
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 19 → 3.25/day in the week after.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯靠战斗系统撑起的rpg游戏,比较奇葩。 时间流逝除了皇帝换了人之外其他所有城镇对话都没什么区别,想通过时间更替皇帝前赴后继来体现史诗感,基本是落空了。时间对剧情影响挺难做的,这方面比较成功的案例我见过勇者斗恶龙,还有金庸的作品。超时空之钥比较出名没玩过 指引比较差,很多任务不看攻略很容易就被时间流逝给弄失败了。rpg游戏看攻略会很影响游戏体验 剧情几乎没有,和制作经费不足的碎片化叙事还不同。基本就是学生作文水平。没有给玩家足够想象空间,故事也过于简化。 能让人玩下去并通关的唯一原因就是本作的系统,共8种(拳,剑,小剑,大剑,斧,棍,弓,枪)武器,6(水火土风冥天)种魔法 技能闪现照着攻略肝了好久,魔法闪现随缘了。弱点系统被八方旅人完美季承,依然好玩。 阵型按理说可玩性应该挺高,但是因为皇帝不能随便换导致最终也就10几个阵型被解锁了,基本龙形从头用到尾 养成建造,装备打造与改造。设施建造都比较简陋,魔法研究院和铁匠铺用的比较多。帝国学院和考试就不怎么好玩。 迷宫是本作的核心,有些迷宫还是有设计过的。但是战斗有点多,拉长游戏时间
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great classic, the remaster seems to have performed quite well. No complaint wish Square Enix made more of these classic JRPG instead of modern high budget FF
Um JRPG diferente do normal por trazer a mecânica dos descendentes herdarem as habilidades dos seus predecessores Existem pontos confusos e que não fazem sentido, em prol dos desenvolvedores terem focado na jogabilidade e na mecânica de herança de habilidades Os pontos são: - Você escolher qual o seu personagem, e quando o jogo começa você joga com outros personagens, algo que só fará sentido bem depois - Dezenas de anos passam repentinamente após alguns eventos, sendo que não faz sentido ter feito "poucas" coisas com uma equipe, e pelos personagens terem ido de arrasta, ter que pensar em como montar uma nova equipe Como não se tem tempo para se apegar a uma equipe, o jogo se torna extremamente leve, já que o foco vira totalmente em melhorar as habilidades e seguir na história A mecânica de melhorar os personagens é uma fórmula aprimorada do que é visto no Final Fantasy II, onde só é melhorado o que é utilizado, então se um personagem luta com uma espada, a habilidade dele com a espada aumenta, e consequentemente a sua força Vale ressaltar que este jogo é um remake da versão de Super Nintendo, que na época era pixel art, então a diferença visual é enorme, além de terem sido adicionado um pós-game e opções de qualidade de vida É um jogo longo e bom, mas os pontos negativos mencionados antes podem pesar mais para algumas pessoas
我觉得不错,虽然换皇帝有点不习惯,总体来说满意
Играется очень хорошо и интересно. Единственные претензии к игре — это прям ОЧЕНЬ много мобов, и дело не в том, что их просто много, а в том, что плотность у них колоссальная. К плюсам можно отнести всё остальное. Видел, жалуются на сложность последнего босса (семи героев), но не знаю — прошёл с первого трая. Игра имеет довольно много заклинаний, которые облегчают его. Ещё я не фанат того, что приходится прощаться с персонажами, с которыми прошёл довольно солидный отрезок, но таковы правила игры. 8/10.
Ein schönes Spiel, welches mit dem Vermächtnissystem auch einen seltenen Mechanismus hat. Es besteht aus sehr vielen kleinen Kämpfen in einem Dungeon und im Regelfall zählt nur der Endkampf des Dungeons. Die Grundgeschichte ist eigentlich interessant, aber meiner Meinung nach nur bedingt stimmig. Allerdings ist das Spiel ein wenig zu lang und hat ein paar Programmierfehler.
剧情多分支带语音加上声优阵容很喜欢
추억의 게임을 오랜만에 했음. 난이도도 친절하게 세분화해서 밸런스 잘 잡은듯. 초회차 플레이는 맨땅에 헤딩하면서 하는것도 괜찮지만 2회차부터는 공략을 검색해서 보면서 하는게 좋은듯. 의외로 공략이 좀 필요한 게임임. 로사3 리메도 곧 나오는것 같은데 플레이해볼예정
Dude haha what if hypothetically I was like... a parasite living under your castle and because of your ignorance I like screwed up your whole endgame and permakilled your imperial guards haha just kidding but like fr would you be mad orrrr #termites #realqueen #getscrewedlol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.3M | 8.8K | 95% | $7.19 |