
Jacob White, a young man in need, took a job at an old motel. It seemed easy: clean rooms, survive the nights. But he soon noticed increasingly unsettling things. Adding to his pain was the recent loss of his wife.
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About
Step into the dark world of Room Service, a narrative horror game with psychological elements.
You play as Jacob White, a man in desperate need of a job, who takes a position at an old motel. The tasks seem simple: cleaning and tidying up. But with each passing day, the thin veneer of normalcy begins to crack. Jacob’s struggle is further compounded by a personal tragedy: the recent death of his wife.
The events at the motel unfold from Jacob’s perspective as he reflects on the strange and increasingly unsettling occurrences he faced. The story is rich with subtle clues and shocking twists, complemented by scattered newspaper clippings, conversations, and other details Jacob uncovers during his work.
Psychological Tension: A growing sense of unease fueled by eerie sounds and a dark, oppressive atmosphere.
A Blend of Subtlety and Intensity: Horror elements range from creeping dread to sudden shocks, maintaining constant tension.
Interactive Gameplay: Clean rooms, tidy spaces, and more—until nothing feels normal anymore.
Scripted Horror: Every event is meticulously crafted to draw you deeper into the ominous narrative.
No Enemies, Just Fear: There’s no traditional monster chasing you. The threat is subtle, psychological, and ever-present.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Nettes Spiel , könnte etwas heller sein oder einen Regler haben für die Helligkeit. Aber die Story war schon gut. Nur die Türen sollten nochmal gefixt werden, da sind 1 oder 2 in den Badezimmern noch ein wenig buggy. Ansonsten ein schönes kleines Horrorspiel. Mit einer nicht zu sehenden Wendung am Ende.
Fand die Atmosphäre echt gelungen – schön creepy, ohne übertrieben zu sein. Was ich super finde: Der Entwickler hört auf Feedback! Nach Release wurde z. B. die Laufgeschwindigkeit erhöht, jeder Raum hat jetzt nen Mülleimer (sehr praktisch fürs Gameplay) und das AI-Voiceover kann man optional ausschalten. Genau so wünscht man sich das. Für Indie-Horrorfans auf jeden Fall einen Blick wert!
changed all the settings multiple times and could not make it past the stairs in the weird hallway. not worth the $2 i paid for it
Dafür, dass es das erste Spiel von ihm war, kann man sich echt nicht beschweren. Die Story ist super spannend und bis auf paar kleinigkeiten sehr gelungen!
A fun play! I assumed one thing and found out it was something else, so I kinda tricked myself until the end haha. Decent horror! Definitely worth checking out! Here's my gameplay: https://youtu.be/9TfAN0bfZgM
It takes way to long to get to the point and talk, the objectives are impossible to find and very slow sprint and also why dont we got a flashlight this game really set my reality bar low
Если вы боитесь работать, то это самая страшная игра на рынке KEKW
If you like psychological horrors, this is a good game! It was a little longer to play then I expected but had good jump scares and the story was interesting. For the developer's first horror game, I think it was good. Some typos and maybe get some good voice acting. Other than that the twist at the end really got me! Some bugs but I like that it saves and you can resume that night so you don't have to restart.
This is the first game from this developer and it's really good! Good scares and also very good and complex story!
This game scratches a familiar itch to anyone who's played FTF, but it does stand on it's own two feet! Without spoiling the game for anyone who is considering playing it, I will say it hosts its own experience and taps into some things we all might need to face in the real world. You might connect with this character in ways you didn't expect. Great play! A little buggy in terms of lag (although I noticed this morso in post-production), but good nonetheless!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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