
Roundscape Adorevia is a turn-based 2D adult RPG filled with extensive content, exotic companions, and dozens of story choices. Select your gender, origin, class, and companions to explore the lewd fantasy world of Adorevia.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Honestly, I want to love this game because I adore spicy games with actual story, but this game needs a LOT of work. First of all, there is no map. You have a generic little compass that *sometimes* shows you the places you can go and directions you can go to areas through. It's not even an all the time thing. Another review mentioned that the pacing is off, very true. You can go through things out of order very easily, which leaves you wondering wtf you're doing and what characters are even talking about. The quest tab doesn't show all of the quests, and the directions for the quests are vague at best most of the time. You waste a LOT of time trying to figure out what you should be doing. Also, there are a LOT of broken things. The gallery in the castle. Quests that you can't finish or they're bugged. I currently am trying to finish a material gathering quest. Does it tell me how many of each item? Nope. Does it even tell me WHICH items? Nope. So I've ground out DOZENS of the items everything that came up on google says I need and...it still tells me I don't have the items to complete the quest. And this is in the starting area. There are also a lot of typos. The art is obviously done by multitudes of different artists, which I don't exactly mind but it definitely pulls you out of the game. I haven't been able to find any tracking for how the different characters feel about me. Also you can change your "formation" but it doesn't seem to impact the attack order during battles? So my character and one other are the only ones not totally useless in battle. But I attack first and she attacks last. Which means I'm stuck waiting through 2 other useless attacks when the fight could already be over. My only other option is having only us 2 in the party and risking getting wiped by one of the completely random massively overpowered enemies that seem to be randomly scattered through the game. Also there's no aggro limit. So no matter how far into the game you are, you'll still get attacked by every mob in the starting area. And every other area. If there are trackers and ways to change all of these things, they desperately need to make it more intuitive. I'm about halfway through the game(I believe) and this is my second playthrough to about this level. ETA: At this point I haven't even completed act 1. I was trying to get all of my quests completed before moving on because one guide said quests from the starting area can't be completed once you go to act 2. And I have 3 quests that can't be completed. One the NPC is bugged. Can't interact with her. Another is the material gathering that always says I don't have the items. The other was to get an item that isn't there. This game is an unplayable POS at this point. I'm not wasting any more time on it. Highly recommend not wasting money on this one.
The game definetely contains a lot of content and years spent to develop it. However, even though it is finally published, it has a lot of bugged quests, dialogues, spells etc :( Very sad that I couldn't complete some quests because of it or get some achievements. So despite the all the pros I wouldn't recommend the game because such things spoil all the experience Even in the very end after the final boss slain I got just frozen image asbdasuyhbdsajubdj P.S. And not a single girl with a not-a-cow-like chest...
