
It's time for an adventure! Once classes are over, RPG Time begins! Game master Kenta's notebook holds a handwritten RPG made just for you.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好喜欢小巧思。像小时候在本子上自创游戏的感觉,特别好的脑洞
游戏非常有想象力。但是默认声音拉满,玩了2小时才解锁“设置”功能让你调音量也诡异了。
才华横溢
相当有趣味的游戏 好像回到了小学的时候 玩到中期的时候会感到有些枯燥 虽然剧情非常普通 但最后boss战的表现形式还是让人眼前一亮 狠狠为儿时的自己买单
很喜欢这种画风,对话也挺有趣,哪天想玩了我会再玩一遍
充满创造力的小游戏!能感受到作者对游戏满满的热情
有趣的想法,无聊的玩法,
结局演出还可以,但是前面大半段体验对我来说都比较糟糕,加上这种套路确实是比较王道的日式RPG,推荐还是不推荐了,除开价钱的因素,只是看体量和体验的话还是推荐玩《塞O达传说 智慧的再现》吧…… 用ROG玩的,体验上很多扣分的地方,不过有些可能是ROG专属问题,大家也不要因此一竿子打死所有手柄或者掌机体验就是了。 扣分项 - 移动很慢,交互很气人 - 小朋友旁白太多了太罗嗦,打断体验,而且很多对话还不能跳过 - 某些按键操作有点神秘,比如用ROG玩的时候,忍法搓招的部分,感觉搓的没错啊但还是算我搓招失败 - 有很多我讨厌的小游戏,比如开赛车 - 不确定是不是ROG的关系,游戏最终就是黑屏停留在“游戏结束 感谢游玩”的画面了,没法退出或者关闭游戏,像是死机了一样 见仁见智的部分 ~ 王道剧情 优点 + 手工主题的演出很生动丰富 + boss 战都很有创意(虽然JRPG基本好像都这样) 以及我发现现在的我已经没有游戏里的这种童真了,所以游玩过程中更多的是有种过年走亲戚遇到亲戚小孩被拖着陪他玩的感觉……这种陪小孩玩的状态我其实能坚持并且enjoy的,但是也就2个小时最多了,这个游戏有7-8个小时属实太长,我没法陪小孩过那么久的家家…… 不得不说对我这样一个30+的成年人而言,这个游戏真是治失眠神器,我从来没有玩哪个游戏睡前只能打一关就困到不行让我必须12点前强制入睡的。这一点来说倒确实是让我重温了小时候的精致睡眠。谢谢噢。
非常好玩!非常可爱的勇者呜呜呜,啥时候出新的角色扮演游戏,还想直到天空之国的故事!最后点错了啊啊啊点成了不好玩对不起和我一起玩游戏的同学啊好难受,做的非常棒!
很用心的游戏,值得尝试
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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