
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.2Kreviews | 88% | — | $3.1M |
| $49.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good, i like the story and the style, but i was tired of the combat by the end.
Mais um clássico do Suda51. Não entendi nada.
Imagine No More Heroes but in a grander scale, that's what this is. The gameplay, the "story", the narrative, the pacing. I enjoyed every second I spent on this game. Does that mean the plot makes sense? It' Suda51. Take it as you will.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 283ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну чёт я ничего не понял. Но очень интересно. Геймплей вначале был бодрым но под конец уже было скучно. Финальный босс не интересен, наносит кучу урона и проходится абузом замораживающего бастарда. Я не понял Суду51. Игра на проходняк.
understanding of criticisms of gameplay loop generally being repetitive and generally not that unique, but everything else about it is so odd and special in the best way. note that the game tends to perform very poorly on setups that are substantially below-average.
Finished Romeo is a Dead Man recently and I'll just say while there's a lot of things I love about the game there's still a ton more that ended up getting on my nerves. Firstly the game's insane style and narrative was a big highlight for me. Coming from all his other titles, this really felt like Suda51's mash up of everything he loves from the surreal insane story beats to the awesome and hilarious character moments (and loads of wrestling and anime references). There's a lot of cool callbacks to early titles like the obvious No More Heroes and even stuff like Silver Case and Killer 7 which I did find enjoyable too. From the characters to even the menus, the style of the game is through the roof and it really helped in getting me to finish the game just to see what other crazy stuff will be thrown my way. The story, while it works and is rather straight forward, ends up having an issue with a lot of unneeded fluff that hinders the story and unfortunately not giving enough time to build on Romeo's and Juliet's relationship and effectively their characters. Sure we have cutscenes that show how they meet and have dates at the diner but aside from that there's barely anything there that tells who they are. The concept of a space FBI agent going through time sounds like a cool story concept but feels like it didn't really pan out fully within this game. SUDA51 loves to throw in vague and crazy ideas / plot points in his titles as his signature style but here it felt like a lot of the story felt haphazardly throw in without much explanation or correlation to the main story. The time travel part didn't even feel like it was that important aside from just changing the setting for instance. Again, the narrative is serviceable but even as a SUDA51 fan myself I found some of the story a bit too nonsensical. They did have some awesome scenes though like this sick music video near the end of the game. Gameplay wise is where most of my gripes come from. Romeo is a Deadman at first feels like a good evolution of the combat systems built on in No More Heroes. You have your basic combos, different weapons, a cool super move with Bloody Summer, and even the addition of a summon system with bastards. It all feels satisfying enough to play but nothing really too spectacular. After a few hours you've already seen most of how the combat loop will play out. The combat feels too sluggish for my liking and you end up getting stuck in an animation and swarmed by enemies all the time. Normally games like No More Heroes don't have the most in-depth combat either but least in those games you aren't put in long stretches of enemy hallways and bad level and puzzle design. Which speaking of that, god the puzzles really started to get on my nerves. The levels in this game does this annoying thing where you have to go to certain Subspace sub-levels in order to unlock a door or reach somewhere in the main level to proceed. Sounds fine but then you CONSTANTLY have to keep going in and out of these sub-levels because you have to get multiple keys or the goal location is hidden behind like 3 of the sub-levels. This really brings the game to a halt cause you also have to deal with a rather long loading screen EVERY time you enter and exit one. Even then the sub-levels are (while visually cool) real annoying to navigate as well since it has such a confusing wireframe design that figuring out where to go becomes a chore. Genuinely if they got rid of the whole puzzle subspace aspect and kept to a simple exploration through a set level it would make the game so much better. The bosses were probably the best part of the game with some genuinely awesome boss designs and (alright) gimmicks. The music as well is a huge highlight too with some of the boss themes like Fused Reanimated being ♥♥♥♥♥♥♥ bangers. And again the style of the game is absolutely insane. But overall I feel like this game has so much potential but is held back by a lot of jank and time to cook for its gameplay. It's by no means a terrible game and I'd recommend it if you love No More Heroes or other SUDA51 works but just know that its still a game with a good amount of flaws but definitely one that's filled with a great amount of soul. I'd say I would give it a reasonable 6.5 - 7/10 at best.
En una industria donde predominan las entregas génericas y con mecánicas/sistemas repetidos, Romeo is a Deadman viene con pura originalidad (y caos), cada capítulo y cada mecánica es algo inesperado y novedoso, si bien podría no ser del agrado de todos (ya que cada apartado es MUY atípico a lo que acostumbramos ver), este juego es un respiro de aire fresco a lo iterativo y en ocasiones sin alma que se ha vuelto la industria de los videojuegos. La historia es lo que menos me atraía, pero terminó siendo lo que más me enganchó. Mi única queja es el rendimiento mediocre, algo común en los desarrollos de Grasshopper. Por lo demás, cualquier otra queja que tuve a las mecánicas secundarias fue irrelevante, pues todas son innecesarias para completar el juego. Romeo is a Deadman, busca NO ser como cualquier otro juego ya visto y solo esta razón ya es suficiente para recomendarlo, pero su paquete completo invita a explorar cada apartado rico y excéntrico que nos ofrece Suda51.
Although I'm giving it a recommended rating, I wouldn't recommend it for everyone. The combat could be a little stiff at times, though I still had a good time playing, especially towards the end when my character was OP and mowing down zombies. If you want a fluid combat system like Bayonetta, or Devil May Cry this game is probably not for you. But I enjoyed the overall presentation and quirkiness.
须田刚一你可以不要设计这么折磨的流程专注于好好发癫然后讲故事可以吗 建议大伙别买,亲手玩跟吃屎没区别
peak Suda51
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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