
Use simple machines to build complex assembly lines and automate increasingly advanced blocks. Weld together blocks and move them as one unit for vehicles, elevators, or mining machines.
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About
A factory where the machine details are designed by you.
There are over 100 mechanically unique blocks in Roody:2d with simple functions that compose into factories or vehicles or factory-vehicles!
The destroyer destroys any blocks in front of it. Towers made out of sand will crumble. Foam floats on water. The potentiometer can tune a wire charge to a specific value. Rubber can't be pulled by magnets.
After playing through the linear tutorial, start a sandbox world and navigate through the research tree.
Master and exploit the interactions between blocks to automate tree and flower farms, monster grinders, digging machines, building machines, or turn on cheats and toy around with everything.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game for what it is, is amazing! It tickles that sandbox and build part of the brain. Love The building. - The build up of basic machines and buildings is amazing. Being able to store the machines and moving them is excellent. The progression of discovery - Finding out what materials make what and discovering how to add those to your machines is a blast! The freeform layout and random seeds - Come on big money seed. GIVE ME THE GOODIES! This really helps from becoming stale. Dislike Clunky keybinds - F1 to open the details and G to close it Digging/Mining - Having to switch to welder hood and the select each face of a block to isolate and then switching to build to collect is way to many rotations. A simple tool like a drill/shovel/pickaxe that can be toggled or in hand would be a huge quality of life. Sound - Some of the sounds are crazy loud. Default levels for UI should be turned down by half. Overall - Its a fun game for builders. Haven't had a chance for exploring so wont talk on it. Somethings I would love to see added would be some background/ambience sounds or some soothing music to add to the atmosphere.
I want this game to be good, but so far it's pretty annoying. I do like that it focuses on building contraptions rather than the "pipe resource A into machine B" gameplay that a lot of other automation games use. However, instead of having the usual set of logic gates like AND/OR/NOT and latches, instead there are components with weird logic like the Galvanometer or Capacitor, which aren't as useful. Additionally there doesn't seem to be a way to wirelessly transmit signals, which is vital for a 2D game to be able to cross other wires and production lines. Because of the restricted logic, you're forced into using timing-based contraptions rather than closed-loop ones, which break if something goes wrong like the output being full (which is inevitable given that space is limited.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a joy in this game that you don't get from games like Factorio. Factorio is a LOGISTICS simulator, it's about getting ingredients from A to B without tangling conveyors or crashing trains. Roody is an AUTOMATION simulator. You automate stuff, and not just building grabbers and conveyors from A to B. No, you have to design the smelter and the grabber and the conveyor yourself. The game is pretty simple, but the limitation of 2D and not being able to pass blocks through walls means you have to get creative with it. Most materials present unique challenges in how you have to make the factories. I hope the dev keeps updating.
A weird and wonderful game. A mixture of Modded Minecraft, a dash of Terraria, and assorted machine building games. Went into it expecting complication and ended up pleasantly surprised with its simplicity and depth and having a lot of fun just trying to build weird things and accomplish goals. Highly recommend.
Truly a fun automation game, a real hidden gem. Played a lot of the free demo from an Itchy place, so my hours presented are not accurate. If you enjoy automation type games paired with Terraria-lite gameplay, this game is for you.
This game is super cool for the price. Playing it is really fun, and simple platforming makes speedrunning easy. Plus, modding is really easy, including custom researches, blocks (I think), and recipes. Definitely would recommend this game to anyone. Updated review :) No block modding yet, but a ton of potential with the expanding current variety of blocks. Still reccomend.
Couple bugs but loving the game. It scratches the engineer itch.
a really neat 2D contraption maker
[NB. my playtime is ~20 hours on the pre-Steam version] This is one of the most interesting and unique games ever made. It's basically a 2D factory game where your resources are infinite, but it's up to you to automate their extraction, and production. You're encouraged to try and design complex contraptions with moving belts, pistons, light beams, magnets etc., to automate more and more difficult tasks. There's incredible depth here, but it comes with one frustration: it's really hard to guess in which order and direction the physics engine will apply forces, so intuition or a real understanding of physics is not enough to design many types of contraption - you need to rote learn *exactly* how the physics engine behaves.
I have to say that the game itself is worth a buy. Big probs for having sort in inventory. Thus far i haven't noticed any problems or bugs. The way you craft items is quite unique. At least i haven't seen this method used anywhere else. Its like if you would put all the resources on top of crafting table from Minecraft and when you use redstone to power the crafting table you get the item. 6 planks and you get door. So far my largest craft has been 6(?) items. Cant wait to see how complicated it might get later on. Does the game have chests? Would love to have one earlier in the game if they are in.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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