Usually I’ll talk about the story and gameplay with some notes on the presentation. I’ll love to talk about how Act 3 is bad or that having different artists makes things look inconsistent or how lacking the music besides Whitemoon and Oakshire is or how the environment design is well made or how overpowered magic is when you unlock the paladin class or that the only good moral choice was Camillia’s quest line or forget Gajah is even in my party. But I can’t because whenever I play this game, I wanted to drag it into RPG Maker and fix it. It’s not done. It wasn’t ready. It’s raw. Let’s start with the “Skip Intro” option. Now long would an intro have to be that that seems to be a reasonable inclusion? 1 minute? 2? 5? How about 30 seconds. And the skip option leaves in the 10 second unskippable title card. And this is one of the first things you see. Yes, there are several spelling mistakes like the first letter of some sentences and even an achievement is missing. Some text boxes had a placeholder id as the speaker. Got called the default name(Hero) a few times. But honestly, what information I’m supposed to know or when something is supposed to happen like Murkal being one of my leads at the starts, but he was never mentioned in the farmer or templar origins. There’s also bits like when recruiting Camillia, you encounter these red demons but you act like you fought them before when this was the first time I saw them. Or during the second soldier origin quest, they mentioned the ending of Act 2 happened and I was doing this quest in Act 1 And here’s something that shouldn’t be an issue: The quest log. You know, that menu that keeps track of all the quests you’re doing. Too bad it doesn’t work as most of the quests outside the main quest aren’t in here like some companion quests. And one quest involving getting some items for an elf princess and the steps are just an X. Also Emek’s Rest is listed as a main quest even though it’s a side quest so that’s something that was clearly changed in development and never corrected. The map isn’t much better. At first glance it’s working. It’s pointing me to entrances, it tells me when there’s quest in the area and marks the location of fast travel crystals. However, when I was in Deep Forest, I noticed that the fast travel wasn’t visible and that’s when I noticed that it was bugged too as it happened numerous times for everything. Not helped when the lighting is dark and you can’t see your compass in a cave or even your bedroom. Also, can we talk about the tutorials. Sure we have a tutorial for adding add-ons to equipment or the forge. But what about lockpicking since the first one you’ll find is so high level you’ll have no idea what you did wrong. Or that you first introduction to the castle defense system is a pop up saying you won or lost. Or even a basic combat tutorial talking about the weakness system and the enemy stats and that MP is better than TP. I know RPG maker has some basic combat mechanics but they at least tell you how things work or what changes they made. Not to mention bugs. Yes there are few achievements that are not working or a sex scene involving the orc girl in the torture room giving me a black if I say no. But I wanted to point out the bug that pulled me out of the game that made me sour on its quality. After finishing Summeredge half way through act 1, you are placed in front of the castle. Leave and you get a meanwhile with the villains. And then…You’re back outside the castle. How do you miss something like this? It’s part of the main story path. Sure this might not be a big deal for most people, or can put up with it. But I work as a tester and these issues really pulled me out of the experience. And when I watched the credits and saw no testers, that explained a lot. In fact, when I was going through the game, I kept saying to myself this or that should be cut. The advisor system that does nothing. CUT. The Castle Defense. CUT. All those purchases that add nothing like the inn or farmlands. CUT. Quest or areas that are just for a sex scene and nothing else. CUT Gajah. CUT. Act 3. Okay, maybe we don't have to cut that but at least make Mayla the main villain. I wanted to like this but in its current state, I can’t recommend it. And apparently the dev is working on a sequel. How can I know it’s going to be decent if the predecessor is in this state? 4/10
I don't usually make reviews, but I gotta say something and it's going to sound nitpicky, the game is really good I don't have an issue with most of it... the Venusa mission in act two with the holy city, please, I beg of you, make a new option to save everyone, im not the type of guy to say every story needs a happy ending but the option of save one or the other here just doesn't work for me here, so much so that I stopped playing the game for awhile, this is a me issue, the game is good, just pleeeeeease, make a new ending for the mission DX
What can I say about this game? I fell in love with this universe, the characters and the story. I admit, however, that I fell in love with it in SPITE of its flaws, and believe me, there are plenty of them. Even my first ending was bugged. Wonderful. I think the problems stem from it being an RPG Maker game. But as I said, despite the bugs, I loved my experience. So my invitation to anyone who is going to play this title, please try to keep going even when it seems like the game is going to fall apart. Or when you get lost and realize that most of the missions don't appear in the quest log and you can't find a tutorial online. I promise you that there is a good story in there that is certainly worth experiencing. Oh, and there's a fair amount of porn too, of course.
