
"Romance of the Three Kingdoms Ⅳ with Power Up Kit" was released in 1994 as an expansion to the 4th release in the series. About 450 officers appear in the game and "Frontier Tribes" have been added as a diplomatic element.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一代一代的玩 感受画面的变革与玩法的创新 不错
武將圖片無法顯示。
Koeiの三国志シリーズの基本システムは、この三国志4で完成しました。 グラフィックさえ気にしなければ今でも楽しめるゲームですし、私は三国志4が三国志シリーズで一番好きです。 三国志4を発展させた後継作品をプレイしたいですね。 良いところ ・火計祭り 自軍の三倍以上の敵を焼き払う快感は三国志4でしか味わえません。ついでに火計で兵数が0になった武将は焼け死んでほしい。 ・外交 同盟勢力と共同作戦したり援軍要請したりで楽しいです。 ・埋伏祭り 夏侯惇・荀彧など超有名武将がバレバレの埋伏を仕掛けてくるのは三国志4のみ。 ・籠城戦 勝ち方が複数あります。出陣武将を全滅させる・門を破って決戦(兵力or一騎討ち)・兵糧を0にして敵勢力の士気を0にすることで退却に追い込む。 悪いところ ・グラフィック 90年代のゲームなのでしょうがないね。 ・武将数が少ない ・連弩無双 攻撃力1/3くらいで充分かな。 改善案 ・AIの強化 ゲーム自体シンプルなので、敵勢力の外交や戦場での立ち回りをもっと賢くできるはず。 ・舌戦の追加 外交・計略の場で舌戦したい。 ・計略に二虎競食を追加 ・各武将に名声値を追加 例えば名声1000以下の武将しか埋伏できなくするなど。 ・戦場で兵糧が0になったら即負けにする ・陣形の追加 三国志5で導入されたが、三国志4にも導入できる。 ・武将同士の婚姻と架空子孫の自動生成 ・技術ツリーの追加 ・都市規模の発展の追加(小→中→大→巨大) ・新武将を既存勢力に配置できないので、配置できるようにする こんなところでしょうか。 セール中なら安いんで、ぜひ三国志4を購入してプレイしてみてください。 ゲーム画面が小さく感じた場合はフリーソフトのSandBurstで大きくできます。 それでは良き三国志ライフを。
Romance of the Three Kingdoms IV with Power Up Kit is a dense, methodical grand strategy experience that reflects an era when depth and systemic complexity took precedence over accessibility and presentation. Developed and published by KOEI TECMO GAMES CO., LTD., this installment—originally released in the mid-1990s and later brought to Steam—captures the essence of the Three Kingdoms period through a design philosophy that prizes simulation, long-term planning, and character-driven outcomes. It is a game that asks a great deal from the player, but rewards patience with an unusually rich sense of historical scope and strategic consequence. The core premise places you in control of a warlord during the collapse of the Han dynasty, tasked with unifying China through conquest, diplomacy, and governance. Unlike many strategy games that abstract leadership into a handful of numbers, Romance of the Three Kingdoms IV emphasizes individual officers as the backbone of your state. Generals, strategists, and administrators each possess distinct attributes—such as War, Intelligence, and Politics—that directly influence battlefield performance, internal development, and diplomatic success. Choosing who leads an army, who governs a city, or who handles negotiations is not cosmetic; it fundamentally shapes how your empire functions and how efficiently it grows. Turn-based structure defines the game’s pacing, with each turn offering a wide array of actions that must be carefully prioritized. Military expansion is only one part of the equation. Cities require constant attention through agriculture, commerce, and public order management, and neglecting these foundations can cripple even the most powerful armies. Diplomacy introduces another layer of complexity, allowing alliances, treaties, espionage, and betrayal to unfold organically. These systems interact in ways that often produce emergent narratives—unexpected rebellions, defections, or power shifts that feel less scripted and more like the natural chaos of history. Combat in Romance of the Three Kingdoms IV is deliberate and tactical rather than flashy. Battles are resolved on grid-based maps where terrain, unit types, officer abilities, and even weather conditions can determine the outcome. The Power Up Kit significantly enhances this aspect by introducing additional battle options and mechanics, such as expanded unit