
Roll the character with the rudder and jump. As usual, it's a space bar It has simple manipulation, but it's not going to be an easy challenge Understand the physics of things and explore the silhouette.
Most likely between $487 and $4.9K. How we estimate →
Checked against 8 developer-reported games
Roll me Home has sold an estimated approximately 1.1K copies on Steam, for about approximately $1.6K in gross revenue.
About approximately 1.1K copies on Steam (mid estimate), modeled from its 31 reviews — low confidence. Not a figure the developer has reported.
About approximately $1.6K gross, most likely between approximately $487 and approximately $4.9K — roughly approximately $1.1K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $3.1K | 38 | 71% | $4.99 | |
| approximately $5.2K | 30 | 77% | $8.99 | |
| approximately $410 | 6 | 50% | $2.99 | |
| approximately $400 | 13 | 38% | $0.99 | |
| approximately $27.6K | 191 | 84% | $6.99 | |
| approximately $25.3K | 120 | 89% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.6K | 66 | 91% | $1.99 | |
| approximately $1.6K | 74 | 38% | $0.99 | |
| approximately $1.6K | 81 | 67% | $0.99 | |
| approximately $1.6K | 54 | 43% | $0.99 | |
| approximately $1.6K | 81 | 37% | $0.99 | |
| approximately $1.6K | 51 | 67% | $1.99 |