Gameplay-wise, It's a very decent RPG. In terms of choices, this game gives you a fair bit of freedom to act how you like. This is also the only AO RPG that actually allows for either male or female protagonist, which is cool. I appreciate the fact that you can actually make neutral or negative choices, and the corruption system is tied to what actions you take. It's interesting gamplay wise. To some degree storywise too, but I have noticed the only difference between Normal and "easy" mode is literally the battles take longer in Normal, the NPC's you hire, like Taila in the beginning village are actually usueful, but besides that, battles take twice as long, and aren't actually challenging in any way. It's just fighting battle sponges, and there comes a point you think, "even I as a RPG addict, am finding this too grindy' in terms of how little progress is made, in the amount of time invested. I spend a good 6 hours before starting a new game on Easy mode, and have made actual decent progress. The game is way too slow on Normal, do not feel bad for putting it on easy, because it doesn't change anything mechanically, it just helps you grind less and actually make progress in the story. The H-scenes, are static, and text heavy in how they present these scenes which is not the greatest. Not entirely unexpected, due to the level of focus on Game mechanics. There is no game that seemingly has a perfect balance of H-scenes, to game mechanic ratio, as well as a decent plot... usually one of these three elements win out in the Rock paper scissors balance of these three in AO games. It is what it is. I was able to convince a husband that his wife, who wasn't cheating on him, that she was. There wasn't a cut-scene or any text to follow up what happened to those two. I assume the husband did a pro gamer move and ended up in jail.
"Roundscape Adorevia" is a visual novel and indie game that draws players into a fascinating world filled with rich storytelling and distinctive art. Here's a breakdown of its pros and cons: Pros Long Story: The game offers an extensive narrative, allowing for deep immersion and exploration of its universe. Branching Sub-Stories: Players can navigate multiple subplots and branching paths, enhancing replayability as choices lead to different outcomes and storylines. Tons of Fetish Content: The game includes a variety of fetish themes, catering to audiences interested in diverse and adult-oriented content, which adds layers to character interactions and scenarios. Cons Inconsistent Art Style: While the game features beautiful artwork, some players may find the art style inconsistent in terms of quality or design across different scenes and character representations. Boring Combat: For those looking for dynamic gameplay, the combat mechanics can become repetitive and mundane, detracting from the otherwise engaging narrative experience. Overall Impression "Roundscape Adorevia" stands out for its captivating storytelling, branching sub-stories, and mature themes, making it appealing to fans of visual novels, especially those who appreciate adult content. Nevertheless, players should be prepared for potential inconsistencies in art and simple combat mechanics. The game is particularly rewarding for those who enjoy deeply narrative-driven experiences.
I would tend to say that it's B ioWare's RPG M aker game, but "upside down". Having played several demos over the years, I might have a biased perspective on the final product (I don't know if there are any updates, and it seems the "official website" is closed?). First and only piece of advice: don't choose classes that deal holy damage; it's overpowered. And strangely, this is a game that you shouldn't try to complete 100% because you'll literally breeze through the end (Agility affects the turn order, so I boosted the main character's for that, because enemies and companions deal ridiculously low damage even when fully equipped). Yes, I lied, there was probably more than just advice involved! (And this highlights a "problem" with the game: the classes are either too powerful or completely useless, and there's no excuse for this based on having a bad build, since it's tied to equipment and, to a very small extent, the perk system.) It's a complicated review. I feel like there was a kind of discouragement during development. So, really, I would say it's the best, but sometimes the worst, and it's the worst in inappropriate moments. The first part is rich, there are many companions, and there's something for (almost) everyone. But you can tell that after the first part, there's a "hurry-hurry" feeling, which makes the second part seem like only 10% of the game's length (to be honest, it's probably more like 25%). One of the problems is the inconsistent art style. You're drawn to the style during the first few hours, but you can easily see the scenes that were added later (especially a very "smooth" style that doesn't work well; it's not AI, but it has that "smooth" look that's completely different from what came before). Which makes it strange when you return to the main storyline and the original illustration style comes back. There are some rare bugs, but thankfully there are two autosave slots (a bit too close together, but I think that's due to the game engine), and it's very