
Build settlements, explore the Nine Realms, collect artifacts and upgrade your deck to reach the top of Yggdrasil in this post-Ragnarok roguelike city-builder! Can you survive the end of the world?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Feels like a mash-up of 'Islanders' and 'Slay the spire', only negative so far is the tutorial drags on just a little.
https://youtu.be/yXeOcurw_O0 Free placement of structures is a tad bit fiddly at times but the systems and balance for this run based city builder are as snappy as they are rewarding.
Bon deckbuilding
3/5
Nice game but placing the buildings really sucks, it would have been much better if there were hexagons where you can place it
This is a really tough one to rate. An extremely fun concept and fantastic atmosphere with glacial metaprogression, and mildly clunky building controls while playing loops that become a massive hindrance when upgrading your base. It's a lot of fun playing loops, moving from island to island and carefully planning out an approach while simultaneously building my deck. The building controls are a little clunky, it's quite irritating fiddling with building placement to squeeze them into the best position. But runs are fairly dynamic and your deck and buffs can have a decent impact on how you play. Unfortunately outside of loops unlocks trickle in at an agonizing pace. Seeing the same cards over and over again is disappointing especially when it seems like there's a lot locked behind currencies that collect very slowly. This is extra frustrating due to runs taking well over an hour - finishing a run and unlocking maybe one or two tree upgrades is demoralizing. The building controls are just plain atrocious in the home base. Buildings are buried in a massive unsearchable hand of cards you have to mouse over one by one. You can't move placed buildings so if you need to relocate a group (proximity requirements force you to move them around a lot) you have to send them back to your hand as cards then find them again one by one. Building unlocks come just as slow as tree unlocks, but their impact is disappointing. +2% card rarity, +1 per loop of a resource you'll be spending hundreds of, etc. At the rate they're unlocking, I wonder if their impact will be significant after even 50 loops played. Even worse, they unlock via card packs so you have very little control over what you get. And the absolute cherry on top is that the packs that give you the resources you badly need (iron, trees - prereqs for many buildings) have a 50% chance to give you [b]useless cosmetic items[/b] instead. Atrocious home base mechanics aside, I really like the main gameplay. Runs feel dynamic and it oozes Norse mythological atmosphere. In the end I think this is an okay game that could be good with slightly better building controls and great with better metaprogression. Unfortunately nothing's likely to change with the game last being updated in the month of its release, over a year and a half ago. Tentatively recommended, but you should try the demo to see if the core gameplay will carry the day since the metaprogression will rarely do anything impactful.
Very solid! Having a home base whose meta-bonuses are based on the little city you build is a real highlight, and I'm really glad to see more faster paced, objective-driven city-builders. Overall the systems are combined well, but I wish the design was willing to get a little crazy with it. A lot of the cards and artifacts have built-in drawbacks that sort of dull what would make it enticing, and I just wasn't really interested in the ways that the game wanted to scale up its difficulty. But don't let those little nitpicks stop you! I enjoyed it and recommend it. Easy sale pickup.
City builder with deckbuilding. There is not much that sells the idea why it is good to play this, so it became pretty boring really fast.
Do you like turn based rogue-likes? Do you like less-intense city builders? You'll love this game.
Nah
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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