
As a maid in the elegance of a vampire household, use clues from your dreams to earn the love of your masters.
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[i]Ruby Dreams: Immortal Promise[/i] is a free, short visual novel mixed with interactive mini puzzles. Using clues you unravel in your dreams to win over your masters. [h3]The Story[/h3] This is a game that was created by a small team as part of the NaNoRenO 2024 (a challenge issued to developers to create a complete visual novel within a month). You play as the hired help to the Beaumont Family at the request of your mother. Your sleep is riddled with dreams of secrets to uncover in the waking world about the mysterious Beaumont Family and their connection with your mother. In the game you can romance three potential mates; Sebastian, the cool and composed one who is fiercely protective of the ones he loves. Roderick, the charming and flirtatious one. And finally Alexander, the arrogant and impulsive one. You gain favor with each of them through the choices you make and levelling up a “love meter”. [h3]Gameplay & Visuals[/h3] The options are your usual display options, resolution, audio controls and text speed. Once you get through the tutorial section a journal becomes available which houses a gallery of artwork you unlock during gameplay, music scores and you love meter stats. The game is broken up into two parts. The visual novel part which is your usual beautiful 2D art and the second part of the game is an interactive, 3D environment when your character is dreaming. Really beautiful contrast in art styles. The dream world also consists of mini-games such as puzzles and interactive objects. As you solve them the bigger mystery of the Beaumont family members unravel. The mini games are played with your keyboard using wasd controls and a mouse for moving your character. The game does say it has controller support but myself I used a keyboard and mouse. [h3]Tips & Tricks[/h3] * The mini games are not able to be skipped * The game has no save feature but you can replay a day but it will erase all progress from that day forward, including mini games. Yes you have to play them [i]again[/i]. * The only mini game that became tedious to me was collecting the mirror pieces (6 in total) but you only carry 2 pieces at a time so you back-tracking three times to collect all the pieces. [h3]Audio[/h3] This game for the most part is not voiced outside of the times when your character is dreaming. However the voice work, when present, is really well done. The soundtrack, especially in the dreaming parts, is atmospheric and blends well with story. Mysterious, relaxing and uplifting. [h3]Overall Experience[/h3] For a free, short visual novel mixed with some interactive puzzles it was overall a nice time. Due to the time restraints for development do not expect a deep narrative. But for what it presents the artwork was beautiful, the characters likeable and the mini puzzles a nice twist. I did find after having to replay the puzzles a few times to be tedious as they are all the same format pretty much. And if you have to reset a day to pick different answers it erases any progress following. Since there are no options to manually save it would have been nice to let us rewind the narrative so we could just go back more easily and pick a different answer. Overall if you know what to expect going in and for the price of free it is some mindless fun for a couple of hours. 🩸 [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
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Hours played at review time, across 22 reviews with recorded playtime.
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当你看到这条评论的时候,我已经浪费了人生中宝贵的五个多小时。 非常不推荐,剧情加在一起都没有一小时,爱情来的太快就像龙卷风,角色塑造非常生硬,人设也不出彩,CG这块差分设计挺有意思的,但在剧情不行的前提下我忍不了这么简陋的CG。它就是没有剧情,整个就女主来到吸血鬼城堡做女仆,潜梦找到三个可攻略角色想要的东西,然后选跟谁去舞会,毫无新意,就算是DEMO也很难让人有玩下去的欲望。 玩法这块是剧情加小游戏,但小游戏很是离谱,我这五小时里有四小时是在打里面的小游戏(3D部分),这部分毫无创新非常无聊,就是推箱子拼图,然后在空中楼梯来回跑腿,就跟部分临近结局摆了的RPG游戏一样麻烦且意义不大,折腾完了才给两三句剧情,这部分小游戏和演出都不可加速不可跳过,全结局需要起码二周目。我寻思玩都玩了干脆打全,就花了这么多时间,如果技术好可能用不到我一半的时间就能通,即便如此还是过长,除非黄油,不然我很难接受这种玩法。 下面附上满好感攻略,好感不足版本反着选就行,它只有一个自动存档,开一次一个档,如果想打全的话,建议一周目全员满好感,二周目仅一格(它每个角色第一个选项是必加好感的)。 潜梦前选项随便选,但是书花照片那里有差分会收录到CG里,想要满CG,潜梦前先在这天刷几次。仅潜梦后找本人四个选项影响好感条,后续选项无影响。 Sebastian 1.(第一个哪个都行) 2. Honour your family legacy 3. You will find the one 4. Yes, I'd come with you Roderick 1.同理哪个都行 2.I'd do it again if I had to 3. It's okay it happens to the best of us 4. I guess you're right Alexander 1.同理 2. Tell the truth: it was Roderick 3.It feels familiar 4. Memories of someone special 不过我建议是别玩。:) 去社区看了一下,发现制作组还有瓜,这可真是......
Bir vampir evinin zarafetindeki bir hizmetçi olarak, efendilerinizin sevgisini kazanmak için hayallerinizdeki ipuçlarını kullanın.
To be quite honest, the game felt kind of empty to me. I liked the music - it had that sort of charm that I believe was the best aspect about the game. The background art was aesthetically pleasing to look at, yet I do feel like the characters could have had more details added to them. The puzzles were easy and they did not take too much time figure out, but I think it could have been more fun if the puzzles were a bit more difficult to solve. There are aspects to the game that were good and that could've made the game great... however, a game does not hold much weight without a well written story and well thought out characters. The story did not feel heavy enough to create any friction. It felt like there were more holes than answers. And what would have helped the story were the characters - they each had their own differences in their personalities, but their personalities were not unique enough to assist in the story telling. They could have added more weight to the plot. I'm NOT saying the game was downright awful, cause it is not. It has the potential to be a great visual novel and has room to improve. From what I said earlier, I liked the art and the music, I'm just saying the story could've had more details to it.
[i] I'm just doing it for statistics ^.^ Have a nice day [/i]
Ruby Dream is, in a word, curious. It's not super polished, and it's clear that the developers are not as skilled at - or perhaps didn't spend as much time on - certain aspects of the game. The UI design could be better, for example. This being said, the game undoubtedly has a level of charm that you don't find a lot of places. As a straight guy, I'm fully aware that I am not the target audience for this game. Nevertheless, it managed to capture my interest in within the first 5 minutes, and I fully completed two character routes. The 3D sections have very solid visual effects, and the art overall is serviceable for the story. Voice acting is passable, although I don't personally think it fits the characters. The primary issue with the voice acting is the reverb, which cuts off sometimes. The actual game design in the 3D sections is surprisingly decent, and actually did keep my interest, despite containing relatively basic puzzles. The pacing for the puzzles is quite good, and it never felt dragged out. Honestly, if you have an hour to spare, and want to experience some indie charm, this is a solid bet; Especially considering that it's free. With some more practice, this developer could end up making some pretty solid stuff. Best of luck to them. (Amendment: I just noticed that the game was made in a month, which could explain the lack of polish in a lot of areas. This also likely explains the voice acting not fitting the characters, if it was done by team members.)
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this game can be interesting, but it's far too simple and fast-paced for my taste, so you don't get much out of it.
Really nice and simple game, loving the graphics as it reminds me of DOMO (mmorpg from the 2000s)- the puzzles were a nice touch!
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