rare to actually get completely stuck because of them. Some quests don't appear or don't complete, so I spent 2 hours clearing the maps hoping to trigger something, when it was just that the game wasn't removing those quests (I even suspect there are elements of an inaccessible ending because the next quest doesn't start, or hasn't been implemented yet). There are often interaction prompts (for objects or quests) that remain even after the quest is completed or when there is nothing else to do (so yes, the bed in the castle will drive you crazy with its persistent exclamation mark). If you're playing with a keyboard and you can't interact with certain characters, try using the mouse instead, because for some reason, that works. [Warning, spoiler section] [spoiler]The final boss appears at the end of the penultimate quest, and it really feels like "There are two fights to do with no moral choices" (you have a "Very nice" and "Absolutely evil" choice, it's almost a Mass Effect ending, a feeling worsened by the fact that I just one-shotted the boss in two phases (which was hilarious with the ominous atmosphere; I really felt like I'd come in and slapped the dramatic big bad guy). Especially since, bam, the feeling of having a forced choice, and I found myself next to a quest I had accidentally missed 10 hours earlier. This is reinforced by the very beginning of the final part (the infamous quest rush) which seems to offer a moral choice, some reflection, but it's just: You see Ghéathan, he's the same type of villain with a different skin as the one at the beginning of the second part (the Children of Murkhal), you kill him, he explodes because it's the end of the game. It's even funnier if you choose to follow him; you can push him off the balcony and then there's no problem, so there's really the "This happens so we can finish quickly" aspect in both cases. The child-rearing system made me think about the potential consequences, but this aspect isn't addressed at all, which explains why it's relegated to a corner of the game. There's a town that serves no purpose. You can't access it until you receive the quest, you complete the quest, and that's it—there's a vague promise of further development, but nothing ever happens. Venussa really is a prime example of how to quickly and superficially represent archetypes. My inventory is literally full of useless items; they have descriptions, but they're not related to any quests. I have some artifacts that seem dangerous or legendary, but there's no information about them anywhere—no one mentions them, no books, nothing (which is ridiculous when it says "This might interest X" but nothing happens). So I don't know if it's just that some triggers haven't been activated yet, or if they're for future quests.[/spoiler]
disclaimer this was only after 2ish hours of playing much of witch confused and trying to figure out what was going on. Maybe some of the issues down below are fixed with that but some defiantly wont. All the BAD There is 0 quality of life in this game. There is no map, quest log is near useless, menus are clunky and tiring to navigate, there is basically no tutorial when it comes to combat, stats, effects, and there is no way to figure out what they mean. Speaking of combat its slow dreary and takes a ton of time and the sprites / animations for combat are just terrible. Effects in combat are not explained or just outright wrong. There are no guides to help with this (on steam). sex is mostly static witch is fine but something to keep in mind. Further grievances are no Fullscreen and a settings menu that's as well thought out as the map witch doesn't exist. There is a button that says ICONS and when clicked does nothing? yet that button is next to inventory classes? and i could not find out what the button did. there is no fast forward button for conversations you already had or for combat and other things. here is an example in the starting area just a few minutes after starting i was tasked with collecting a bunch of mana dust in this jar. What was not explained to me is that i need to go to my inventory to use the jar to see the dust witch was everywhere. Figuring that out took more then a few minutes alone. That already sucked but what made it even worse was the mode to see the dust only lasted a couple seconds and to use that all seeing mode i had to open a general menu --> click on my inventory --> click on a button to interact with it not just look at it --> click o the item and then click use --> finally I additionally had to click on whom i wanted to use it on and repeat to boringly go run around dorms and classrooms to collect dust uneventfully. That was not the only issue i had due to poor explanation as if they expected me to know all these things. The good the story / diversity the story clearly was made well if a bit simple (at first at least) with a variety of paths to start with all starting somewhere else is cool and i could defiantly see great potential in it if i could stand all the dumbness listed above. overall the game feels like its in early access or beta when its not
incredibly in depth rpg mechanics and great story for an Erotic game, well worth the 15$.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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