
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of traditional turn-based roguelikes and twin-stick shooters. A fast-paced take on strategy games where you dodge deadly bullet patterns and kill enemies for their money - all at your own pace.
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Plan out your turns to skilfully weave between bullets!
As you progress deeper, your enemies will have deadlier and more dastardly bullet patterns, so don’t get overwhelmed!

Every single weapon does something unique – Bat bullets back with a Baseball Bat, freeze enemies with an Ice Blast or even jump over bullets with a Feather!
You never know what you’re gonna get when you smash open a weapon crate!

Upgrades change the way you play – Hover over bottomless pits, turn your weapons into automatic turrets or even remote control your bullets!
You can only hold so many upgrades – choose wisely!

With snappy gameplay and no waiting for enemy turns, you can blast through the game at whatever pace you like – but don’t forget to slow down if you need to!

Keep killing enemies to keep up your combo and get more coins! Each turn wasted will tick down the timer, so keep the pressure on your foes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game makes people who think that a roguelike should be strictly grid-based reconsider their opinions. It plays very much like a traditional coffeebreak roguelike, but your movements are not really restricted to the grid -- you can click in some weird direction and you will move by 1 unit in an arbitrary off-grid direction. Despite this novelty, it still feels very much like a roguelike. The western theme is also a rare thing in roguelikes. I definitely recommend this game. (Note about the play time: I have played in for longer, like 2 hours, but somehow it did not register in Steam?)
Combines Crypt of the Necrodancer with Enter the Gungeon. Once you get into a build there are some wacky modifiers that make the game moonshine. It almost becomes a rhythm game when you take into account the pacing of combat. Hidden gem right here.
I really enjoyed the game! I mostly wanted to try it because I liked the visuals alot, but had alot of fun with the gameplay once I started it up. I think the shooter and turn based aspects blend very well and it was great to be able to be strategic in a gunfight instead of running around wildly, like I usually do in action games. This sense of strategy works very well. There are bullets to dodge, cooldowns to manage, ammo to keep in mind and positionings to worry about, which is enough to force you to make a plan in a tricky situation, but not so much that you have to overthink every action. Taking a turn takes about a second, so everything still moves along quickly and the feeling of action isn't lost. The visuals work really well. The spritework is neat, the high walls paired with the top down camera give it an interesting look and the ambient occlusion on the terrain ties everything together nicely. The high walls limit your vision in a way similar to how some 2D games will black out everything that isn't in your characters line of sight, without feeling so abstract. Which is a great touch! Makes finding your way around the area feel way more intertesting.
A fun, addictive, turn based shooter which has many upgrades and items to make things very interesting. Every time I play it, it offers a different challenge.
It's cute and fun, multiple modes to play, but I was having issues with the optimization. The longer I played and had a lot of bullets on screen, the laggier I got. If you use obs, use game capture, I couldn't get it to show on full screen with my screen capture. The game just came out, so hopefully there will be an update later to improve performance.
Man, this game is so good. I love it to death!!!
Having quite recently ventured into the world of games playing I am pleased to find an exciting game full of strange animal enemies which use a huge variety of weapons trying to prevent me from progressing through canyons, winding mine shafts and slimy swamps. I've dodged and hidden, used guns, daggers, explosives and so many other crazy items against enemies who crowd in on me. There's a real sense of achievement when I've managed to beat the Boss and can move from one floor to the next. I find the music absorbing, exciting and so right for each new situation. A smashing game which is easy to understand but so challenging. Very addictive.
its a lot of fun! interesting style too.
really fun2play rougelike
Quite funny. I'm coming back to it often even after trying it the first time (usually games i get for free i only play once to try them) Still a bit buggy as of 12 september 2025, but they seem to be fixing them quite fast when reported. Since steam says i have to disclose this: Other than the free key I did NOT get paid extra for trying this nor to sponsor it. EDIT: Yes, i'm coming back to this game EVERY DAMNED DAY. I'm only missing the last two difficulties, and i won't back down until i've made it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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