тоже сбрасывается, как и оружие. И никогда не знаешь, какое оружие и ништяки тебе заспавнятся на уровне после очередной смерти. Плюсы, из-за которых играл с удовольствием: - прикольные ништяки выпадающие из врагов и сундуков, эффект может быть самый разный, описания реально забавные, немного даже в духе Прачетта. - прикольные квестовые НПС. - возможность надеть хвостик на своего персонажа (нняяя!), и этот хвостик может даже делать пользу для прокачки. - стилистика игры, приятно смотреть, цвета отлично сочетаются, не скучно, мило и классно. - процедурно генерируемый рогалик - здесь плюс в том плане что бродить по лабиринту не так однообразно из-за того что расположение всего меняется с каждой смертью гг. Хотелось бы надеяться что авторы когда-нибудь всё же допилят эту игру, и она станет полноценной игрой Стим, безо всяких "ограниченных профилей".
A good game, sad that it is still in Early Access. With the success of Miside i can only hope u guys to return development. It has some bugs here and there, nothing you wouldnt find in a Early Access anyway, and nothing that breaks the game.
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