
Ruff's Bone centers around a day in the life of Ruff, as he anticipates his weekly routine of fetching his trainer's bone. Ruff finds himself chasing the bone into the most unlikely of places! Can you help Ruff recover the bone and make it home?
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About
Explore and share "Ruff's Bone", from the mind of Eli Noyes, known for his work with Sesame Street, Disney, and Nickelodeon. Through the main character, Ruff, a friendly and excitable dog, the story comes alive one word at a time. The experience offers an easy to digest story mode which is fully animated and voiced. Increase the fun with interactive games that have lots of bonuses and surprises to discover!
Ruff's Bone centers around a day in the life of Ruff, as he anticipates his weekly routine of fetching his trainer's bone. When the bone is tossed over the fence into their neighbor’s yard, Ruff goes on a hunt to find it. The journey of course does not go as expected, and Ruff finds himself chasing the bone into the most unlikely of places! Can you help Ruff recover the bone and make it home?
Since it's first release in 1994, Living Books' rendition of "Ruff's Bone" has been enjoyed by countless children. Step-by-step, the player will discover charming characters, as well as new and fun scenes at every corner. This adventure provides new ways to interact with the story again and again.
Both play and story modes suitable for different levels of skill.
Interact with the pictures and discover hidden scenes.
An easy-to-use point and click interface.
Attractive animations bring the characters to life.
Fully voiced with charming dialogue and musical numbers!
A revitalized re-release compatible with modern platforms.
A great way to reward curiosity and engage your child and family.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Reviews
Good old 90's edutainment. This kids point and click game is a complete fever dream. All these kinds of games were. What were such developers smoking? I played this back when it was still new in about 1994 and onward. I was a kiddo back then, and can say that the nonsense in this game made a profound and lasting impact on me for better or worse, probably worse to be honest. Kids see the world in a different way, and I do not know the value of exposing them to weird and twisted logic that simply confuses their understanding of reality. I know I was befuddled and confused constantly when I used to play this and other games like it as a 5 year old or so, since there is no consistent internal logic to any of the games wacky animations that happen when you click around. I suppose learning how to point and click on a PC with games like this was the main benefit it provided, stuff like this made using computers like second nature to me in an era where most people were still learning to be comfortable with such GUIs and mice. But anyway, this game gets a thumbs up from me because of nostalgia and the fact that everything works perfectly. Good job preserving this 90's madness and making it available.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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