
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 7.3Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень атмосферная вещь, аналоговая ретро картинка в сочетании с превосходной технологичной эстетикой. Незабываемый душевный и психологический опыт, спасибо вам большое)
Um jogo com artes visuais de tirar o fôlego, fácil top 10 em qualidade. A ambientação é incrível, e os efeitos visuais com aquela estética anos 80 me conquistaram completamente. As mecânicas também são incríveis, principalmente a do C.A.T, que dá um toque especial e diferente para a jogabilidade. Tenho até inveja de quem ainda não jogou — queria poder sentir a experiência de novo como se fosse a primeira vez. Sem dúvida, um dos melhores jogos que já joguei. Recomendo demais!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I shidded.
SF호러가 요즘 하고 싶었는데..간만에 잼있게 했습니다. 다만 퍼즐이 좀 어려워서 중간 중간에 공략을 보고 진행해야 했습니다. 그리고 ,마지막 엔딩이 먼가 개운하지 않았습니다. 개체 A와 대결을 통해 결말을 지을줄 알았는데 그냥 끝나는거 같아서 허무했습니다. 마지막에 RE-BIRTH로 끝났으니 ROUTINE 2가 있겠죠? 2가 나온다면 그땐 슈팅도 가능했으면 좋겠습니다. CAT하나로 이리저리 뛰어 다니려니 너무 힘들었습니다.
This is NOT like other horror games. - Immersion = 100% - Original concept - Jump scares are not predictable - Design is beautiful - Liminal atmosphere - Lighting is insane and also operates as a directional queue - No HUD was genius - Puzzles are creative - Movement is intuitive and unique - Soundtrack is shockingly adept Honestly, the game was absolutely fantastic. It was a joy to play. It was terrifying while offering an interesting story. It was original and the graphics are mind blowing. This game does not hold your hand step-by-step. You actually have to think and that is REFRESHING. I am shocked that I haven't heard about this game before I played it because it's top tier. Worth every single penny.
Rare that a game with realistic visuals really enraptures me with its aesthetics, but this was a great one. The casette-futurism is pulled off excellently, and the designwork, shaders, filters, etc really sell the experience. Really scary too, for me at least. It def preyted on some particular fears of mine in the back half of the game and got me jumping. Easy recommend.
Verreh goodziez, the visuals feel allot like Alien Isolation. Story was alright and the monsters felt fairly balanced. Though you can learn their behaviours after a few hours of playing with them, did get as few scares out of me at times though hehe
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Absolute cinema
Routine est plutôt pas mal. Le jeu installe son ambiance sans bavardage pénible, par les sons/les lieux qu’on traverse et les notes qu’on y trouve, heureusement limitées pour ne pas trop ralentir un gameplay déjà pas très nerveux. Il propose aussi assez d'interactions différentes pour ne pas être qu'un laborieux simulateur de marche, en partie grâce aux 4 fonctions que propose l'outil/l'arme du jeu, bien que leur utilisation m'ait semblé assez déséquilibrée dans l'ensemble : 1. le mode de tir sert pratiquement à rien dans le peu d « action » que propose le jeu. 2. le mode « néon » amorce bien l’exploration, mais ne la pousse pas assez loin. Son utilisation aurait méritée à être diversifiée et paradoxalement, lorsqu’on s’attend à ce qu’elle se répète dans des situations déjà rencontrées, ce n’est plus le cas. 3. et puis au contraire, le jeu usera et abusera du mode pour déverrouiller les portes, alors qu'il n’est pas très intéressant et ressemble au final surtout à une animation de trop pour les ouvrir. 4. la fonction de l'outil pour sauvegarder est une touche d’originalité plaisante et plus globalement cette communication avec l’électronique environnant aurait aussi gagné à se décliner en des interactions plus variées et plus intéressantes. Plus pénible : les mouvements d’inclinaisons enseignés au début du jeu ne servent tellement à rien au global, qu’on a vite fait d’oublier de les utiliser - et donc de bloquer vraiment pour rien - la seule fois où ils serviront dans l’avancée du jeu. Pareil pour l’un des codes d’identification qu’on doit trouver qui exige de faire un mouvement qu’on ne fait à peu près jamais dans les FPS. 2 grosses maladresses dans un ensemble plus large de puzzles dont les objectifs n’étaient déjà pas souvent clairs. Ceci dit, bien que ternie par ces quelques réserves, l’impression que laisse Routine reste globalement bonne. Recommandable en occase sous les 10 euros.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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