
Rogue's Tale is a single player turn-based dungeon crawling game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Игра очень нишевая. ТОЛЬКО для ценителей таких вот традиционных, пошаговых, не прощающих ошибок рогаликов. И тем не менее в игре одна из самых богатых мета-прогрессий. Если вы не потеряете самообладания после 5-10 смертей на 5-10 шагу, то со временем ваш персонаж начнет стартовать в броне, с мечом в место кинжала, дополнительным оружием, благословленными и зачарованными вещами, сумками, зельями, питомцем-компаньоном (у которого тоже есть мета), знаниям и талантами, которые помогут выживать дольше, а может и пройти игру. В игре есть челлэнджи с наградами, крафт, мини-игра декбилдер (порой весьма полезная в забегах, со своей метой, своими достижениями стим и своим боссом), личное убежище и, внезапно, рыбалка. Так же есть квесты - стандартные для каждого рана в городе (как в ADOM) и случайные при отдыхе в гостишке (может выпасть, а может и нет, типа подземелья снов в Dungeonmans). И много чего еще типа нанесения рун на легендарное оружие и т.п. Настоящим любителям пошаговых рогаликов рекомендую. Ниже находится ознакомительный забег и ссылка на плейлист с гайд-прохождением. Знакомство с игрой - https://youtu.be/HcdYWvv7Ghs Плейлист с гайд-прохождением - https://www.youtube.com/playlist?list=PLsAcwdZIBjJQWDWZDMAOg4Xkmvfy0IcXy
This game is intentionally extremely difficult and very random - a bad dice roll can instantly end an otherwise good run. My tip for anyone picking this up: "S" key is your friend. Avoid traps, gives XP, and some times 90% of the whole dungeon is behind a hidden door. Coming back to this game after playing it around 2016. I note two major changes: 1) The card game that's been included is fun, but lives in its own universe. I would rather it be a part of the village/tavern section, not active dungeon gameplay. It kind of takes me out of the core gameplay loop. It's also not nearly as in-depth as the dungeon exploring and fighting mechanics. 2) The new curio items and their "flavor text" are more of a miss rather than a hit. I don't care about politics but a couple of item descriptions are intentionally trying to trigger "the woke left". This also takes me out of the game and reminds me of the ♥♥♥♥ world I live in. All in all, still an excellent core gameplay loop in a simple-looking package, the latest additions let it down somewhat. Insane value for price.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
This controls awfully. Yes, it may be inspired by *early* rogue games, but even in 2014, when this game released, controling a game with a mix of num block, character keys AND the mouse was clearly not a good idea. I got too few hands for that.
game won't even start
Tough starts make it so rewarding when you start to make progress. Classical
побольше бы таких игр, автор супер, развивай дальше=)
This game is truly hard, but it's pretty fair. You end up dying mostly to carelessness and to being cocky after the initial couple of dungeons. You always need to be prepared and not blindly rush through a door or you end up with an arrow in your stomach and a dead character. People seem to hate the difficulty, even though it is part of the game to die and learn why and how to avoid it next life. If each life you learn something and unlock heritages, then the next life you are going to live for longer. Quests are hard, you can't just go in a quest without being completely prepared for many eventualities, and even then, there is a high chance of death, but that's part of the game. At first i disliked it, but after learning many things and having patience in dungeons i managed to max my character and survive many of the quests and unlock many heritages as well as completing challenges. I'm taking a break from the game, but i'l return to continue and play the new expansion.
I am sorry to say I cannot recommend this game I tried many times to like it but even thought it was addictive - it fails to deliver if constant hardcore death is your thing again and again and again gets really tiring after a while to point enough is enough
Cool game
This game is a lot of fun and there is more depth to it that you think after you first start. It is also unforgiving and even unfair at times so you will need patience to make it past the first few hours. It is the kind of game that gets easier as you learn more
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
Related
| Kentum | $125.4K | 195 | 77% | $17.99 |
| Bionic Commando | $125.4K | 1.8K | 73% | $2.87 |
| Comanche 4 | $125.4K | 317 | 91% | $9.99 |
| Startup Panic | $125.3K | 287 | 55% | $14.99 |
| Airplane Mode | $125.3K | 397 | 66% | $11.99 |
| PolyPine | $125.3K | 390 | 96% | $8.99 |