types and environmental effects. Warfare becomes a puzzle of positioning and preparation, where reckless advances are punished and careful planning pays dividends. Sieges and large-scale engagements feel weighty, reinforcing the sense that war is costly and rarely clean. The Power Up Kit also broadens the game’s strategic canvas beyond pure warfare. Additional scenarios, more officers, and expanded political systems deepen replayability and encourage experimentation. Frontier tribes and internal political challenges add pressure from multiple directions, preventing the campaign from devolving into a simple snowball of conquest. These additions make the game feel less like a linear march toward dominance and more like a balancing act between stability and ambition. Presentation is unmistakably rooted in its era. The visuals are functional, with 16-bit-style sprites, static maps, and portrait art that emphasizes clarity over spectacle. While dated by modern standards, this aesthetic serves the game’s informational needs well, ensuring that complex systems remain readable. The interface, however, reflects older design sensibilities, with layered menus and limited guidance that can be intimidating to newcomers. There are few concessions to modern quality-of-life expectations, making the learning curve steep for those unfamiliar with classic Koei strategy titles. Despite these hurdles, the game’s sense of scale and agency remains compelling. Every campaign unfolds differently based on officer availability, political decisions, and battlefield outcomes. There is no single optimal path to victory, and failure often feels instructive rather than arbitrary. The absence of heavy scripting allows players to craft their own version of the Three Kingdoms saga, whether by rewriting history with unlikely rulers or faithfully reenacting legendary conflicts. In the modern context, Romance of the Three Kingdoms IV with Power Up Kit is clearly a niche experience. Its slow pace, dense systems, and archaic interface will not appeal to everyone. However, for players who appreciate deep historical strategy and are willing to invest time in mastering its mechanics, it offers a level of granularity and authenticity that remains rare. Rather than chasing spectacle or convenience, it embodies a classic design ethos where strategy is measured in decades, not minutes. Ultimately, this title stands as a testament to the enduring appeal of Koei’s approach to historical simulation. It may show its age in presentation and usability, but its core systems remain robust and thoughtfully interconnected. For series veterans and strategy enthusiasts drawn to character-driven empires and emergent historical drama, Romance of the Three Kingdoms IV with Power Up Kit continues to provide a challenging and deeply rewarding journey through one of history’s most storied eras. Rating: 5/10
フリーズだったりけっこう不具合がある
good game guy
买了4-6合集6不能玩名字全是乱码。还有希望KT把封神演义爱藏版 西游记 王国兴亡录还有英杰传全作上架一下Steam。
好玩,这代的头像感觉像是照着小人书画的,很亲切,而且一些设计也比后来的作品真实,画面也是可以接受的程度,甚至有些古典美。
Ⅴのセットでついてきましたが、 古いのもってきたなあ…って。 そのⅤも古いのでしたが…。 色んな面のシステムはいいと思うんですけど、 戦争での攻撃力が低すぎるのがずっと気になっていた。 ニンテンドーDS版がすごくいいバランス調整してたので その調整してきてくれたらよかったのになあ…と。
遊戲本身非常棒! 但幾乎是無法遊玩的狀態。沒有武將圖片、畫面圖片錯位,破碎、等等...... 坦白說這遊戲是不能拿出來賣錢的,而KOEI卻非常無恥的拿出來高價賣,KOEI是日本第一無恥公司。 這款像是從倉庫無意間翻出的東西,什麼都沒改、沒修復,連語言顯示都是大災難,就這麼直接收錢了。 近十年來,韓國、中國高品質遊戲大量崛起,而日本遊戲不僅沒落,連創新、品質在世界上都是吊車尾程度,更可悲的是日式傳統的"工匠精神"蕩然無存,原因不外乎是像KOEI這種無良公司太多了。
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