
New rolling toolman game. Try to reach finish fast and avoid deathly traps
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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hardcore game, if you like hard difficulty and challenge impossible to overcome. you are in the right place.
Rolling Toolman 2 Deathly Traps - to 2 część zręcznościowej gierki 3d w której sterując chłopem zamkniętym w ślizgającej się kuli staramy się dotrzeć do mety w jak najkrótszym czasie omijając przy tym różne pułapki jak dynamit, kolce lub spychające nas pirackie armaty Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Rolling Toolman 2 Deathly Traps is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal Marketplace packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of lazy low poly placeholder assets (they really do look like trash) and dumped them on a basic rolling ball physics puzzle Unreal blueprint. One of the laziest asset flips from Tero, and that's saying something. It has no value or merit as a real game. Tero Lunkka/Valkeala Software have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/989340]Aliens Dont Exist[/url]" = [url=https://craftpix.net/freebies/2d-game-alien-character-free-sprite/]Alien Character - Free Sprite[/url] developed by Craftpix [*] "[url=https://store.steampowered.com/app/723830]Cyborg Invasion Shooter[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/third-person-shooter-kit]Third Person Shooter Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/1643280]Fancy the Frog[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "[url=https://store.steampowered.com/app/1776540]Lawnmower Game: Pinball[/url]" = [url=https://github.com/freezy/pinball-construction-kit]Pinball Construction Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/581200]Nash Racing[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/713580]Nash Racing 2[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/1639090]Survival Isolation[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg]Easy Survival RPG v3[/url] developed by Easy Systems [*] "[url=https://store.steampowered.com/app/768060]The Warrior Of Treasures[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/dynamic-combat-system]Dynamic Combat System[/url] developed by Grzegorz Szewczyk [*] "[url=https://store.steampowered.com/app/777270]Thirsty Bubble[/url]" = [url=]Low Poly Scenario Pack+POLYGON Knights Pack+Simple Dungeons[/url] developed by [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players, and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][b][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/b] This game features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.[/quote] This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Rolling Toolman 2 Deathly Traps is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Great challenge for the price
Rolling Toolman 2 Deathly Traps is a small-scale indie platforming challenge developed by Tero Lunkka together with Valkeala Software and published by Tero Lunkka. As the sequel to the original Rolling Toolman, the game continues the unusual concept of controlling a character trapped inside a rolling sphere as they navigate dangerous obstacle courses filled with mechanical traps. The experience is deliberately simple in structure, focusing almost entirely on skill-based movement and survival rather than storytelling or complex systems. While modest in scope, the game aims to deliver a straightforward arcade-style challenge where patience and precise control determine success. The premise is minimal and mostly serves as a framework for the gameplay. Players control Toolman, a character enclosed within a spherical rolling device that allows movement across platforms but also makes control more unpredictable than in traditional platformers. Instead of walking or jumping normally, Toolman moves by rolling across surfaces, which introduces a sense of momentum and physics-based movement that players must learn to control carefully. The objective in each stage is simple: guide the rolling character through the hazardous course and reach the finish point without losing all health. Gameplay revolves around navigating a series of obstacle-filled levels designed to test the player’s reflexes and timing. Each stage functions like a dangerous course where various mechanical traps are placed along narrow pathways, forcing players to move cautiously and observe the environment before advancing. Because Toolman moves through rolling motion rather than traditional character controls, even basic navigation can feel challenging at first. The physics-based movement means that gaining too much speed or misjudging a turn can quickly send the character rolling directly into a hazard. The game features fifteen stages, each increasing in complexity and danger as players progress. Early levels act as an introduction to the mechanics, giving players a chance to become familiar with how the rolling movement behaves and how traps operate. Later levels introduce more complicated trap layouts that require careful timing and planning. Obstacles become more densely packed, and players must maintain precise control to avoid triggering deadly hazards. The traps themselves are the core challenge of the game. Players encounter rotating blades, guillotine-style cutting devices, spike-covered platforms, cannons that fire projectiles, and explosive dynamite traps placed strategically along the path. Each trap operates on its own timing pattern, meaning that players must study how they move before attempting to pass. Some hazards