
Rogue Summoner is a turn-based tactics roguelike about strategically conjuring monsters to fight in your stead. Summon every creature you encounter, from spineless minions to mighty bosses, and conquer all the dungeons to become the Rogue Summoner.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Strategically summon a series of species to strike and skirmish savages and secure spells to summon supplementarily soldiers sequentially as you seek supremacy over the spineless stead suburbanites https://youtu.be/yco9QbnSeVU
I've got to admit that I was interested in this game from the start, so might be a little bit biased. I enjoy the simple graphic stylings of "For the King", love the predictable moves of "Into the Breach" (that allow me, invariably, a first strike!) and am a sucker for roguelikes (since the early CP/M days). I have not gotten too far into the game, having only completed the tutorial dungeon and the first "real" one, but am already having a great time beating my head on the third dungeon. I enjoy the beastiary/collectible aspects as well. If I fail, I know I only have myself to blame. A very solid first effort. Thanks to Gamecraft Studios for the opportunity to try it out. I'll be putting out a full video review on my channel (will be linked here) next Saturday with fuller first impressions. Would recommend to any person who enjoys "For the King", "Into the Breach" or rogue-lites.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 28 reviews with recorded playtime.
Я не большой фанат рогаликов, однако этот выглядит очень здорово (и очень сложно) Интересная система боя, которая требует задействования ваших тактических навыков, иначе вы будете постоянно проигрывать Я попытался пройти обучение особо не думая, рассчитывая на то, что все итак прокатит и в общем... не прокатывало... Здесь вы играете за некоего суммонера, который может суммонить (вау) монстров, которых вам необходимо правильно расставлять по полю, чтобы они во время своих ходов могли убивать вражеских монстров. При установке вашего монстра на поле вы видите поведение монстров противника на следующий ход. И собственно ваша задача их всех убить. Словами хрен объяснишь, на самом деле, поэтому можете просто посмотреть мое видео : https://youtu.be/prcUek2XGc0
Very interesting game. I made a video showing off the mechanics and gameplay for those curious: https://www.youtube.com/watch?v=aMUZfsxxIHI
I'm giving this a thumb's up, even though I personally don't enjoy this game as much as I could. The reason is because this is a rogue-like, and I prefer rogue-lites (metaprogression). Fun game, though, for those who enjoy such.
Full review: https://youtu.be/qFW7X1YFxdE Rogue Summoner is a turn based/puzzle/roguelike game with 9 different procedurally generated maps with there own themes and creatures. A lot of your mechanics that are in this game are your common ones you will see from roguelikes and turn based. What makes this game stand out is the way you need to balance your mana. Each enemy you defeat gives you a set number of mana points back but not enough to let you exhaust all your mana each room, with no mana means no creatures and you can’t complete the room, you lose. When it comes to items and spells in the game there a slight variety of them Heath, Mana, Rush, Shield potions. Spells all look much alike but with different attributes Freeze, Burn, Death, and more with ranging sizes of AOE (1X1, 2X2, 3X3 ) which all spells and potions can be found in the chest scattered throughout the dungeon. All coming together in a real nice low polygon art style that gives its DnD tabletop game feel. In my opinion this is a great game with many hours of replayability. Would love to see continued support and development through out the year with new dungeons and creatures to keep their game relevant and fresh for its player base. Don’t think you can go wrong with this game worth the buy. Curator page: https://store.steampowered.com/curator/36256654-Indie-Direct/#browse
[code]Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/[/code] Rogue Summoner is a puzzle rpg turn based tactic game with some interesting ideas. When I start the game was pretty confusing for me, seems kind of put piece and they move depending on the monster you summon, looks like some kind of weird autochess. They need work hard on the game but with this nice ideas the videogame will have a brilliant future. You can see my Gameplay here : https://www.youtube.com/watch?v=ObG5b4aHzbs&ab_channel=SteamHiddenGems
Ok, first of all lets get the negative stuff out of the way... FOR THE LOVE OF GOD let me save my progress. getting thrown back to the VERY BEGINNING every single time is so annoying it completely destroys any enjoyment I MIGHT have gotten from the game. almost all games have some form of save feature that lets you pick up where you left off. not this game. gotta sign off for the night? Congratulations! you have lost all your progress and all your upgrades. Lose a level? Congratulations! you have once again lost all your progress and upgrades. playing this game is like getting sucker-punched in the tender bits REPEATEDLY!! in fact getting kicked in the groin might actually be more enjoyable. I played the same section for a couple hours, finally managed to make it to the boss fight twice only to get absolutely curb-stomped by a boss that is WAY TO OVER POWERED. I strongly dislike that I PAID MONEY for this dumpster fire of a game. go back and make a save feature for those of us who like to enjoy the games we play, and make a hardcore mode for those that like to be miserable. now for the positive... the UI is nice, and the story (the VERY VERY little i have seen thus far) seems interesting. wish I could play the whole game as the premise of it is intriguing but alas SEE ABOVE.
A Rogue with the soul of a puzzle game. Rogue Summoner is a clever easy to pick up, hard to master indie game that reminds me of Into the Breach with its deterministic approach to combat. You know exactly how the enemy will behave and its up to you to figure out how to best use that to your advantage. A very clever presentation of interesting mechanics.
seems short but fun enough and fairly difficult
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
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