
Forge an island kingdom one card at a time. Each card you play raises a farm, mill, or harbor on procedural hex islands. Crack the challenge each new shore gives you before setting sail, carrying your relics and upgrades onward. No combat. The land, the weather, and your own draw are the challenge.
Modeled estimate, not a reported figure. How we estimate →
About
HexLands is a roguelike deckbuilder, except here your cards don't cast spells. They raise farms, mills, and harbors across a chain of procedural hex islands. Every card either places a building, or presents you with options for your deck or your settlement. Every choice changes what the rest of your hand is worth. Chain the right buildings on the right ground and a modest draw snowballs into a thriving settlement.
Banished by a king who feared your ambition, you settle the islands he threw you to. Keep building, and your empire becomes one he can no longer ignore.
Where other deckbuilders hand you a battle, HexLands hands you a coastline. Every island deals you a new hand. Its land, resources, and looming disasters decide which of your strategies can work. But your cards, relics, and upgrades sail with you, so every island builds toward your next. No armies to fight and no workforce to micromanage. The challenge is the land itself, and the deck you shape to beat it.
Will you tune your deck to master the island in front of you, or bet the whole run on the islands beyond the horizon?
In HexLands, deckbuilding and citybuilding become one.
Play a card and its building rises where you place it on the island: farms, mills, harbors, and more
Every placement shapes your settlement and unlocks new strategic options
Keep your deck lean. Drawing the right building at the right time is the skill
Draft new cards, upgrade old ones, and cut the chaff when you have the opportunity
Each new island is a fresh problem. Your deck is the answer.
Some buildings only work on the right ground, so the land itself is the constraint to plan around
Resources, fertile soil, and coastlines are dealt fresh every island
Disasters appear on the timeline before they strike, so you have time to prepare (or gamble)
Optional quests pay out rewards for players who can afford the detour
This is a planner's game. Read the island, sequence your plays, and turn a harsh draw into a running engine. Failure teaches, and the next island is already on the horizon.
One run is a voyage across many islands, and the deck remembers all of them.
Cards, relics, and upgrades stay with you from island to island within a run
Spend rewards in shops between islands to sharpen your strategy
Self-set burdens raise the difficulty on your terms, for players who want the ceiling higher
Meta unlocks seed every new voyage with fresh strategic possibilities
The pressure is real. It just doesn't carry a sword.
No combat encounters and no enemy AI to fight
No workforce management, no survival meters, no supply babysitting
Challenge comes from the resource economy, the land, and the disasters on the horizon
Turn-based pace. Think as long as you like, commit when you're ready
80+ cards and 2 distinct starter decks
A growing hoard of relics and run modifiers to bend every voyage a new way
Procedurally generated islands, from summer coasts to winter shores, with desert islands off the beaten path
Various quests, disasters worth planning around, and meta unlocks that seed the next voyage
Genres
Stats
Languages: English*, Hungarian, German, French, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian +1 more
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 0reviews | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $8.1K | 14 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $776.4K | 1.4K | 87% | $19.99 |