require quick reactions, while others demand patience as players wait for the correct moment to advance safely. A health system adds additional tension to each run. Certain traps deal partial damage instead of immediately ending the level, but repeated mistakes will gradually deplete the character’s health bar. Once the health meter is empty, the player must restart the stage from the beginning. This system encourages cautious gameplay, as rushing through sections often results in unnecessary damage that makes completing the level more difficult. Another feature included in each level is a collectible star located near the finish point. These stars contribute to achievements and act as a reward for successfully navigating the course. While they do not drastically alter gameplay, they provide an extra incentive for players who want to complete every objective and fully finish the game. Collecting all stars can require replaying certain levels to perfect the player’s movement and timing. Visually, Rolling Toolman 2 Deathly Traps uses a straightforward 3D presentation typical of small indie projects. The environments consist of floating platforms, mechanical structures, and trap devices arranged in obstacle course layouts. While the graphics are relatively simple and lack the polish of larger platformers, the visual clarity works in the game’s favor by making hazards easy to identify. Brightly colored traps and clearly defined platform edges help players quickly recognize dangers while navigating the levels. The character design itself is simple but memorable. Toolman’s spherical enclosure reinforces the unusual movement system, visually communicating the physics-based rolling mechanic that defines the gameplay. Watching the character roll, bounce, and occasionally lose control as traps activate adds a bit of humor to what is otherwise a fairly tense experience. Sound design is minimal but functional. Mechanical sounds accompany trap movements, explosions signal the activation of dynamite hazards, and subtle effects highlight when the player takes damage or collides with obstacles. The background music remains fairly subdued, allowing players to focus on the precise timing required to navigate each course. Although the audio presentation is not particularly elaborate, it effectively supports the gameplay. One of the most noticeable aspects of the game is its difficulty. Because of the rolling physics and trap-heavy environments, even relatively simple levels can require multiple attempts to complete. Learning how to control the character’s momentum and understanding the timing of each hazard is essential for success. For players who enjoy trial-and-error platformers that reward persistence, this challenge can feel satisfying as progress gradually improves through repeated attempts. However, the same difficulty can also become frustrating for some players. The rolling control system may feel clumsy at first, especially when navigating narrow platforms where precise positioning is required. Combined with the unforgiving trap placement in later stages, the gameplay can occasionally feel punishing rather than rewarding. Players who prefer smoother platforming controls may find the mechanics somewhat awkward. Another limitation is the relatively small amount of content. With fifteen levels and a simple objective structure, the game can be completed in a relatively short time once players master the mechanics. While replaying stages to collect stars or achievements provides some additional longevity, the experience remains fairly compact compared to larger platforming games. Despite these limitations, Rolling Toolman 2 Deathly Traps still delivers a focused challenge built around its unusual concept. The combination of physics-based movement and trap-filled obstacle courses creates moments of tension where every movement matters. Successfully navigating a difficult section without triggering traps can feel genuinely rewarding, especially after several failed attempts. Ultimately, Rolling Toolman 2 Deathly Traps functions as a small but determined indie challenge designed for players who enjoy mastering unconventional mechanics. Its emphasis on patience, observation, and careful control gives it a distinct identity among physics-based platformers. While the limited scope and sometimes awkward controls prevent it from reaching the level of more polished platforming titles, it still offers an engaging challenge for players willing to adapt to its unusual gameplay style. Rating: 6/10
Giving the developer the death penalty would be a lesser punishment than forcing him to play his own game.
Very interesting. It is a bit addictive once you get the hang of the sensitivity. Only thing I don't like is the camera angle being horizontal at all times. You can zoom in or zoom out. An aerial view would be nice. or at least 45 degrees. otherwise, nice.
it's raw at the moment... I expected more... I'll wait for the update.
有成就 没中文 ### 《滚动工具人2:致命陷阱》 #### 故事 在这款滚球游戏中,玩家扮演的是一个困在球内的工具人。每个关卡中,玩家的任务都是抵达终点。游戏的操控颇具难度,并且在每一关里,玩家都需要躲避致命的陷阱。这里有多种不同的陷阱,比如射击大炮、断头台、旋转刀片、移动尖刺等等。如果玩家的生命值降为0,就需要重新挑战该关卡。 每一个关卡的终点处都有一颗星星,玩家获得它就能得到相应的Steam成就。所以,成为滚球之王,避开各种不同的陷阱吧! #### 游戏特色 - 15个关卡 - 有Steam成就 - 努力通过每一个关卡并收集成就 - 生命值系统 - 具有伤害性的陷阱:射击大炮、断头台、旋转刀片、移动尖刺、炸药
Лол По обложке игры можно понять, что игра "не фонтан", мягко говоря... Но, она оказалась не такой уж плохой, как ее обложка хаха :D Боевку сделайте более реалистичной и я изменю на положительный, ну а пока...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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